Dungeon Sprint DCSS version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 8833096027017960995 0 Torien the Conjurer (level 1, 0/13 HPs) Began as a Gnoll Conjurer on Apr 21, 2023. Slain by Ijyb ... wielding a +0 club (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (11 turns). Torien the Conjurer (Gnoll Conjurer) Turns: 11, Time: 00:00:30 Health: 0/13 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 5/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 7.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (2) (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (2) (moderately wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (2) (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb zaps a wand. You resist with significant effort. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (1) (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss Ijyb. Your bite misses Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. Magic courses through your body. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (1) (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You die... #### ## #<.#..+ #.@g..# #..#### #..# ∆∆ #..# #..# #⌠⌠# #### ∆∆ You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Torien the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D | Noticed Ijyb 11 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 7 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3