Torus Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -7, D:1) a rat corpse (skeletalised by now) (3, -5, D:1) a frilled lizard corpse (skeletalised by now) (4, -32, D:1) a rat corpse (skeletalised by now) (7, -20, D:1) a +0 dagger (9, -15, D:1) a +0 leather armour (12, -16, D:1) a bat skeleton (14, -8, D:1) an orb of guile (15, -9, D:1) a +0 dagger a goblin skeleton (15, -8, D:1) a +0 dagger (19, -2, D:1) a jackal skeleton (20, 0, D:1) a jackal skeleton (31, -26, D:1) a +0 spear (36, -17, D:1) a rat corpse (skeletalised by now) (38, -27, D:1) a bat corpse (skeletalised by now) (39, -34, D:1) a rat corpse (skeletalised by now) (39, -33, D:1) a +0 whip (40, -24, D:1) a ball python corpse (skeletalised by now) (40, -9, D:1) a +0 club a ball python corpse (skeletalised by now) (40, -8, D:1) a +0 club a goblin skeleton (41, -34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (41, -33, D:1) a ball python corpse (skeletalised by now) (42, -37, D:1) a +0 helmet (44, -35, D:1) a +0 buckler (44, -18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (12, -27, D:2) a rat corpse (skeletalised by now) (18, -15, D:2) a +0 chain mail (30, -8, D:2) a hobgoblin corpse (skeletalised by now) (40, -41, D:2) a +0 robe (41, -30, D:2) a rat skeleton (43, -29, D:2) a +0 club (48, -34, D:2) a +0 dagger (53, -38, D:2) a +0 short sword a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a staff of air (7, -18, D:3) a +0 whip (7, -11, D:3) a +0 flail a +0 leather armour a +0 leather armour (8, -13, D:3) a +0 falchion (10, -16, D:3) a +0 club a goblin skeleton (11, -29, D:3) a +0 shortbow (12, 12, D:3) a +4 ring mail (16, -16, D:3) a +0 leather armour (17, 10, D:3) a +0 club a goblin skeleton (33, 2, D:3) a +0 dagger a goblin skeleton (37, -19, D:3) a +0 sling (43, -24, D:3) a potion of heal wounds (43, -22, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (43, -20, D:3) a scroll of noise (44, 7, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (45, -23, D:3) a potion of heal wounds (45, -21, D:3) a scroll of identify (49, -8, D:3) a +0 ring mail (50, -11, D:3) a bat corpse (skeletalised by now)