Seeded DCSS version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 7666917108017635157 (custom seed) 18 Trev the Chiller (level 2, 0/19 HPs) Began as a Formicid Ice Elementalist on Dec 15, 2025. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:19:40 (722 turns). Trev the Chiller (Formicid Ice Elementalist) Turns: 722, Time: 00:19:40 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 85% Magic: 0/5 EV: 6 Int: 14 God: Gold: 80 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -4), vertiginous A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles c - 3 boomerangs (quivered) Armour a - a +0 robe (worn) Magical Staves b - a staff of cold Scrolls c - a scroll of noise {unknown} e - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of berserk rage {unknown} Skills: + Level 1.8 Dodging + Level 2.4 Stealth + Level 0.1 Unarmed Combat + Level 2.5 Spellcasting + Level 4.4 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 21% 3 Ozocubu's Armour Ice 14% N/A 21% 3 Summon Ice Beast Ice/Summ 8% N/A 41% 3 Gloom Hex/Necr 2% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder completely misses you. Throw: 3 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, slow, 32% to hit) You throw a boomerang. The boomerang hits the adder but does no damage. The adder is almost dead. The adder bites you. Throw: 3 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, slow, 32% to hit) You throw a boomerang. The boomerang closely misses the adder. The adder bites you. Throw: 3 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, slow, 32% to hit) You throw a boomerang. The boomerang misses the adder. The adder is no longer moving slowly. The adder misses you. Throw: 3 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 32% to hit) You throw a boomerang. The boomerang closely misses the adder. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) You freeze the adder. The adder is almost dead. The adder seems to slow down. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.######...##+## #.##............ #.##............ #####.##............ #.....##............ #.##########'#...... #.#.............##.# #.'..............#.. ###@S............### ##.#.....#####.#.. .#.###.# .#.# .# #.# .#.# .# #.# .#.# .. #.# #.# ## #.# #.# #.# #.# #.. #.# You could see an adder (slow). Vanquished Creatures An adder (D:2) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons A bat (D:1) 3 goblins 3 rats (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trev the Formicid Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | You fall into a shaft and drop 1 floor! 326 | D:2 | Reached XP level 2. HP: 15/19 MP: 0/5 485 | D:2 | Found Giezam's Jewellery Boutique. 722 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_targeted, chequers_serial_rivers_small_a Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Throw: Boomerang || 5 Cast: Freeze || 25 Ability: Shaft Self || 1 Dig || 1 Drink: Moonshine || 1 Armour: Robe || 29 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 724 | 453 | 271 | 37 | 0 | 2 | 362.0 | Dungeon | 724 | 453 | 271 | 37 | 0 | 2 | 362.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 564 daAuts D:1: 160 daAuts