Tross the Dungeon (0, 0, D) a potion of mutation (0, 7, D) a blink frog corpse (0, 9, D) 2 large rocks (0, 10, D) a large rock (4, -8, D) a +0 club a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (4, 32, D) an uncursed staff of energy (4, 33, D) the +2 scimitar of Proximity {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). a +0 lajatang a +2 halberd of protection a +2 morningstar of protection the +3 war axe of the Several Dances {antimagic, rF+ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from fire. a +2 rapier of electrocution (4, 34, D) a +0 pair of gloves (4, 35, D) a +0 helmet (4, 36, D) a +2 ring mail (4, 39, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (4, 46, D) a stone (4, 47, D) a +0 falchion (4, 48, D) 3 stones