Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 12842765553807358723 77 Truedra the Apothecary (level 4, 28/28 (30) HPs) Began as a Demonspawn Alchemist on May 7, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:07:40 (2608 turns). Truedra the Apothecary (Demonspawn Alchemist) Turns: 2608, Time: 00:07:40 HP: 28/28 (30) AC: 6 Str: 8 XL: 4 Next: 14% MP: 7/8 EV: 11 Int: 24 God: Gold: 159 SH: 0 Dex: 11 Spells: 3/8 levels left rFire . . . i - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois . h - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ p - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.22/turn %: no passive effects @: brilliant, drained A: icy blue scales 1, magic regeneration, clumsy 1, cold vulnerability 1, subdued magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +1 helmet (worn) k - an orb of mayhem Jewellery p - a +6 ring of intelligence (left hand) Scrolls c - a scroll of summoning {unknown} f - 2 scrolls of blinking {unknown} g - a scroll of noise Potions b - a potion of magic d - a potion of curing {unknown} e - 2 potions of enlightenment l - 2 potions of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 1.0 Conjurations * Level 4.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 76% 1d7 2% 1 b - Olgreb's Toxic Radia Alch 28% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 32% N/A 5% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Maxwell's Portable Pile Tloc 3% 2d(5-14) 28% 3 Sticky Flame Fire/Alch 16% 2d5 36% 4 Magnavolt Erth/Air 1% 3d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) You regenerate magic rapidly. You are clumsy. (Dex -2) You are vulnerable to cold. (rC-) Your spells are a little easier to cast, but a little less powerful. Message History Moving in this stuff is going to be slow. You now have 159 gold pieces (gained 8). A jackal is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barks! The sting hits the jackal. The jackal looks even sicker. You kill the jackal! f - 2 scrolls labelled TODGHI QUGGY (gained 1) A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barks! You see here a jackal skeleton. You aren't carrying any items that you can evoke. Unknown command. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal completely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (67% to hit) The sting misses the jackal. The sting hits the marrowcuda but does no damage. The jackal barely misses you. It was a potion of brilliance. You feel clever all of a sudden. The jackal closely misses you. The jackal barely misses you. It was a potion of mutation. You feel extremely strange. You feel clumsy. Your connection to magic feels subdued. You feel vulnerable to cold. The jackal bites you but does no damage. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...#.## #.#...##.###..h..##.. ##.......# #.#...##.#.....##.... #.<..##..# #........#....##...##. #..####..##.###.#.##....#.÷÷..... #..# #..#<# #..##...#....##... ...# #..#.# #.......#F.#...... ##÷####..#.## ##.#....#.......... #..........###.###...#..#....... ##.####.........@hF..#...#....... ..######.##.....###..#.#......... .......#........# #.#..#.......## .###.....######.# #.#..........# ## #...#........# ############## ############## You could see a marrowcuda and a jackal. Vanquished Creatures 2 adders (D:2) 2 ribbon worms 6 bats 7 endoplasms A goblin (D:1) 5 hobgoblins 2 jackals (D:3) 3 kobolds 3 quokkas 12 ball pythons 2 frilled lizards 8 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Truedra the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 339 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 339 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 728 | D:1 | Found a faded altar of an unknown god. 1063 | D:2 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 1063 | D:2 | Reached XP level 3. HP: 20/24 MP: 0/6 1276 | D:2 | Reached skill level 4 in Alchemy 2240 | D:3 | Noticed a marrowcuda 2252 | D:3 | Reached XP level 4. HP: 26/28 MP: 5/8 2257 | D:3 | HP: 1/28 [marrowcuda (3)] 2307 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 2607 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 2607 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 2607 | D:3 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 2608 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, basic_ecumenical_altar, st_stairs_7 D:2: layout_loops_corners D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, hangedman_decor_peaks_small Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 51 | || 51 Punch | 2 | || 2 Cast: Sting | 88 | 20 || 108 Use: Scroll | 2 | 2 || 4 Potion | | 4 || 4 Armour: Robe | 49 | 16 || 65 Dodge: Dodged | 71 | 17 || 88 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2608 | 2502 | 106 | 304 | 1791 | 3 | 869.3 | Dungeon | 2608 | 2502 | 106 | 304 | 1791 | 3 | 869.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1278 daAuts D:1: 852 daAuts D:3: 478 daAuts