Dungeon Crawl Stone Soup version 0.32-a0-1144-g6a5d697 (webtiles) character file. Game seed: 1073285889057695205 18 Truedra the Apothecary (level 2, -1/19 HPs) Began as a Merfolk Alchemist on May 11, 2024. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (986 turns). Truedra the Apothecary (Merfolk Alchemist) Turns: 986, Time: 00:01:00 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 1/5 EV: 11 Int: 14 God: Gold: 79 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . c - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -11) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} Potions b - 2 potions of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting - Level 0.7 Conjurations * Level 4.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Olgreb's Toxic Radiance Alch 15% N/A 30% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, poisoned, 56% to hit) The sting misses the quokka. The quokka misses you. Unknown command. It was a potion of heal wounds. You feel much better. The quokka looks more healthy. The quokka barely misses you. Your magical contamination has completely faded away. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is heavily wounded. The quokka bites you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, poisoned, 56% to hit) The sting misses the quokka. The sting hits the scorpion. The scorpion is poisoned. The scorpion is lightly wounded. The quokka bites you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, poisoned, 56% to hit) The sting hits the quokka. The quokka looks even sicker. You kill the quokka! Unknown command. Unknown command. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - scorpion Aim: a scorpion (lightly wounded, poisoned, 68% to hit) The sting misses the scorpion. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you. You die... ...(# #.......# ....# #.......# ....##### #.......# ....#.... #......<# ......# #.......# .....## #.......# ....## #..r....# ##.## ####<##### ##.# ###.@sr# ...# #...##.# ...# ####.####.# ...# #....# #.# ...### ###.#### #.# #....###...# #.# ##.......### #.# ###.##.## .# #..### You could see a scorpion (poisoned) and a rat. Vanquished Creatures A dart slug (D:1) 4 ball pythons 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:2) 2 kobolds (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Truedra the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 971 | D:2 | Noticed a scorpion 986 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_cross D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 16 Spear || 1 Cast: Sting || 34 Use: Potion || 2 Armour: Robe || 21 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 985 | 959 | 26 | 0 | 849 | 2 | 492.5 | Dungeon | 985 | 959 | 26 | 0 | 849 | 2 | 492.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 840 daAuts D:2: 144 daAuts