Dungeon Crawl Stone Soup version 0.18-a0-1235-gec8ae2b (webtiles) character file. 0 Trym the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Feb 4, 2016. Got out of the dungeon alive. The game lasted 00:01:15 (27 turns). Trym the Grave Robber (Deep Dwarf Necromancer) Turns: 27, Time: 00:01:15 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of heal wounds (5/9) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles d - a bread ration Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 1.7 Spellcasting + Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Trym the Deep Dwarf Necromancer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Read which item? (? for menu, Esc to quit) As you open the door, it creaks loudly! There is an open door here. A giant newt comes into view. Found 18 stones. There are no items here. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , #.###..# , ,, #......### , ,* #......... , * , #.######## , , #.# *,, , #.## ,,#######..# , , #....'...# #@...#..##* , ,######..# * , ..## , #..+ ,* , #..# , * , , ...# ,, ,,, #..## * , * * ..# , * There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Trym the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 27 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_short_road