Dungeon Crawl Stone Soup version 0.18-a0-1327-gce91241 (webtiles) character file. 0 Trym the Ducker (level 1, 14/14 HPs) Began as a High Elf Gladiator on Feb 15, 2016. Got out of the dungeon alive. The game lasted 00:00:09 (4 turns). Trym the Ducker (High Elf Gladiator) Turns: 4, Time: 00:00:09 Health: 14/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 2 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . b - +0 helmet rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Missiles c - 3 throwing nets (quivered) Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Comestibles d - a bread ration Skills: + Level 2.0 Fighting + Level 2.0 Throwing + Level 3.2 Dodging + Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Trym the High Elf Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 2 gold pieces. Found a staircase leading out of the dungeon. You now have 2 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # .###. ### ......#@# #...# ###..# #..# ..## .#. ## # There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Trym the High Elf Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 4 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_round_a