Ubbricas the Dungeon (0, 50, D) a +3 plate armour of cold resistance (0, 51, D) an uncursed staff of energy (0, 52, D) an uncursed staff of conjuration (1, 32, D) a +1 helmet of intelligence (1, 33, D) an uncursed staff of fire (1, 34, D) the cursed +3 great sword "Embalmer" {vorpal, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (1, 51, D) an uncursed staff of poison (1, 52, D) the +5 ring mail of Disguise {*Drain rPois Dex+6 SInv} It affects your dexterity (+6). It protects you from poison. It lets you see invisible. It causes draining when unequipped. (2, 14, D) a cursed -4 ring of evasion (2, 15, D) a +2 falchion of holy wrath (2, 16, D) a +1 flail of holy wrath (2, 32, D) a +0 rapier of draining (2, 34, D) a cursed -4 ring of intelligence (2, 50, D) an uncursed staff of death (2, 52, D) a +2 ring mail of poison resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +4 rapier "Tyilire" {freeze, rPois MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (3, 15, D) an uncursed amulet of regeneration (3, 16, D) an uncursed ring of ice an uncursed ring of positive energy (3, 32, D) the +7 chain mail of Egalitarianism {Harm rC- Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It increases damage dealt and taken. (3, 33, D) a +0 broad axe of flaming (3, 34, D) a +4 giant club (3, 50, D) a +2 helmet of intelligence (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 kite shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +6 ring of strength (4, 34, D) a +2 spear of venom (4, 51, D) the +8 hunting sling of Recklessness {flame, MR+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (4, 52, D) an uncursed staff of fire (4, 57, D) a +0 great sword of flaming (5, 15, D) the +5 ring mail "Piocsapi" {rElec MR- Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (5, 16, D) a book of Fire (5, 32, D) a +3 vorpal war axe (5, 34, D) the +1 scale mail "Suas" {Dex+3 Slay+5} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (5, 52, D) the +7 scale mail "Jaipech" {rF+ rC+ MP+9} It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (5, 57, D) a +1 great sword of flaming (5, 59, D) a +0 great sword of flaming (5, 60, D) a +2 demon whip of venom (6, 15, D) a +6 ring of strength the ring of Peace {rC+ MR- Str+5 Stlth-} [ring of attention] It affects your strength (+5). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (6, 16, D) a lightning rod (4/4) (unseen) (6, 32, D) a +3 ring mail of poison resistance (6, 34, D) an uncursed ring of poison resistance (6, 50, D) a +1 battleaxe of electrocution (6, 51, D) a lightning rod (4/4) (6, 56, D) a +2 antimagic demon whip the amulet of Egalitarianism {Reflect Str+3 Dex+2 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your dexterity (+2). It affects your SH (+5). (6, 59, D) a +2 great sword of flaming a +0 great sword of flaming a +3 scimitar of flaming (7, 15, D) a cursed -4 ring of intelligence an uncursed staff of poison an uncursed ring of resist corrosion (7, 16, D) an uncursed ring of see invisible (7, 32, D) the +11 chain mail "Suer" {+Inv} It lets you turn invisible. (7, 33, D) an uncursed ring of protection from cold (7, 34, D) a +2 shortbow of flaming (7, 50, D) a +0 great sword of flaming (7, 51, D) a +4 vorpal scimitar (7, 55, D) the +2 morningstar of Mong {freeze, rF++ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It greatly protects you from fire. (7, 56, D) a +2 scimitar of flaming a cursed ring of fire (7, 57, D) a +2 great sword of flaming an uncursed amulet of regeneration (7, 59, D) a +1 vampiric demon whip a +6 ring of dexterity (8, 14, D) the +7 halberd of the Distant Future {vorpal, +Blink rF+ rC-} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It lets you blink. (8, 32, D) a +5 great mace of protection (8, 50, D) a +0 vorpal hunting sling (8, 51, D) a +0 whip of holy wrath (8, 52, D) an uncursed staff of earth (8, 60, D) a +0 great sword of flaming a +5 great sword of flaming (9, 15, D) an uncursed amulet of regeneration a +1 chain mail of magic resistance (9, 33, D) a +2 hand axe of electrocution (9, 34, D) a +1 short sword of draining (9, 50, D) the cursed +0 longbow of Peril {freeze, +Inv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. (9, 58, D) +0 fire dragon scales (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (10, 14, D) a phial of floods (10, 15, D) a +6 ring of strength a +4 ring of evasion the cursed +1 robe of Virtue {rElec Str+6 Dex-3 SInv} It affects your strength (+6). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. an uncursed staff of earth (10, 16, D) a +2 robe of resistance (10, 32, D) a +2 ring mail of cold resistance (10, 33, D) a +2 centaur barding of flying (10, 50, D) a +2 leather armour of cold resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a tin of tremorstones (3/3) (11, 16, D) a +3 shortbow of flaming (11, 32, D) a +5 flail of draining (11, 33, D) the cursed +1 long sword of Beogh's Hope {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (11, 34, D) +1 shadow dragon scales (11, 50, D) an uncursed staff of air (11, 51, D) a +1 quarterstaff of draining (12, 14, D) a +2 halberd of protection (12, 32, D) a +2 great sword of protection (12, 33, D) the +11 mace of the Hall of Blades {vamp, Str+2 Int-2 Dex+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+2). It makes you more stealthy. (12, 51, D) a +2 vorpal war axe (13, 32, D) a +2 robe of cold resistance (13, 33, D) a +1 rapier of holy wrath (13, 34, D) an uncursed staff of death (13, 50, D) an uncursed staff of wizardry (13, 51, D) a +1 helmet of intelligence (13, 52, D) a +2 buckler of cold resistance (14, 50, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (14, 52, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (19, 1, D) a cursed staff of earth (19, 32, D) a +2 battleaxe of freezing (19, 49, D) a cursed amulet of inaccuracy (19, 50, D) a +3 leather armour of magic resistance (20, 0, D) an uncursed staff of poison (20, 16, D) the cursed ring "Qicishrasses" {*Corrode Str+7 Dex-4} [ring of dexterity] It affects your strength (+7). It affects your dexterity (-4). It may corrode you when you take damage. It has a curse placed upon it. (20, 33, D) a phial of floods (20, 48, D) a +3 dagger of flaming (20, 49, D) a tin of tremorstones (3/3) (20, 50, D) a +0 robe (21, 0, D) an uncursed ring of fire (21, 1, D) an uncursed staff of air (21, 16, D) a +4 vampiric scimitar (21, 17, D) the cursed +0 ring mail of the Blessed Realm {MR++ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 32, D) the +7 short sword "Uciguu" {drain, *Rage *Drain rN+ Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It protects you from negative energy. It may make you go berserk in combat. It causes draining when unequipped. (21, 33, D) a +0 great sword of flaming (21, 34, D) a +2 great sword of flaming (21, 48, D) an uncursed staff of death (21, 49, D) a +0 dagger (22, 0, D) a +3 vorpal halberd (22, 16, D) an uncursed staff of cold (22, 17, D) a +0 long sword of electrocution (22, 32, D) an uncursed staff of wizardry (22, 33, D) a +2 rapier of venom (22, 34, D) a +5 battleaxe of flaming (22, 35, D) 3 large rocks (23, 0, D) a +2 dagger of venom (23, 1, D) an uncursed staff of wizardry (23, 18, D) a +2 vorpal flail (23, 33, D) 2 large rocks an uncursed staff of death (23, 34, D) a +0 dire flail a +0 dire flail (23, 35, D) a +0 great sword of flaming (23, 36, D) a +3 dire flail (23, 48, D) an uncursed staff of cold (23, 49, D) a +0 dagger (23, 50, D) a +0 robe (24, 1, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (24, 16, D) a +2 vorpal fustibalus (24, 23, D) a +2 pair of boots of flying (24, 32, D) 6 large rocks (24, 33, D) a +2 great sword of flaming the +1 flail of Integrity {vorpal, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (24, 34, D) 4 large rocks a Young Poisoner's Handbook (24, 36, D) a +3 great sword of draining a +3 dire flail (24, 48, D) a tin of tremorstones (3/3) (24, 49, D) a +0 dagger (25, 0, D) an uncursed staff of cold (25, 16, D) an uncursed ring of poison resistance (25, 33, D) a +2 morningstar of venom an uncursed staff of energy (25, 34, D) a +1 spear of venom (25, 35, D) a +2 great sword of electrocution (25, 36, D) a +4 great sword of flaming an uncursed amulet of faith (25, 38, D) an uncursed ring of protection from cold (25, 49, D) an uncursed staff of summoning (25, 62, D) a +4 war axe a +1 chain mail of fire resistance (25, 64, D) a +2 falchion a cursed +0 robe a +0 war axe a +2 plate armour of magic resistance a +4 short sword of draining a +2 scale mail of magic resistance (25, 65, D) the +9 scimitar of Memewk {flame, rF+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from fire. a +2 robe (26, 0, D) a +0 great sword of holy wrath (26, 1, D) the +10 short sword "Killer Klown's Bane" {vorpal, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (26, 16, D) a phial of floods (26, 17, D) a tin of tremorstones (3/3) (26, 36, D) a +0 battleaxe of freezing a +6 ring of intelligence a +2 battleaxe of freezing a +2 battleaxe of freezing 3 large rocks (26, 38, D) a +2 great sword of flaming (26, 50, D) a +0 dagger (26, 62, D) a +2 short sword a +0 robe a +0 dire flail a +0 chain mail the +8 hand axe "Esuptif" {elec, +Fly rF+ MR- Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. a +0 chain mail (26, 63, D) a +0 great sword the cursed +2 shortbow of the Sage {flame, Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It has a curse placed upon it. a +0 plate armour (26, 64, D) an uncursed staff of poison a +0 robe an uncursed staff of energy a +0 robe the cursed +0 quarterstaff of World's End {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. a +0 robe a +0 battleaxe a +0 robe (27, 1, D) the +2 leather armour of Munnun {rC- rN++ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. (27, 16, D) an uncursed amulet of reflection (27, 17, D) a +1 trident of distortion (27, 23, D) an uncursed staff of conjuration (unseen) (27, 32, D) a cursed amulet of inaccuracy (27, 33, D) a +0 great sword of flaming a +4 arbalest of flaming (27, 34, D) an uncursed staff of poison a +2 battleaxe of flaming (27, 35, D) 4 large rocks (27, 50, D) a +0 robe (27, 61, D) a +1 spear of venom a +2 robe of cold resistance (27, 62, D) a +3 long sword a +3 vorpal longbow a +1 chain mail of fire resistance a cursed +0 dagger a +0 robe a +1 great sword a +0 chain mail the cursed +0 scimitar of Doom {freeze, *Rage rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. a +0 robe a +0 glaive the ring "Mihy" {rCorr MP+9 Str+4} [ring of resist corrosion] It affects your strength (+4). It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (27, 64, D) an uncursed staff of wizardry a +2 robe (27, 65, D) a +0 short sword a +4 ring mail of cold resistance (28, 1, D) a +2 quarterstaff of draining (28, 16, D) the cursed +0 plate armour "Veqaurapn" {rN+ Str+3 Stlth+} It affects your strength (+3). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (28, 17, D) an uncursed staff of death (28, 23, D) an uncursed staff of poison (still there?) a +2 fustibalus of freezing (still there?) (28, 32, D) a +2 hunting sling of freezing (28, 33, D) 2 large rocks a +2 scale mail of fire resistance (28, 38, D) a cursed -1 dire flail a +0 dire flail a +3 battleaxe of freezing (28, 49, D) a +0 pair of boots of flying (28, 62, D) a +0 long sword a +2 hand crossbow of flaming the +1 leather armour "Tanot" {+Inv} It lets you turn invisible. (28, 63, D) an uncursed staff of air a cursed +0 robe a cursed +0 dagger a +0 robe (29, 11, D) a +2 vorpal flail (unseen) (29, 22, D) a +1 dagger of freezing (29, 25, D) a +2 great mace of protection (29, 32, D) an uncursed staff of summoning (29, 33, D) the +0 buckler "Refris" {Harm rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It increases damage dealt and taken. (29, 36, D) a +1 great sword of flaming 4 large rocks (29, 38, D) 3 large rocks a +0 dire flail a +0 great mace (29, 48, D) a +0 robe (29, 61, D) a +3 halberd a +1 scale mail of poison resistance (30, 9, D) an uncursed staff of earth (30, 48, D) a +0 robe (30, 50, D) a lightning rod (4/4) (31, 25, D) a cursed ring of resist corrosion (31, 42, D) 2 large rocks (31, 50, D) an uncursed staff of wizardry (32, 48, D) a phial of floods (32, 49, D) a +3 antimagic spear (33, 50, D) a +0 robe (34, 49, D) a tin of tremorstones (3/3) (35, 0, D) an uncursed ring of poison resistance (35, 15, D) a +1 trident of protection (35, 28, D) a +5 shortbow of freezing (36, 0, D) an uncursed staff of death (36, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (36, 28, D) an uncursed staff of death (36, 29, D) a +5 broad axe of freezing (37, 0, D) an uncursed staff of conjuration (37, 1, D) a +0 mace of holy wrath (37, 14, D) a +2 leather armour of cold resistance (37, 28, D) an uncursed staff of air (37, 29, D) an uncursed amulet of faith (38, 0, D) a +1 dire flail of protection (38, 15, D) an uncursed staff of fire (38, 28, D) an uncursed staff of wizardry (38, 48, D) a cursed -4 ring of slaying (38, 49, D) a +2 trident of freezing (38, 50, D) a phial of floods (39, 0, D) a +4 vorpal morningstar (39, 1, D) a +4 dagger of venom (39, 14, D) a +2 long sword of flaming (39, 28, D) an uncursed staff of poison (39, 29, D) a lightning rod (4/4) (39, 49, D) an uncursed ring of stealth (39, 50, D) a +6 rapier of freezing (40, 0, D) a +2 mace of holy wrath (40, 1, D) a tin of tremorstones (3/3) (40, 14, D) an uncursed staff of air (40, 15, D) an uncursed ring of protection from cold an uncursed ring of fire an uncursed ring of protection from fire the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 28, D) a +2 battleaxe of electrocution (40, 29, D) a +2 ring mail of fire resistance (40, 48, D) an uncursed staff of air (41, 1, D) a lightning rod (4/4) (41, 15, D) a +0 plate armour of magic resistance (41, 28, D) a tin of tremorstones (3/3) (41, 29, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (41, 48, D) a lightning rod (4/4) (41, 50, D) an uncursed ring of protection from fire (41, 52, D) the cursed ring of Owkagg {rElec rPois AC-4} [ring of protection] It affects your AC (-4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (42, 0, D) an uncursed ring of fire (42, 1, D) the cursed +0 dire flail "Raisin" {freeze, +Rage Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It lets you go berserk. It has a curse placed upon it. (42, 14, D) a +2 hand axe of draining (42, 20, D) a +2 bardiche a +0 plate armour (42, 28, D) an uncursed staff of energy (42, 29, D) a +2 vorpal morningstar (42, 48, D) an uncursed staff of earth (42, 49, D) a +2 hand axe of electrocution (42, 50, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (43, 14, D) a +2 falchion of freezing (43, 18, D) a +0 war axe a +0 plate armour a +0 tower shield an uncursed staff of wizardry a +0 arbalest a +0 arbalest 23 bolts an uncursed amulet of faith (43, 19, D) a +0 great sword a +0 chain mail an uncursed ring of stealth a +0 dire flail a +0 plate armour a +0 great mace a +0 plate armour 3 large rocks (43, 20, D) an uncursed staff of death a +0 arbalest 17 bolts (43, 28, D) a +1 arbalest of freezing (43, 29, D) a +0 helmet of see invisible (43, 49, D) an uncursed staff of air (44, 18, D) a +0 long sword a +0 plate armour a +0 great mace a +4 chain mail of poison resistance a +2 scimitar of holy wrath a cursed +0 chain mail (44, 19, D) a bolt (44, 20, D) a +0 battleaxe a +0 plate armour a +0 great mace a +0 chain mail a large rock (44, 28, D) a tin of tremorstones (3/3) (44, 48, D) a +2 scale mail of positive energy (44, 49, D) an uncursed ring of fire (44, 50, D) a +2 halberd of protection (45, 17, D) a +0 halberd a +0 chain mail (45, 18, D) a +1 great sword of electrocution a +0 plate armour (45, 22, D) 2 large rocks (45, 23, D) 2 large rocks (45, 48, D) an uncursed staff of cold (45, 51, D) a +4 vorpal mace (46, 49, D) a +2 antimagic halberd (46, 50, D) the +10 rapier of Nasuiz {venom, Fragile Int+4 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+6). It will be destroyed if unequipped. (46, 51, D) a tin of tremorstones (3/3) (46, 60, D) a +3 demon whip (unseen) (47, 48, D) a +1 triple crossbow of freezing (47, 49, D) a +2 plate armour of fire resistance (47, 50, D) an uncursed ring of protection from cold (47, 51, D) a +0 morningstar of pain (47, 60, D) a +0 robe (47, 61, D) a cursed -3 dagger (48, 49, D) a +5 vorpal mace (48, 50, D) a phial of floods (48, 51, D) the +3 chain mail of Ygatena {Int+3} It affects your intelligence (+3). (49, 0, D) an uncursed staff of air (49, 1, D) a +2 battleaxe of electrocution (49, 12, D) a +0 vorpal war axe (49, 33, D) an uncursed staff of fire a +0 robe (49, 48, D) a tin of tremorstones (3/3) (49, 49, D) a +2 arbalest of freezing (49, 50, D) a +1 battleaxe of electrocution (49, 57, D) a cursed -2 long sword (unseen) (50, 0, D) an uncursed staff of energy (50, 1, D) a +0 long sword of protection (50, 12, D) an uncursed amulet of reflection (50, 13, D) a +1 hand axe of venom (50, 24, D) a +2 dire flail of holy wrath (50, 32, D) a +0 robe a +3 broad axe a cursed +0 plate armour (50, 37, D) a +4 scale mail of poison resistance (50, 39, D) a +0 robe (50, 48, D) a +2 short sword of venom (50, 49, D) an uncursed staff of air (50, 50, D) an uncursed staff of cold (51, 0, D) a +6 ring of dexterity (51, 12, D) a +1 scale mail of cold resistance (51, 30, D) a +0 dagger a +0 robe (51, 31, D) a +1 double sword of venom a +0 robe (51, 32, D) a +0 robe (51, 36, D) a +1 robe of fire resistance (51, 41, D) a +2 morningstar of holy wrath a +0 robe (51, 49, D) an uncursed staff of death (52, 0, D) an uncursed staff of cold (52, 1, D) the cursed +0 robe of Negation {-Cast rF+++ rC+++ Dex+3} It affects your dexterity (+3). It renders you almost immune to fire. It renders you almost immune to cold. It prevents spellcasting. It has a curse placed upon it. (52, 3, D) the ring of Beogh's Supremacy {Ice rPois Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (52, 13, D) an uncursed amulet of regeneration an uncursed amulet of magic regeneration an uncursed ring of protection from magic a +6 ring of dexterity an uncursed ring of wizardry (52, 24, D) a +0 dagger (52, 37, D) an uncursed staff of cold (52, 39, D) an uncursed amulet of magic regeneration an uncursed ring of protection from cold an uncursed amulet of the acrobat (52, 48, D) a phial of floods (52, 49, D) an uncursed staff of cold (52, 50, D) a lightning rod (4/4) (53, 1, D) a +2 helmet of intelligence (53, 9, D) a large rock (53, 36, D) an uncursed staff of summoning (53, 37, D) an uncursed staff of cold (53, 49, D) an uncursed staff of fire (53, 50, D) a +3 vorpal dire flail (54, 0, D) an uncursed staff of poison (54, 1, D) a +2 vorpal long sword (54, 5, D) 4 large rocks a +0 giant club (54, 6, D) a +0 troll leather armour (54, 7, D) a +0 giant club (54, 13, D) a +2 war axe of venom (54, 17, D) a +2 battleaxe of freezing (54, 25, D) a +6 ring of strength (54, 36, D) an uncursed staff of conjuration (54, 49, D) an uncursed ring of stealth (54, 50, D) a cursed ring of attention (55, 3, D) a large rock (55, 4, D) 2 large rocks (55, 5, D) 4 large rocks a +0 giant club a +0 giant club (55, 6, D) 10 large rocks (55, 12, D) an uncursed ring of protection from magic (55, 13, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (55, 17, D) a +1 battleaxe of freezing (55, 24, D) the cursed +0 chain mail of Modesty {rN++ Int+7} It affects your intelligence (+7). It greatly protects you from negative energy. It has a curse placed upon it. (56, 5, D) a +0 troll leather armour (56, 6, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (58, 49, D) a +3 scale mail of fire resistance (59, 47, D) the ring "Megicheh" {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of magical power (59, 48, D) a +0 flail an uncursed staff of wizardry (59, 49, D) a +0 mace of distortion (60, 37, D) an uncursed ring of see invisible (60, 48, D) an uncursed ring of protection from fire (60, 49, D) the +0 robe of Jisoet {rN+} It protects you from negative energy. (61, 0, D) an uncursed staff of fire (61, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (61, 12, D) a +1 long sword of holy wrath (61, 16, D) a +6 ring of intelligence (61, 26, D) a +0 hand axe (61, 30, D) a +0 dagger a +0 robe (61, 36, D) a +3 vorpal hunting sling (61, 47, D) a +4 halberd of pain (61, 48, D) a cursed amulet of inaccuracy (61, 50, D) an uncursed staff of death (62, 1, D) a +1 ring mail of poison resistance (62, 30, D) a +0 leather armour a +0 dagger a +0 robe a +0 mace (62, 36, D) a +0 flail of holy wrath (62, 37, D) a cursed amulet of inaccuracy (62, 47, D) a cursed ring of attention (63, 8, D) a +0 hand axe (63, 12, D) a +0 short sword a +0 mace (63, 27, D) an uncursed amulet of regeneration (63, 36, D) a +1 quarterstaff of protection (63, 37, D) an uncursed staff of earth (63, 47, D) an uncursed amulet of regeneration a +3 scale mail of poison resistance (63, 48, D) an uncursed staff of poison (63, 49, D) the ring "Xibbi" {rElec rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. It insulates you from electricity. (63, 50, D) a +1 vorpal war axe (64, 26, D) an uncursed staff of fire (64, 27, D) an uncursed ring of see invisible (64, 29, D) a +0 halberd (unseen) (64, 30, D) a +0 hand axe (unseen) (64, 31, D) a +0 dagger (unseen) (64, 48, D) an uncursed staff of fire (64, 56, D) an iron dragon corpse (skeletalised by now) (65, 26, D) a +0 vorpal spear (65, 48, D) the +3 leather armour of Trial and Error {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). the +5 falchion "Lobragae" {vorpal, *Slow +Rage Int+9 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your dexterity (-4). It lets you go berserk. It may slow you when you take damage. (65, 50, D) an uncursed staff of air (65, 55, D) a +0 morningstar quicksilver dragon scales a stone giant corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (65, 56, D) an iron dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (66, 48, D) a +0 vampiric falchion (66, 49, D) a quicksilver dragon skeleton (66, 50, D) an uncursed staff of poison (66, 51, D) an uncursed staff of summoning (66, 52, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (66, 55, D) 2 large rocks an iron dragon skeleton an iron dragon skeleton a quicksilver dragon skeleton (66, 56, D) a large rock (67, 47, D) a +3 long sword of holy wrath (67, 48, D) a cursed staff of death (67, 50, D) an uncursed staff of conjuration (67, 55, D) quicksilver dragon scales (67, 56, D) quicksilver dragon scales (67, 57, D) an iron dragon corpse (skeletalised by now) (68, 47, D) a +0 helmet of see invisible (68, 48, D) a +2 morningstar of holy wrath a +7 rapier of draining (68, 49, D) 5 large rocks (68, 50, D) quicksilver dragon scales a +6 ring of strength a quicksilver dragon corpse (skeletalised by now) (68, 51, D) a +2 whip of venom 5 large rocks a stone giant corpse (skeletalised by now) (68, 53, D) a stone giant skeleton (69, 0, D) a +0 war axe a +6 ring of dexterity an uncursed ring of flight the ring of Lugao {+Fly rN+ Int-5 Dex+3} [ring of flight] It affects your intelligence (-5). It affects your dexterity (+3). It protects you from negative energy. It lets you fly. a +6 ring of intelligence a +6 ring of intelligence a +3 falchion of distortion (69, 36, D) an uncursed staff of energy (69, 47, D) a +2 quarterstaff of protection (69, 48, D) an uncursed staff of earth (69, 53, D) 4 large rocks (70, 8, D) a +4 great mace of protection (70, 36, D) a +0 dagger (70, 37, D) an uncursed ring of stealth (70, 40, D) an uncursed staff of fire a +0 ring mail a +0 dagger a +0 chain mail a +0 scimitar a +0 leather armour a +0 scimitar (70, 47, D) a +0 vorpal hand crossbow (70, 50, D) a tin of tremorstones (3/3) (71, 8, D) a +4 glaive of venom (71, 16, D) a cursed -4 ring of dexterity (71, 26, D) a +2 flail of holy wrath (71, 36, D) a +0 dagger (71, 40, D) a +4 battleaxe of venom a +0 leather armour a +0 long sword (71, 49, D) a +0 morningstar the +2 hand axe of Apoiboy {freeze, rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. (72, 9, D) a +6 dagger of venom (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) a +0 antimagic flail (72, 26, D) a +1 rapier of flaming (72, 27, D) a cursed amulet of inaccuracy (72, 40, D) a +3 vorpal battleaxe (72, 41, D) a +0 long sword a +0 leather armour (72, 47, D) a +2 longbow of flaming the amulet "Jorossar" {RegenMP Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). (72, 49, D) an uncursed staff of air (72, 51, D) 4 large rocks a stone giant corpse (skeletalised by now) (73, 1, D) an uncursed staff of conjuration (73, 16, D) the +6 plate armour "Ismonleu" {+Fly rElec Regen+ Stlth+} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. It makes you more stealthy. (73, 17, D) a +3 ring mail of fire resistance (73, 26, D) a +1 buckler of protection (73, 27, D) a +1 ring mail of cold resistance (73, 36, D) a tin of tremorstones (3/3) (73, 47, D) an uncursed staff of cold (73, 48, D) a +1 morningstar of protection (73, 49, D) a +4 ring of slaying (74, 48, D) a +2 scale mail of cold resistance a +1 hunting sling of freezing (74, 49, D) a +2 kite shield of protection (75, 1, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (75, 47, D) a tin of tremorstones (3/3) (75, 48, D) a +2 vorpal morningstar (75, 49, D) the +6 great sword "Xela" {speed, rElec rPois MR- Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments.