Dungeon Crawl Stone Soup version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 7177357099414250075 75 Ulfiss the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Slain by an orc priest ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:08:12 (1220 turns). Ulfiss the Conjurer (Deep Elf Conjurer) Turns: 1220, Time: 00:08:13 Health: -1/24 AC: 6 Str: 4 XL: 4 Next: 11% Magic: 1/12 EV: 8 Int: 25 God: Gold: 92 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . m - +0 dagger rCold . . . (no offhand) rNeg . . . l - +1 ring mail {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Armour a - a +0 robe l - a +1 ring mail of willpower (worn) Scrolls g - 3 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} Potions b - 3 potions of magic c - a potion of attraction {unknown} d - a potion of heal wounds {unknown} e - 3 potions of invisibility {unknown} f - a potion of might {unknown} h - a potion of cancellation {unknown} i - 2 potions of brilliance {unknown} j - a potion of berserk rage {unknown} n - a potion of haste {unknown} Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 8% 1 b - Searing Ray Conj 58% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 50% 1 Kinetic Grapnel Frge 20% 1d4 50% 1 Poisonous Vapours Alch/Air 20% 1d2 50% 1 Summon Small Mammal Summ 20% N/A 50% 1 Frozen Ramparts Ice 10% 1d2 86% 3 Ozocubu's Armour Ice 5% N/A 86% 3 Fulminant Prism Conj/Alch 8% 3d7 90% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 90% 4 Metabolic Englaciation Hex/Ice 2% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. You resist with some effort. Your Spellcasting skill increases to level 4! Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (moderately wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The orc priest hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (moderately wounded, 79% to hit) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest attacks as it pursues you! The orc priest hits you with a +0 mace. You die... ...# #........#.##.# .).# #........#.##.# ...#####'###........# ..........>.........# ............#.....### ............##.##.# ............+..##.# ............#####.# ............#..o@.# ###.........#o##### ########+##) #o .. #. #. ## You could see an orc priest and an orc wizard. Vanquished Creatures A gnoll (D:1) A shadow imp (D:2) A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 6 ball pythons 7 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 kobolds 3 quokkas 5 bats 6 frilled lizards 5 goblins 7 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ulfiss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 226 | D:1 | Learned a level 2 spell: Searing Ray 495 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1002 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/11 1125 | D:2 | Noticed Terence 1220 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_cross D:2: layout_loops_ring, dilly_ecumenical_altar_fadedgnrine, minmay_increasing_density, uniq_jessica, uniq_terence D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_concentric_impassable, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 19 || 21 Punch | | 1 || 1 Cast: Magic Dart | 71 | || 71 Searing Ray | 4 | 6 || 10 Armour: Robe | 1 | || 1 Ring mail | 1 | 16 || 17 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1218 | 1182 | 36 | 0 | 961 | 3 | 406.0 | Dungeon | 1218 | 1182 | 36 | 0 | 961 | 3 | 406.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 745 daAuts D:2: 390 daAuts D:3: 82 daAuts