Dungeon Crawl Stone Soup version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 5541753283637906601 98 Ulfiss the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 19, 2025. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:08:18 (1418 turns). Ulfiss the Conjurer (Deep Elf Conjurer) Turns: 1418, Time: 00:08:19 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 44% Magic: 7/12 EV: 12 Int: 25 God: Gold: 108 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . m - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons m - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of cold Jewellery i - a +6 ring of strength Scrolls f - a scroll of identify {unknown} g - 2 scrolls of teleportation {unknown} j - 3 scrolls of immolation {unknown} k - a scroll of revelation {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} e - a potion of enlightenment {unknown} h - 2 potions of curing {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 chain mail (85% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the endoplasm. The endoplasm is heavily wounded. An orc comes into view. It is wielding a +2 trident of venom. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the endoplasm. You kill the endoplasm! You finish channelling your searing ray. The orc priest hits you with a +0 mace. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ####......# #........#.#.#.#..'.# .....#.#..# #.######†.........#.# ####......###.######.....######.# .........................+....... ####.########.##.........######.# #.# #.##.#.#..(..# #.# #.# #.##.........# #.# #<########.#..#.#.##########.. ###......†o'o@...............# #.......##.....#######...#.# #.......##....## #.<...#.# '.......##)...# #.#.###.# #......o##....# #.#.....# #.......##....# #.#..#### #.......##....######.#..# #.......##....#......#..# #.......##....#.....##..# You could see an orc priest and an orc. Vanquished Creatures 4 adders 2 dart slugs 4 bats (D:1) An endoplasm (D:3) 5 giant cockroaches 6 goblins 2 hobgoblins A jackal (D:2) 4 quokkas 6 ball pythons 2 frilled lizards 5 kobolds 20 rats (D:2) 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ulfiss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 177 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 582 | D:2 | Found a faded altar of an unknown god. 884 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/11 1280 | D:3 | Reached skill level 5 in Conjurations 1418 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, ebering_dispersal_statue_hall D:2: minmay_recursive_quarters, layout_rooms, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_pillars, nicolae_concentric_dashed_squares_wild, minmay_rat_hole D:3: layout_basic, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, item_on_display_a_b, item_on_display_a_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 24 || 103 Searing Ray | 3 | 2 || 5 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1424 | 1386 | 38 | 40 | 1104 | 3 | 474.7 | Dungeon | 1424 | 1386 | 38 | 40 | 1104 | 3 | 474.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 743 daAuts D:1: 440 daAuts D:3: 240 daAuts