Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16449308729407812405 3 UndeclaredVariable the Vexing (level 1, 3/17 HPs) Began as a Gnoll Arcane Marksman on Feb 17, 2022. Got out of the dungeon alive. The game lasted 00:03:48 (67 turns). UndeclaredVariable the Vexing (Gnoll Arcane Marksman) Turns: 67, Time: 00:03:49 Health: 3/17 AC: 2 Str: 9 XL: 1 Next: 50% Magic: 4/4 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Armour d - a +0 robe (worn) Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 4.4 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 26% 3 Portal Projectile Hex/Tloc 16% N/A 26% 3 Cause Fear Hex 7% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The kobold is heavily wounded. The kobold misses you. You shoot a sling bullet. The sling bullet misses the kobold. The kobold barely misses you. You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold hits you with a +0 short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any pieces of jewellery. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Really attack while wielding your +0 hunting sling? Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Fire: sling bullet Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (heavily wounded, 53% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You do not have any ammo quivered for your +0 hunting sling. You do not have any ammo quivered for your +0 hunting sling. You do not have any ammo quivered for your +0 hunting sling. You do not have any ammo quivered for your +0 hunting sling. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! The kobold closely misses you. You have escaped! .........# #.... ........# #.... .......# .##.... ##.....### ......## #........# #.....####..⌠(..⌠.# ###...#.##.....###..# ...........#(..K@#..# ...........##..###..# .##...#.##....⌠...⌠...# ....#.#.####..........# .## #..g# #####......# .####...# #....>.# ....#...# .......# #...####.. #......# ##......... ... You could see a kobold. Vanquished Creatures A bat (D:1) A goblin (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | UndeclaredVariable the Gnoll Arcane Marksman began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 67 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, hellmonk_ecumenical_altar_arch_garden Action || total -------------------------++------- Fire: Hunting sling || 21 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 9