Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8275899591525794794 102 Vegetabless the Magician (level 5, 22/38 HPs) Began as a Djinni Conjurer on Feb 10, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:43 (1695 turns). Vegetabless the Magician (Djinni Conjurer) Turns: 1695, Time: 00:02:43 Health: 22/38 AC: 2 Str: 6 XL: 5 Next: 6% Gold: 112 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 5 poisoned darts f - 4 curare-tipped darts Armour a - a +0 robe (worn) Wands j - a wand of digging (5) k - a wand of quicksilver (12) Scrolls h - a scroll of identify {unknown} i - a scroll of poison {unknown} l - a scroll of blinking {unknown} m - a scroll of amnesia {unknown} q - a scroll of enchant armour {unknown} Potions b - a potion of ambrosia {unknown} c - a potion of heal wounds {unknown} g - a potion of enlightenment {unknown} n - a potion of attraction {unknown} o - a potion of invisibility {unknown} p - a potion of curing {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Freeze Ice 100% 1d10 1% 1 f - Jinxbite Hex 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (moderately wounded) You freeze Terence! Terence is severely wounded. Terence hits you with a +0 mace. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded) You freeze Terence. Terence is almost dead. Terence hits you with a +0 mace. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (almost dead) You freeze Terence. You kill Terence! Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######.# ##.### #.# #......# #.# #.# #.###### #. #.# #.# #.# #.# #.# #.# #.######### #.......@.# #########)# .# .# .# .# .# .# There were no monsters in sight! Vanquished Creatures Jessica (D:3) Terence (D:3) 2 adders A dart slug (D:1) An orc (D:3) 4 bats 2 endoplasms 2 giant cockroaches 2 hobgoblins 5 quokkas 4 ball pythons 2 frilled lizards 2 goblins (D:1) A kobold (D:2) A rat (D:3) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vegetabless the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Vegetabless set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 488 | D:1 | Reached skill level 1 in Fighting 802 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 802 | D:2 | Learned a level 1 spell: Freeze 1281 | D:3 | Noticed Jessica 1286 | D:3 | Killed Jessica 1287 | D:3 | Reached XP level 4. HP: 24/33 MP: 0/0 1688 | D:3 | Noticed Terence 1694 | D:3 | Killed Terence 1695 | D:3 | Reached XP level 5. HP: 22/38 MP: 0/0 1695 | D:3 | Learned a level 2 spell: Jinxbite 1695 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring, eino_curves_04 D:2: layout_basic D:3: layout_loops_ring, lemuel_coloured_pillars_altar, minmay_misc_feat_doors, kennysheep_generic_room_15, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 15 || 60 Searing Ray | 4 | 1 || 5 Freeze | | 3 || 3 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 4 | 1 || 5