Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3431628338486034051 733 Vegetabless the Magician (level 8, 56/58 HPs) Began as a Djinni Conjurer on Feb 10, 2025. Quit the game on level 5 of the Dungeon on Feb 11, 2025. The game lasted 00:11:26 (3962 turns). Vegetabless the Magician (Djinni Conjurer) Turns: 3962, Time: 00:11:27 Health: 56/58 AC: 7 Str: 6 XL: 8 Next: 4% Gold: 204 EV: 12 Int: 22 God: SH: 0 Dex: 12 rFire + + . u - +3 quarterstaff (chaos) rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . t - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - +4 ring of protection HPRegen 0.29/turn (no ring) %: no passive effects @: flying, inugami summoned A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 204 gold pieces. Inventory: Hand Weapons g - a +0 dagger u - a +3 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) t - a +0 cloak (worn) Jewellery f - a ring of fire k - a +4 ring of protection (left hand) Wands q - a wand of flame (26) r - a wand of paralysis (8) x - a wand of acid (10) Scrolls e - a scroll of noise {unknown} i - 2 scrolls of vulnerability l - 3 scrolls of poison n - a scroll of fear v - a scroll of teleportation {unknown} Potions b - a potion of magic {unknown} c - 2 potions of might d - a potion of heal wounds h - 3 potions of curing j - a potion of berserk rage {unknown} m - a potion of haste {unknown} o - a potion of attraction {unknown} p - a potion of enlightenment {unknown} s - a potion of lignification {unknown} w - a potion of degeneration {unknown} Skills: + Level 3.8 Fighting + Level 5.1 Dodging - Level 1.8 Stealth * Level 5.7 Spellcasting * Level 5.7 Conjurations * Level 5.7 Hexes * Level 5.7 Summonings * Level 5.7 Necromancy * Level 5.7 Translocations * Level 5.7 Fire Magic * Level 5.7 Ice Magic * Level 5.7 Air Magic * Level 5.7 Earth Magic * Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Ensorcelled Hibernat Hex/Ice 62% N/A 1% 2 g - Call Canine Familiar Summ 31% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Okawaru Shops: D:4 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre hits your fulminant prism with a +0 giant club! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is heavily wounded. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. Your Dodging skill increases to level 5! You have reached level 8! You feel clever. Things that are here: a +0 giant club; an ogre corpse An orc priest comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Saving game... please wait. Welcome back, Vegetabless the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ #..........### #.####### #.########.##. .o.....@# #.# ##.#.. ..#####h# #.# #..... ..#####.###.# #..#.. #...........#######..##. ..#####..............### ##############.# ### #)# ##.####.### ##...#.....# You could see an orc priest (ally target) and a friendly inugami (summoned). Vanquished Creatures Blorkula the Orcula (D:5) An ogre (D:5) A scorpion (D:5) 5 vampire bats (D:5) A bombardier beetle (D:4) 2 orc priests (D:4) Crazy Yiuf (D:3) Ijyb (D:3) Natasha (thrice) (D:3) 2 iguanas (D:4) 2 orc wizards (D:4) 2 adders 2 ufetubi (D:4) A dart slug (D:5) A ribbon worm (D:2) 5 orcs 6 endoplasms 3 giant cockroaches 11 goblins 8 hobgoblins A jackal (D:2) 5 quokkas 5 ball pythons (D:1) 8 bats 3 kobolds 6 rats 87 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:4) 1 creature vanquished. Vanquished Creatures (others) 6 fulminant prisms 6 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vegetabless the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Vegetabless set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 449 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 449 | D:1 | Learned a level 1 spell: Sting 733 | D:2 | Found a faded altar of an unknown god. 1078 | D:2 | Reached skill level 1 in Fighting 1114 | D:2 | Reached XP level 4. HP: 14/32 MP: 0/0 1728 | D:3 | Noticed Natasha 1733 | D:3 | Killed Natasha 1770 | D:3 | Noticed Natasha 1775 | D:3 | Killed Natasha 1776 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 1776 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1873 | D:3 | Found a runed translucent door. 1874 | D:3 | Noticed Crazy Yiuf 2185 | D:3 | Noticed Natasha 2195 | D:3 | Killed Natasha 2257 | D:3 | Noticed Ijyb 2263 | D:3 | Paralysed by Ijyb for 3 turns 2266 | D:3 | Killed Ijyb 2464 | D:3 | Killed Crazy Yiuf 2465 | D:3 | Reached XP level 6. HP: 2/43 MP: 0/0 2646 | D:4 | Found Loittom's Book Shoppe. 2832 | D:4 | Found an iron altar of Okawaru. 2833 | D:4 | Found a snail-covered altar of Cheibriados. 3030 | D:4 | Reached skill level 5 in Spellcasting 3030 | D:4 | Reached skill level 5 in Conjurations 3030 | D:4 | Reached skill level 5 in Hexes 3030 | D:4 | Reached skill level 5 in Summonings 3030 | D:4 | Reached skill level 5 in Necromancy 3030 | D:4 | Reached skill level 5 in Translocations 3030 | D:4 | Reached skill level 5 in Fire Magic 3030 | D:4 | Reached skill level 5 in Ice Magic 3030 | D:4 | Reached skill level 5 in Air Magic 3030 | D:4 | Reached skill level 5 in Earth Magic 3030 | D:4 | Reached skill level 5 in Alchemy 3155 | D:4 | Reached XP level 7. HP: 24/49 MP: 0/0 3155 | D:4 | Learned a level 3 spell: Call Canine Familiar 3631 | D:5 | Entered Level 5 of the Dungeon 3647 | D:5 | Noticed Blorkula the Orcula 3659 | D:5 | Killed Blorkula the Orcula 3844 | D:5 | Reached skill level 5 in Dodging 3844 | D:5 | Reached XP level 8. HP: 32/58 MP: 0/0 3962 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, hex_tiny D:2: layout_loops_ring, shapermc_ecumenical_altar_gd, minmay_vboxes D:3: kennysheep_big_flooded_room, layout_basic, mainiacjoe_overflow_alcove_4, dk_noncrumbling_4, uniq_ijyb, uniq_natasha, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, nicolae_overflow_squiral, serial_shops, shop D:5: layout_loops_ring, grunt_temple_overflow_open, minmay_temple_entry_proselytizer, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.8 Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Dodging | 3 4 5 | 5.1 Stealth | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 3 | || 3 Quarterstaff | | 12 | || 12 Cast: Magic Dart | 66 | 54 | 8 || 128 Searing Ray | 3 | 10 | 7 || 20 Fulminant Prism | | 1 | 5 || 6 Iskenderun's Myst | | 8 | 3 || 11 Ensorcelled Hiber | | 1 | 2 || 3 Call Canine Famil | | | 6 || 6 Use: Scroll | | 5 | 1 || 6 Stab: Sleeping | | 1 | || 1 Armour: Robe | 4 | 30 | 8 || 42 Dodge: Dodged | 4 | 26 | 2 || 32