Vegetabless Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -2, D:1) 5 stones (3, 36, D:1) 4 stones (6, 16, D:1) a hobgoblin skeleton (19, 5, D:1) a +0 pair of boots (23, 22, D:1) a rimehorn talisman (32, -4, D:1) a +0 ring mail (33, -1, D:1) 6 stones (33, 12, D:1) a bat skeleton (43, -7, D:1) a +0 whip (47, 19, D:1) a +0 chain mail (51, 7, D:1) a hobgoblin skeleton (52, 1, D:1) a +0 leather armour Level 2 of the Dungeon (3, 9, D:2) a rat corpse (skeletalised by now) (9, 12, D:2) a hobgoblin corpse (skeletalised by now) (14, -7, D:2) 6 stones (14, -6, D:2) a ring of magical power (21, -5, D:2) a ball python skeleton (22, -10, D:2) a +0 leather armour (26, -23, D:2) a hobgoblin skeleton (26, -22, D:2) a +0 club a +0 club a hobgoblin skeleton (26, -21, D:2) a +0 dagger (26, -20, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger the hobgoblin skeleton of Robin a goblin skeleton (27, -23, D:2) a +0 club a goblin skeleton (27, -6, D:2) a +0 scale mail (28, -5, D:2) a rat skeleton (32, -23, D:2) a hobgoblin corpse (skeletalised by now) (38, -2, D:2) a +0 hand axe (39, -5, D:2) 7 stones (44, -2, D:2) a +0 hand axe a +0 chain mail the human skeleton of Terence (47, -13, D:2) a +0 ring mail (49, -13, D:2) 7 stones Level 3 of the Dungeon [Shop] Dytoy's Armour Shoppe a +3 leather armour of willpower (288 gold) a +2 plate armour of poison resistance (384 gold) a +0 robe (10 gold) a +0 robe (10 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (480 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 pair of boots (54 gold) a +0 robe (10 gold) (0, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (0, 1, D:3) a +0 whip 2 stones (13, 18, D:3) a rat skeleton (14, 16, D:3) a large rock (14, 22, D:3) 5 stones (15, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (15, 18, D:3) 4 stones (18, -1, D:3) a +0 spear (22, 38, D:3) a +0 club 3 stones a kobold corpse (skeletalised by now) (24, 29, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, -8, D:3) a +0 chain mail (26, -5, D:3) a +0 leather armour (27, -10, D:3) a +0 scale mail (28, -16, D:3) a stone (29, -5, D:3) a +0 mace (36, 22, D:3) a +0 dagger a kobold skeleton (38, 0, D:3) a +0 club a kobold skeleton (40, -3, D:3) a +0 hand axe a +0 leather armour (40, -2, D:3) a +0 scale mail a +0 hand axe (41, -1, D:3) a +0 flail (43, -1, D:3) a +0 leather armour a +0 hand axe (45, -2, D:3) a +0 hand axe (50, 0, D:3) a bat skeleton (64, -2, D:3) a +0 whip Level 4 of the Dungeon [Shop] Uphuof's Antique Weapon Shoppe the +1 hand axe of the Desert {venom, rPois rC- MP+4 Stlth+} (432 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. a +0 rapier (99 gold) the +3 dagger of Etaul {antimagic, ^Contam rN+++ Will+ Dex+4} (1033 gold) ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a +0 quarterstaff (90 gold) a +0 morningstar (108 gold) a +0 mace (54 gold) a +0 mace (54 gold) (0, 0, D:4) a +0 dagger (35, -14, D:4) a +0 short sword (36, -11, D:4) a +0 war axe a kobold corpse (skeletalised by now) (36, -6, D:4) a +0 plate armour (38, -36, D:4) a gold piece (46, -23, D:4) a +0 short sword a kobold skeleton (47, -54, D:4) a +0 scale mail (47, -45, D:4) a +0 short sword (48, -21, D:4) a +0 hand axe 5 stones a +0 flail 2 boomerangs a +0 ring mail a kobold skeleton an orc skeleton (49, -24, D:4) a +0 short sword an orc skeleton (49, -20, D:4) a +0 dagger a +0 leather armour an orc skeleton Level 5 of the Dungeon [Shop] Usobahir's Jewellery Emporium an amulet of reflection (unknown) (420 gold) a ring of resist corrosion (280 gold) the ring "Hiuwot" {Fly rF++} (588 gold) [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. a ring of ice (unknown) (350 gold) a rimehorn talisman (350 gold) the ring of Emow {rF+ Dex+3} (536 gold) [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (0, 0, D:5) a potion of enlightenment (0, 1, D:5) a quokka corpse (17, -6, D:5) a scorpion corpse (18, 5, D:5) a +0 quarterstaff