Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9870648032103264802 41 Vegetabless the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on May 20, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (957 turns). Vegetabless the Magician (Djinni Conjurer) Turns: 957, Time: 00:02:36 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 92 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic {unknown} Talismans e - an inkwell talisman Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##..##......##### #...............# #.#############.# #..#.P(#.#...#..# #..#.#.#.#.#.#..# #....).P....P...# #...#j#.#.#.#.#..# #.l.#...#_#.P.#..# #j.j#.#@#.#.#.#..# #...P..P....P.P..# #...#.#.#P#.#.#..# #...#...#P#.P.#..# #..#############.# #.. #. ## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas 3 ball pythons (D:1) A bat (D:1) 2 endoplasms 3 frilled lizards A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vegetabless the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Vegetabless set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 925 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 925 | D:2 | Learned a level 1 spell: Freeze 935 | D:2 | Found a faded altar of an unknown god. 957 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, dreamdust_princess_corridor D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 26 Searing Ray || 6 Armour: Robe || 3 Dodge: Dodged || 2