Vetulus Level 1 of the Dungeon (0, 0, D:1) 9 stones (1, -17, D:1) a +0 leather armour (14, -17, D:1) 7 stones (17, -29, D:1) a hobgoblin skeleton (22, 2, D:1) a quokka corpse (skeletalised by now) (24, 2, D:1) a +0 whip (33, 2, D:1) a rat corpse (skeletalised by now) (35, -9, D:1) a +0 mace (36, -14, D:1) a +0 dagger (40, -3, D:1) 2 stones (47, -6, D:1) a +0 sling Level 2 of the Dungeon [Shop] Faro's Antique Weapon Shoppe a +0 dagger (54 gold) a +0 war axe (94 gold) a +0 trident (94 gold) a +0 war axe (94 gold) a +0 rapier (108 gold) a +0 mace (81 gold) a +0 rapier (108 gold) a +2 flail of protection (437 gold) a +0 mace (81 gold) a +2 war axe of venom (437 gold) [Shop] Emmashont's Jewellery Shoppe a ring of ice (350 gold) the ring of Midnight {Fire rPois Int+3} (595 gold) [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. a ring of flight (245 gold) a ring of ice (350 gold) a ring of wizardry (420 gold) a flux talisman (350 gold) the ring "Zuqaro" {Fly rC- MP+9 Int+3 Slay+6} (750 gold) [ring of magical power] Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. a +4 ring of slaying (504 gold) [Shop] Xuuloit's Assorted Antiques a +0 dagger (38 gold) a scroll of noise (19 gold) a potion of invisibility (152 gold) a +3 chain mail of cold resistance (503 gold) a scroll of fog (76 gold) a +0 mace (57 gold) a potion of attraction (57 gold) 3 scrolls of fear (228 gold) a +0 dagger (38 gold) a scroll of brand weapon (180 gold) a +0 pair of gloves (85 gold) a +0 falchion (57 gold) [Shop] Midegug's Antique Armour Shop a +0 buckler (94 gold) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (583 gold) *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 robe (14 gold) a +0 leather armour (42 gold) a +0 scale mail (84 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, 16, D:2) a +0 short sword (3, -7, D:2) a +0 ring mail (3, 12, D:2) a hobgoblin skeleton (11, -18, D:2) a +0 whip (12, -18, D:2) a rat skeleton (13, -4, D:2) a +0 dagger an adder skeleton (21, -35, D:2) a +0 club a +0 club (23, 2, D:2) a +0 robe (24, -16, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (24, -15, D:2) a hobgoblin skeleton (25, -16, D:2) a +0 spear a gnoll skeleton (26, -16, D:2) a +0 flail a gnoll skeleton (27, -28, D:2) a ball python skeleton (30, -34, D:2) a rat corpse (skeletalised by now) (30, -2, D:2) a +0 flail a gnoll skeleton (37, -12, D:2) a rat skeleton (39, 4, D:2) an adder skeleton (40, -9, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (40, 4, D:2) a hobgoblin skeleton (42, -27, D:2) a +0 whip of holy wrath a +0 dagger a goblin skeleton an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (0, 1, D:3) a rat corpse (2, 2, D:3) a +0 club a +0 animal skin a +0 helmet (5, 2, D:3) a +0 club a stone (6, 2, D:3) a +0 dagger (12, 1, D:3) a +0 club (13, 1, D:3) a +0 dagger a +0 dagger a +0 club a +0 dagger (13, 3, D:3) an adder corpse (14, 0, D:3) a +0 club (14, 2, D:3) a +0 dagger (15, 1, D:3) a +0 hand axe a +0 ring mail an orc corpse (15, 2, D:3) a +0 dagger a +0 club a +0 sling an orc corpse a goblin corpse (16, 2, D:3) a +0 whip (28, 13, D:3) a +0 dagger (31, 0, D:3) a staff of conjuration (32, 14, D:3) a +0 leather armour (35, 3, D:3) a +0 shortbow