Dungeon Crawl Stone Soup version 0.35-a0-149-gc2f9960323 (webtiles) character file. Game seed: 134743251736861160 200 Videorelaxant778 the Conjurer (level 5, -1/38 HPs) Began as a Draconian Conjurer on Feb 26, 2026. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon on Mar 3, 2026. The game lasted 00:09:32 (3626 turns). Videorelaxant778 the Conjurer (Draconian Conjurer) Turns: 3626, Time: 00:09:33 Health: -1/38 AC: 5 Str: 9 XL: 5 Next: 49% Magic: 5/9 EV: 11 Int: 20 God: Gold: 133 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . (50%) a - +0 dagger of Deflation {pain, rCorr Dex+3 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no boots) SInv + (no amulet) Will ..... b - ring of protection from fire Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - the +0 dagger of Deflation (weapon) {pain, rCorr Dex+3 SInv} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery b - a ring of protection from fire (worn) Wands c - a wand of warping (5) Scrolls c - a scroll of fog {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} l - a scroll of revelation {unknown} Potions n - a potion of haste {unknown} f - 2 potions of might {unknown} j - a potion of heal wounds {unknown} k - a potion of berserk rage {unknown} Skills: + Level 2.8 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.6 Conjurations * Level 3.2 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 5% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Teleport Other Tloc 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Ignite Poison Fire/Alch 9% N/A 58% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is a stone staircase leading down here. You climb downwards. You encounter an iguana. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading up here. The iguana hisses angrily. You climb upwards. The orc hits you with a +0 hand axe. The ogre hits you with a +0 giant club! The orc hits you but does no damage. The orc hits you with a +0 hand axe. There is a stone staircase leading down, spattered with blood here. The orc closely misses you. The orc hits you but does no damage. The orc hits you but does no damage. The ogre attacks as it pursues you! The ogre barely misses you. The orc hits you but does no damage. The orc attacks as it pursues you! The orc completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! The ogre barely misses you. Your Spellcasting skill increases to level 3! The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##### #.# #...# #.# #...# #.# # #...# #################.#### #..†# #................[...' ####...###.#################### #..........# # ###.......############### ......>.....).)O@.......### ############...########...# #...# #######'##### #...# #...........# #...# #...........# #)..# #...........# #...# #....†...†..# #....[.## #...........## #.....## ##...........# You could see an ogre. Vanquished Creatures A scorpion (D:4) An orc priest (D:4) 6 adders 2 dart slugs 4 ribbon worms 3 endoplasms 3 hobgoblins 2 jackals (D:4) 4 orcs (D:4) 4 quokkas 8 ball pythons 5 bats 2 frilled lizards (D:2) 3 goblins 6 kobolds 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Videorelaxant778 the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 605 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 608 | D:2 | Learned a level 2 spell: Searing Ray 637 | D:2 | Reached skill level 1 in Alchemy 721 | D:2 | Identified the +0 dagger of Deflation {pain, rCorr Dex+3 | SInv} 1121 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1875 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 2062 | D:3 | Found a faded altar of an unknown god. 2130 | D:3 | Found a snail-covered altar of Cheibriados. 3025 | D:4 | Reached XP level 5. HP: 7/38 MP: 0/9 3155 | D:4 | Identified the +6 quarterstaff "Gahoikhlu" {antimagic, | Will+} 3434 | D:4 | Upgraded the game from 0.35-a0-114-g0c39c3cb1f to | 0.35-a0-149-gc2f9960323 3548 | D:4 | Encountered an ogre 3563 | D:5 | Entered Level 5 of the Dungeon 3626 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_hidden_temple, basic_ecumenical_altar, saegor_snake_ambush D:4: layout_basic, nicolae_hepliaklqana_hippocampus, minmay_temple_entry_enclosed_plants D:5: layout_cave_pools, grunt_temple_overflow_opulence, serial_column_ruins, column_ruins_hut, column_ruins_open_small, column_ruins_open_small, column_ruins_columns_dead_end, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 2 3 | 3.2 Dodging | 2 | 2.8 Spellcasting | 3 | 3.0 Stealth | | 1.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 9 || 33 Melee: Unarmed | 3 | || 3 Dagger | 21 | 9 || 30 Tailslap | 2 | || 2 Cast: Magic Dart | 57 | 34 || 91 Searing Ray | 4 | 10 || 14 Drink: Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: None | 13 | 30 || 43 Dodge: Dodged | 17 | 18 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3641 | 3545 | 96 | 163 | 3007 | 5 | 728.2 | Dungeon | 3641 | 3545 | 96 | 163 | 3007 | 5 | 728.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1431 daAuts D:2: 933 daAuts D:4: 625 daAuts D:1: 601 daAuts D:5: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+