Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 8814641317273275348 20 Videorelaxant778 the Conjurer (level 2, -2/19 HPs) Began as a Human Conjurer on Mar 24, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1017 turns). Videorelaxant778 the Conjurer (Human Conjurer) Turns: 1017, Time: 00:02:41 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 79% Magic: 1/5 EV: 11 Int: 18 God: Gold: 22 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) Potions d - a potion of mutation {unknown} f - 2 potions of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations * Level 1.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 8% 1 Mercury Arrow Conj/Alch 24% 2d7 9% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10982 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Magic courses through your body. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) You miscast Searing Ray. Nothing appears to happen. Terence hits you with a +0 hand axe! Terence barely misses you. Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence closely misses you. Terence screams, "I want to be left alone!" As you read the scroll labelled XULUXAVYUL, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. You aren't carrying any scrolls. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ############### ############### ############### *** ####.........## ,,* ####.........####### ,,**** ####...............# ,,,,,**######..........######### ,**,,,,........@.......####....# ,,,,,,,.........@..............# ,***,,,........................# ***,,,*...###............####### ,,,,,,*##................# ,**,,,,*,.............#..# ,,,,***,...####.##.####..# **,,,,,,##.####.##.####..##### ,,,,,,,,*#.####.##.#####>....## # *,,,,,,,,,,***#.*#.# #..##..### You could see Terence. Vanquished Creatures 4 endoplasms 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Videorelaxant778 the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Reached skill level 1 in Alchemy 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 329 | D:1 | Learned a level 2 spell: Searing Ray 911 | D:1 | Found a faded altar of an unknown god. 993 | D:2 | Encountered Terence 1017 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, kennysheep_jessica_study, uniq_terence Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Drink: Magic || 1 Read: Revelation || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1016 | 992 | 24 | 0 | 867 | 2 | 508.0 | Dungeon | 1016 | 992 | 24 | 0 | 867 | 2 | 508.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 936 daAuts D:2: 80 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+