Viridian the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 8, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +5 executioner's axe (still there?) a +5 broad axe (still there?) a +5 battleaxe (still there?) a +0 war axe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 great sword of electrocution (61, 8, D) a cursed staff of air (62, 1, D) a +1 shield of reflection (62, 8, D) an uncursed staff of conjuration (62, 9, D) the Collected Works on Talismans and the Frostbite Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Regeneration Charms/Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Ring of Flames Charms/Fire 7 (63, 8, D) an uncursed ring of magical power (67, 0, D) a +3 scale mail of poison resistance (68, 0, D) a +0 buckler (unseen) (68, 3, D) a +0 quarterstaff of protection a +0 robe (70, 8, D) a book of Frost (70, 9, D) a +1 plate armour of fire resistance (70, 10, D) a necrophage corpse (skeletalised by now) (71, 8, D) a +3 leather armour of positive energy (71, 16, D) a +1 great sword of electrocution (71, 17, D) an uncursed ring of poison resistance (71, 26, D) a phial of floods (71, 27, D) Yren's Papyrus of Displacement and Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Malign Gateway Summoning/Translocation 7 (72, 8, D) an uncursed ring of positive energy (72, 9, D) a +4 dagger of flaming (72, 16, D) a +5 shortbow of freezing (72, 17, D) a crystal ball of energy (72, 26, D) a fan of gales (72, 27, D) the ring of Edaessann {rCorr rF- rN+ Dex+4 SInv} [ring of resist corrosion] It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (73, 16, D) the Volume of Fire and Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Cold Conjuration/Ice 6 d - Orb of Destruction Conjuration 7 (73, 26, D) an uncursed ring of protection from cold (73, 27, D) a +0 rapier of draining (75, 1, D) a book of Ice