Viridian the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 shield a +0 shield a +0 scale mail a +0 flail (59, 36, D) the +4 shortbow "Adofrejua" {velocity, *Drain rElec rF+++ Dex-3} Any arrow fired from it inflicts extra damage. It affects your dexterity (-3). It renders you almost immune to fire. It insulates you from electricity. It causes draining when unequipped. (59, 37, D) a cursed ring of loudness (59, 44, D) a chunk of flesh (60, 36, D) a Grand Grimoire (60, 37, D) the amulet of Werawoc {Gourm rPois rN+ Int+5 Dex-3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (60, 44, D) a large rock (61, 8, D) an uncursed staff of energy (61, 16, D) a +0 club (61, 21, D) a +0 halberd of chopping (61, 22, D) the +12 shortbow "Mablud Mymy" {flame, rN+ Str-5 Int-5 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (-5). It affects your dexterity (+5). It protects you from negative energy. (61, 26, D) a +5 falchion of holy wrath (61, 36, D) a lightning rod (4/4) (61, 37, D) a +2 scale mail of cold resistance (61, 39, D) a large rock (unseen) (61, 41, D) a +1 great sword of flaming (unseen) (61, 42, D) a large rock (61, 44, D) 2 large rocks (62, 0, D) an uncursed staff of power (62, 1, D) an uncursed ring of positive energy (62, 8, D) a Fen Folio (62, 9, D) the +6 arbalest "Damnation" {damnation} (62, 16, D) a +0 dagger of venom (62, 20, D) a +0 hand axe (62, 22, D) (unseen) (62, 26, D) a +2 leather armour of poison resistance (62, 29, D) a +0 glaive (62, 36, D) a phial of floods (62, 37, D) the +1 pair of boots of the Hare {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (62, 40, D) a +0 troll leather armour a troll corpse (62, 44, D) a large rock (63, 8, D) a book of Unlife (63, 17, D) a +0 club (63, 20, D) an uncursed staff of air (63, 26, D) a +0 arbalest of freezing (63, 27, D) a +1 dagger of venom (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 36, D) an uncursed staff of cold (63, 37, D) a box of beasts (63, 38, D) a large rock (63, 40, D) a large rock (unseen) (64, 16, D) a book of Death (64, 17, D) a +0 short sword (64, 26, D) an uncursed ring of ice (64, 30, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 39, D) a chunk of flesh (64, 40, D) a chunk of flesh (65, 30, D) an adder corpse (skeletalised by now) (65, 38, D) a chunk of flesh (67, 0, D) a +5 long sword of slicing (67, 3, D) a +4 flail of venom (68, 0, D) a +0 short sword (68, 11, D) an arrow (69, 0, D) the +9 rapier "Giywer" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (70, 8, D) the Incunabulum of Helpful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignition Fire 8 (70, 9, D) a ration (70, 11, D) a +1 war axe of chopping (70, 12, D) an arrow (unseen) (70, 36, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (70, 37, D) an uncursed staff of summoning (71, 10, D) a +3 broad axe of freezing (71, 16, D) a +0 war axe (71, 17, D) a +1 broad axe of chopping (71, 26, D) a +1 dagger of electrocution (71, 27, D) a +2 ring mail of fire resistance (71, 30, D) a +0 long sword (unseen) (71, 36, D) a +0 rapier (71, 40, D) a +0 long sword an elf corpse (71, 41, D) a +0 short sword a +4 hand axe of venom (71, 42, D) a +0 dagger (unseen) (72, 8, D) a +0 dagger (72, 16, D) a +2 antimagic dagger (72, 26, D) a +3 leather armour of poison resistance (72, 27, D) an uncursed staff of death (72, 30, D) a cursed -1 short sword a +0 ring mail (72, 31, D) a +0 dagger (72, 37, D) +0 shadow dragon scales (73, 1, D) a +0 chain mail of poison resistance (73, 3, D) a +0 rapier (unseen) (73, 12, D) a +0 shortbow (unseen) (73, 21, D) a cursed -2 arbalest (unseen) (73, 22, D) a +2 great sword (unseen) (73, 23, D) a bolt (73, 26, D) an uncursed staff of earth (73, 30, D) a +0 rapier (73, 36, D) an uncursed staff of earth (73, 37, D) an uncursed staff of earth (73, 40, D) a +6 long sword of distortion (unseen) (74, 3, D) a +0 short sword a cursed +0 robe a +0 buckler (74, 21, D) a +0 dire flail (unseen) (74, 23, D) a +2 war axe of freezing (unseen) (74, 40, D) a cursed -2 rapier an elf corpse (75, 1, D) the Incunabulum of Supportive Ignition Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Inner Flame Hexes/Fire 3 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Demon Summoning 5 (75, 22, D) a +0 dire flail (unseen)