Viridian Level 1 of the Dungeon (0, 0, D:1) 26 stones (8, 8, D:1) a +0 club a +0 club (12, -2, D:1) a +0 robe (18, 7, D:1) a +0 whip (29, 3, D:1) a +0 ring mail (40, -1, D:1) a +0 short sword a stone (40, 11, D:1) a +0 dagger (45, 18, D:1) a +0 leather armour (49, 11, D:1) a +0 whip (53, 37, D:1) a +0 dagger (54, 38, D:1) 15 stones (55, 38, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -13, D:2) 18 stones (3, 15, D:2) 16 bolts (5, -7, D:2) a +0 short sword 31 stones (8, -5, D:2) a +0 club (8, 23, D:2) a +0 short sword (9, 19, D:2) a stone (14, 19, D:2) a +0 short sword (16, 10, D:2) a +0 club (18, 8, D:2) a +0 club (19, -11, D:2) a +0 short sword (20, 10, D:2) a +0 dagger (20, 19, D:2) a +0 club (23, -1, D:2) a +0 club (29, -5, D:2) a +0 club (29, 2, D:2) a +0 dagger (43, -5, D:2) 10 bolts (43, 16, D:2) a +0 club (45, 31, D:2) a +0 mace (46, 27, D:2) a +0 dagger (46, 28, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 9 stones (2, 0, D:3) a +0 ring mail (9, 5, D:3) a +0 hunting sling (19, 21, D:3) a stone (21, 18, D:3) 4 javelins (21, 22, D:3) a stone (25, -4, D:3) a +0 scale mail (28, -5, D:3) 23 arrows (28, 1, D:3) a +0 club (29, 4, D:3) a +0 club (35, 2, D:3) a +0 dagger (36, 9, D:3) a +0 spear (37, 8, D:3) a +0 dagger (42, 4, D:3) 12 stones Level 4 of the Dungeon [Shop] Roasch's Book Shoppe a book of Battle (480 gold) a book of Power (540 gold) a book of Geomancy (420 gold) the Handbook of Creative Weightlessness (768 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Call Canine Familiar Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Tornado Air 9 a book of Power (540 gold) a book of the Tempests (840 gold) a book of Unlife (780 gold) a book of Frost (420 gold) a book of the Sky (780 gold) a book of Minor Magic (240 gold) a book of Changes (300 gold) a book of Misfortune (240 gold) a book of Maledictions (300 gold) (0, 0, D:4) the +4 dagger of Yrhocaq {holy, *Contam +Rage rElec MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It causes magical contamination when unequipped. (8, 14, D:4) 17 stones (9, -12, D:4) a +0 robe (12, -9, D:4) 10 sling bullets (22, 23, D:4) a +0 whip (23, 23, D:4) a +0 short sword a +0 leather armour (25, 23, D:4) a cursed -2 dagger a +0 robe (26, -2, D:4) a +0 whip (26, 23, D:4) a +0 club (27, 23, D:4) a +0 flail (40, 17, D:4) a cursed +0 short sword (41, -14, D:4) a +0 club (47, 6, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 2 arrows a +0 ring mail a +0 giant club a cursed -2 flail a +0 ring mail (1, -1, D:5) a cursed -1 club an orc corpse (1, 0, D:5) a +0 war axe (2, -2, D:5) an orc corpse (2, 0, D:5) a worm corpse (3, 0, D:5) a +0 whip (4, 0, D:5) a hound corpse (5, 0, D:5) a +0 ring mail (6, -1, D:5) a cursed -3 shortbow 16 arrows a centaur corpse