Viridian the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of power (59, 37, D) a book of Enchantments (60, 36, D) a cursed staff of wizardry (61, 0, D) a +2 longbow of flaming (61, 16, D) a +4 chain mail of magic resistance (61, 19, D) the +7 lajatang of the Mind {slice, rN+ Str-2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. a +0 whip a +0 leather armour (61, 26, D) a crystal ball of energy (61, 37, D) an uncursed staff of death (61, 41, D) a +0 giant club (unseen) (62, 0, D) an uncursed staff of earth (62, 1, D) a cursed ring of loudness (62, 8, D) an uncursed staff of conjuration (62, 9, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (62, 16, D) a +0 whip (62, 19, D) a +0 trident a cursed -1 chain mail (62, 20, D) a +0 dagger a +0 robe (62, 26, D) a book of Frost (62, 36, D) a +0 robe of the Archmagi (62, 37, D) a lightning rod (4/4) (63, 0, D) an uncursed ring of resist corrosion (63, 8, D) an uncursed ring of magical power (63, 16, D) the +6 great mace of Ruination {crush, Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). (63, 19, D) an uncursed staff of conjuration (unseen) (63, 20, D) a +0 ring mail (unseen) (63, 27, D) a +2 hand crossbow of flaming (63, 31, D) the +5 dagger of the Fulmar {venom, rC+ MR+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. (unseen) (63, 32, D) a hell hound corpse (skeletalised by now) (63, 36, D) a +0 dagger (63, 37, D) an uncursed staff of energy (64, 16, D) a +6 ring of strength a +6 ring of dexterity a +4 antimagic war axe a +0 dagger (64, 26, D) an uncursed staff of poison (65, 26, D) the ring of Relativism {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (65, 33, D) a hell hound corpse (skeletalised by now) (67, 0, D) a +2 ring of dexterity (68, 0, D) a +2 great sword of electrocution (69, 36, D) a cursed ring of see invisible (70, 8, D) a +4 ring mail of cold resistance (70, 9, D) Xugoyl's Volume of Evil and Clay Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 Trog disapproves of the use of such an item. (70, 20, D) a +0 falchion (unseen) (70, 36, D) an uncursed staff of death (71, 8, D) a +1 great sword of holy wrath (71, 16, D) a book of Summonings (71, 17, D) a +1 dagger of draining (71, 21, D) the +1 falchion "Zumor" {drain, MR++ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (71, 26, D) a +3 ring of dexterity (71, 27, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 37, D) the ring "Muteun" {+Fly Dex+3 Stlth+} [ring of flight] It affects your dexterity (+3). It lets you fly. It makes you more stealthy. (72, 8, D) a +3 giant spiked club (72, 9, D) the ring of Baus {Fire *Drain +Blink rN++ SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. It lets you blink. It causes draining when unequipped. (72, 16, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (72, 17, D) an uncursed staff of air (72, 20, D) a +0 battleaxe (unseen) (72, 26, D) an uncursed ring of poison resistance (72, 27, D) a +0 hunting sling of flaming (72, 36, D) the +0 flail "X" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (73, 1, D) a +0 helmet of intelligence (73, 16, D) an uncursed amulet of faith (73, 26, D) a +1 scale mail of fire resistance (73, 27, D) a +4 broad axe of venom (73, 37, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (75, 1, D) a lightning rod (4/4)