Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 10077695256685143710, levelgen mode: deterministic 39 Vixiris the Charmwright (level 3, 0/28 HPs) Began as a Barachi Skald on Nov 14, 2019. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:02 (1744 turns). Vixiris the Charmwright (Barachi Skald) Turns: 1744, Time: 00:05:03 Health: 0/28 AC: 3 Str: 12 XL: 3 Next: 45% Magic: 6/6 EV: 12 Int: 13 God: Gold: 33 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Skills: + Level 2.8 Fighting + Level 2.8 Long Blades + Level 1.8 Armour + Level 2.5 Dodging + Level 2.5 Spellcasting + Level 3.7 Charms You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 11% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 22% 2 ###.... Regeneration Chrm/Necr #......... 41% 3 ###.... Spectral Weapon Hex/Chrm #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles j - 33 stones (quivered) k - 5 poisoned darts Armour b - a +0 leather armour (worn) Scrolls g - 4 scrolls of identify {unknown} Potions c - a potion of might {unknown} e - a potion of agility {unknown} f - a potion of curing {unknown} h - a potion of lignification {unknown} i - a potion of heal wounds {unknown} Comestibles d - a ration # ######g### ......gg@# ########## You could see 3 gnolls. Message History No target in view! No target in view! You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. Health restored: 28 You start waiting. Done waiting. You butcher the frilled lizard corpse. j - 2 chunks of flesh (gained 1) You see here a frilled lizard skeleton. x2 You butcher the goblin corpse. j - 3 chunks of flesh (gained 1) You see here a goblin skeleton. x2 There is an open door here. You open the door. Found a stone staircase leading down. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 25/28 hp. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 20/28 hp. You hit the dart slug but do no damage. The dart slug misses you. You hit the dart slug. The dart slug bites you but does no damage. You hit the dart slug. The dart slug closely misses you. You riposte. You hit the dart slug. You kill the dart slug! Some of the chunks of flesh in your inventory have rotted away. No target in view! There is a stone staircase leading down here. All of the chunks of flesh in your inventory have rotted away. A frilled lizard comes into view. You regained 3 hp, and now have 23/28 hp. The helpless frilled lizard fails to defend itself. You slash the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! You butcher the frilled lizard corpse. j - a chunk of flesh You see here a frilled lizard skeleton. x2 You open the door. There is an open door here. A kobold comes into view. Health restored: 28 The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The kobold throws a stone. The stone barely misses you. The kobold barely misses you. You riposte. You hit the kobold. The kobold barely misses you. The kobold hits you. You take 3 damage, and have 25/28 hp. You hit the kobold. You kill the kobold! No target in view! No target in view! There is an open door here. There is an open door here. Eating a chunk of flesh. You eat the chunk of flesh. Done exploring. Health restored: 28 Done exploring. Done exploring. Search for what [? for help]? . You see here a +0 dagger. You see here a stone. j - a stone Search for what [Enter for "."]? . You see here a whip. You see here 5 poisoned darts. k - 5 poisoned darts Search for what [Enter for "."]? . j - 18 stones (gained 17) Search for what [Enter for "."]? You open the door. There is an open door here. There is an open door here. j - 33 stones (gained 15) There is a stone staircase leading down here. You climb downwards. 2 gnolls come into view. The gnoll shouts! x2; You hear a shout! x2 There is a stone staircase leading up here. You hit the gnoll but do no damage. A gnoll comes into view. It is wielding a +0 club. You completely miss the gnoll. The gnoll hits you from afar with a +0 halberd! You take 10 damage, and have 18/28 hp. MASSIVE DAMAGE!! You barely miss the gnoll. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! You take 7 damage, and have 11/28 hp. MASSIVE DAMAGE!! The gnoll hits you from afar with a +0 halberd! You die... Action || total -------------------------++------- Melee: Falchion || 93 Abil: Hop || 1 Stab: Sleeping || 1 Eat: Chunk || 3 Armor: Leather armour || 10 Dodge: Dodged || 54 Rpst.: Falchion || 18 Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, minmay_tetromino_t2 D:2: minmay_recursive_quarters, layout_basic, lemuel_coloured_pillars_altar, tgw_xom, minmay_split_cup_large, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vixiris the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 73 | D:1 | Identified a cursed +0 club 317 | D:1 | Reached XP level 2. HP: 14/23 MP: 5/5 535 | D:1 | Identified a +0 club 535 | D:1 | Identified a cursed +0 dagger 545 | D:1 | Identified a +0 club 914 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 923 | D:1 | Identified a +0 club 951 | D:1 | Identified a +0 dagger 1740 | D:2 | Identified a +0 flail 1740 | D:2 | Identified a +0 halberd 1741 | D:2 | Identified a +0 club 1744 | D:2 | Slain by a gnoll Vanquished Creatures 4 dart slugs (D:1) 2 bats (D:1) 3 goblins (D:1) 8 hobgoblins (D:1) A ball python (D:1) 4 frilled lizards (D:1) 5 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, minmay_tetromino_t2 D:2: minmay_recursive_quarters, layout_basic, lemuel_coloured_pillars_altar, tgw_xom, minmay_split_cup_large, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 7.6 | 47.4 | 39.0 | 806.0 Dungeon | 100.0 | 100.0 | 7.6 | 47.4 | 39.0 | 806.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------