Vixxxy Level 1 of the Dungeon [Shop] Dolie's General Store a potion of magic (88 gold) a +0 ring mail (44 gold) a potion of curing (33 gold) a scroll of identify (22 gold) 3 stones (3 gold) a +0 rapier (44 gold) 4 atropa-tipped darts (39 gold) (0, 0, D:1) 3 silver javelins (9, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -5, D:1) a +0 short sword (14, -14, D:1) a +0 club (18, 8, D:1) a +0 leather armour (20, -9, D:1) a +0 club (20, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -14, D:1) a +0 scale mail (24, 0, D:1) a bat skeleton (28, 16, D:1) a frilled lizard corpse (skeletalised by now) (32, 8, D:1) a +0 whip (33, -30, D:1) a frilled lizard corpse (skeletalised by now) (44, -13, D:1) a +0 leather armour (47, 5, D:1) a rat corpse (skeletalised by now) (49, -27, D:1) a +0 club (50, -25, D:1) a frilled lizard skeleton (50, -8, D:1) a hobgoblin skeleton (52, -14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton an adder skeleton (2, 28, D:2) a +0 club 3 stones (8, 16, D:2) a bat skeleton (11, 7, D:2) a +0 whip a kobold skeleton (12, -6, D:2) a frilled lizard skeleton (12, -4, D:2) a frilled lizard skeleton (14, 11, D:2) a flux talisman (16, 0, D:2) a +0 robe (19, -6, D:2) a +0 pair of gloves (19, 25, D:2) a bat corpse (skeletalised by now) (23, 16, D:2) a ball python skeleton (24, 10, D:2) a +0 spear Level 3 of the Dungeon (4, 34, D:3) a +0 whip 2 stones (4, 44, D:3) a hobgoblin corpse (skeletalised by now) (5, 41, D:3) a ball python skeleton (13, 62, D:3) an adder corpse (skeletalised by now) (14, 30, D:3) a +0 whip 5 stones (20, 24, D:3) a +0 dagger a +0 robe an orc skeleton (20, 36, D:3) a potion of haste (21, 25, D:3) a +0 club a +0 short sword an orc skeleton (21, 38, D:3) a potion of curing (22, 24, D:3) a +0 trident (22, 30, D:3) a +0 club an orc skeleton (22, 32, D:3) a +0 whip (22, 33, D:3) a +0 whip a +0 robe a +0 whip an orc corpse (22, 34, D:3) a +0 whip (22, 36, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (23, 4, D:3) a +0 dagger a +0 robe (23, 38, D:3) 2 scrolls of brand weapon (24, 36, D:3) a scroll of identify (29, 55, D:3) 6 stones (31, 53, D:3) a +0 robe (36, 17, D:3) a +0 club a goblin skeleton (37, 17, D:3) 9 stones (39, 38, D:3) a +0 pair of boots (44, 44, D:3) a +0 quarterstaff (46, 44, D:3) a frilled lizard corpse (skeletalised by now) (46, 60, D:3) a +0 hand axe of electrocution (47, 59, D:3) a +1 hand axe of flaming a +0 club a +0 leather armour a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (48, 21, D:3) a +0 robe (50, 59, D:3) a +0 whip