Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15685798502697254950 0 Vixxxy the Vexing (level 1, 14/14 HPs) Began as an Octopode Wanderer on Aug 11, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (2 turns). Vixxxy the Vexing (Octopode Wanderer) Turns: 2, Time: 00:00:03 Health: 14/14 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls b - a scroll of blinking Potions c - a potion of curing Skills: + Level 2.0 Fighting + Level 1.0 Dodging + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 4.0 Hexes + Level 1.0 Necromancy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 60% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Kiss of Death Conj/Necr 8% 2d6 16% 1 Dazzling Flash Hex/Fire 16% N/A 26% 3 Fugue of the Fallen Necr 4% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Vixxxy the Octopode Wanderer. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a potion of curing; and the following spells available to memorise: Slow, Ensorcelled Hibernation, Kiss of Death, Dazzling Flash, Fugue of the Fallen. You hit the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. You release your grip on the plant. You have escaped! ####### .......######## PPPPPPPPPPPPPPP PPPPP..@..PPPPP PPP..PPPPP..PPP PP.PPP...PPP.PP PP.PP.PPP.PP.PP P.PP.PP.PP.PP.P P.P.PP.P.PP.P.P P.P.P.PPP.P.P.P P.P.PP.P.PP.P.P There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vixxxy the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Vixxxy set off with the following items: a +0 dagger, a | scroll of blinking, a potion of curing; and the following | spells available to memorise: Slow, Ensorcelled | Hibernation, Kiss of Death, Dazzling Flash, Fugue of the | Fallen. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 2 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_corners, minmay_stone_trees_large Action || total ---------------------------++------- Melee: Dagger || 1 Constrict || 1