Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10284062596705293945 157 Waughy07 the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Mangled by a gnoll ... wielding a +1 vampiric halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:10:40 (2073 turns). Waughy07 the Conjurer (Deep Elf Conjurer) Turns: 2073, Time: 00:10:41 Health: -6/28 AC: 3 Str: 4 XL: 5 Next: 15% Magic: 14/14 EV: 11 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 13/14 levels left rFire x . . - Nothing wielded rCold + . . i - orb {*channel} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ d - ring of ice HPRegen 0.24/turn h - ring of flight MPRegen 0.28/turn %: channel magic (20%) @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Missiles e - 2 throwing nets Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) i - an orb of energy (worn) Jewellery d - a ring of ice (worn) h - a ring of flight (worn) Scrolls f - a scroll of fear j - a scroll of identify Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 3.1 Stealth + Level 0.4 Unarmed Combat * Level 5.2 Spellcasting + Level 5.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 6% 2 Construct Spike Launche Frge 12% 2d3 28% 2 Grave Claw Necr 12% 2d7 28% 2 Launch Clockwork Bee Frge 6% N/A 45% 3 Fulminant Prism Conj/Alch 10% 3d9 47% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 47% 4 Animate Dead Necr 6% N/A 82% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 82% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Magical energy flows into your mind! The gnoll hits you with a +0 flail! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Magical energy flows into your mind! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. You feel much better. The gnoll hits you with a +0 flail. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you with a +0 flail! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +1 vampiric halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +1 vampiric halberd! Ouch! That really hurt! You die... ####............#j##### #.....##........#.##### ##.....##........#j##### )...†..##........#.##### .#...............j.##### .......##........####### #.##...##.......j####### .#.###.#########j####### .#..[#.# #######@####### .#.###.# #######.####### #.##...# *,,..# .......# *,#### ####.### **,* #.# **,,* #.# **,,** ####.#####..** #..........#* You could see 3 gnolls. Vanquished Creatures 8 gnolls 2 adders A hound skeleton (D:2) A dart slug (D:2) 2 adder skeletons (D:2) An adder zombie (D:2) 3 giant cockroaches 5 hobgoblins 3 jackals (D:3) 4 quokkas 5 ball pythons (D:1) 3 ball python skeletons (D:2) 7 bats A bat skeleton (D:2) 6 endoplasms 3 frilled lizards 3 goblins 4 kobolds 3 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waughy07 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 704 | D:2 | Reached skill level 5 in Conjurations 741 | D:2 | Learned a level 2 spell: Searing Ray 752 | D:2 | Reached XP level 3. HP: 18/19 MP: 0/9 1292 | D:2 | Reached XP level 4. HP: 8/24 MP: 3/12 1761 | D:3 | Reached skill level 5 in Spellcasting 1823 | D:3 | Reached XP level 5. HP: 28/28 MP: 12/14 2073 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, minmay_crystal_room D:2: layout_loops_cross, serial_undead, serial_undead_c, serial_undead_d, serial_undead_e, serial_undead_c D:3: layout_basic, minmay_ruptured Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 4 5 | 5.2 Stealth | 3 | 3.1 Dodging | | 2.7 Unarmed Combat | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | 5 || 20 Cast: Magic Dart | 65 | 59 || 124 Searing Ray | 6 | 6 || 12 Use: Scroll | 4 | 4 || 8 Potion | 8 | 3 || 11 Armour: Robe | 46 | 17 || 63 Dodge: Dodged | 44 | 24 || 68