Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 15878963984052460763 21 Waytipsy the Chucker (level 2, -2/23 HPs) Began as a Gnoll Wanderer on July 31, 2025. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (693 turns). Waytipsy the Chucker (Gnoll Wanderer) Turns: 693, Time: 00:02:50 Health: -2/23 AC: 3 Str: 13 XL: 2 Next: 87% Magic: 5/5 EV: 10 Int: 15 God: Gold: 37 SH: 0 Dex: 12 Spells: 6/6 levels left rFire + . . (50%) e - +9 hand axe of Coraib {heavy, *Slow rF+ Int+3 Dex+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: slow self (1%) @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff e - the +9 hand axe of Coraib (weapon) {heavy, *Slow rF+ Int+3 Dex+4} (You found it on level 2 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Missiles b - 16 poisoned darts (quivered) d - 4 stones Armour c - a +0 leather armour (worn) Potions L - 2 potions of lignification d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - a potion of attraction {unknown} Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 6.5 Staves + Level 0.5 Ranged Weapons + Level 6.5 Throwing + Level 0.5 Armour + Level 0.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 2.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 2.5 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 10% 2d6 24% 2 Static Discharge Conj/Air 10% 3-4/arc 24% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 32% 2 Confusing Touch Hex 3% N/A 54% 3 Iskenderun's Battlesphe Conj/Frge 5% 2d7 83% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! You slice the ball python!! You kill the ball python! No target in view! No target in view! Found a leather armour. No target in view! You see here a white potion. Terence is nearby! Terence screams, "I want to be left alone!" Terence barely misses you. You hit Terence. Your bite misses Terence. Terence is lightly wounded. Terence closely misses you. Terence hits you with a +0 hand axe. You closely miss Terence. Terence is lightly wounded. Terence completely misses you. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 hand axe. You slash Terence! Terence is heavily wounded. Terence hits you with a +0 hand axe. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence. Terence is almost dead. Terence closely misses you. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. Terence barely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ### .# #[. :# #.# .# #.# .# ∆ #.# .# ∆ # #.# .# #.#.##†###... #..!@........ #.###@############### #.................... #.......############### #.~~..~.# ..~~....# ####### ~.~.~.... ....... #........ .###### ......... #.###### You could see Terence. Vanquished Creatures 2 endoplasms 2 giant cockroaches (D:1) 6 hobgoblins (D:1) A ball python (D:2) 2 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waytipsy the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Waytipsy set off with the following items: a +0 | quarterstaff, 14 poisoned darts, a +0 leather armour, a | potion of lignification; and the following spells available | to memorise: Mercury Arrow, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 97 | D:1 | Reached XP level 2. HP: 15/23 MP: 5/5 449 | D:1 | Found Icishret's Armour Boutique. 604 | D:2 | Identified the +9 hand axe of Coraib {heavy, *Slow rF+ | Int+3 Dex+4} 681 | D:2 | Noticed Terence 693 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, serial_shops, nicolae_shop_behind_doors D:2: layout_basic, basic_altar, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 2.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 6.5 Ranged Weapons | | 0.5 Throwing | | 6.5 Armour | | 0.5 Dodging | | 0.5 Stealth | | 0.5 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 2.5 Evocations | | 0.5 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Quarterstaff || 44 Bite || 2 Hand axe || 14 Armour: Leather armour || 31 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 703 | 690 | 13 | 0 | 548 | 2 | 351.5 | Dungeon | 703 | 690 | 13 | 0 | 548 | 2 | 351.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 574 daAuts D:2: 129 daAuts