Dungeon Crawl Stone Soup version 0.34-a0-797-ge184829fb3 (webtiles) character file. Game seed: 1952755802177354241 32 Waytipsy the Ducker (level 3, -1/28 HPs) Began as a Gnoll Wanderer on Sept 16, 2025. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (805 turns). Waytipsy the Ducker (Gnoll Wanderer) Turns: 805, Time: 00:02:54 Health: -1/28 AC: 3 Str: 11 XL: 3 Next: 27% Magic: 7/7 EV: 13 Int: 9 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) e - +0 sling rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn f - quill talisman of the Tanner {rPois rN+ rCorr Str-2} %: no passive effects @: lethally poisoned (-1 -> -9), quill-form A: quills, fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 sling (weapon) Missiles b - 5 throwing nets c - 14 poisoned darts h - 4 stones Armour d - a +0 leather armour (worn) Jewellery g - a ring of wizardry Talismans f - the quill talisman of the Tanner (worn) {rPois rN+ rCorr Str-2} (You found it on level 1 of the Dungeon) [quill talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). i - an inkwell talisman Scrolls g - a scroll of fog Potions d - 2 potions of berserk rage {unknown} f - 2 potions of might {unknown} j - a potion of curing {unknown} k - a potion of moonshine {unknown} Baubles g - 2 flux baubles Skills: + Level 2.6 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 6.5 Throwing + Level 0.7 Armour + Level 6.5 Dodging + Level 0.7 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 3.7 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 8% N/A 26% 3 Construct Spike Launche Frge 4% 2d3 45% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (54% to hit) You shoot a sling bullet. The sling bullet closely misses the ball python. The sling bullet closely misses the scorpion. The endoplasm quivers. The teleport trap disappears. The endoplasm disappears! The ball python is struck by your quills. You kill the ball python! You shoot a sling bullet. The sling bullet barely misses the scorpion. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. A jackal comes into view. The scorpion stings you. The scorpion stings you but does no damage. You shoot a sling bullet. The jackal barks! The sling bullet hits the scorpion but does no damage. The scorpion stings you. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is lightly wounded. The scorpion stings you but does no damage. The scorpion barely misses you. You shoot a sling bullet. The sling bullet barely misses the scorpion. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. A jackal comes into view. The scorpion stings you. x2 You are lethally poisoned! The scorpion poisons you! You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. A jackal comes into view. The scorpion stings you! You die... #........ #.....h.. #.......# ......h.# # ........#.# ........#.#### #.....hwr?...# ##s# #)@# #.## #.# ..# ..## ... .... ..... ...... You could see a ribbon worm, a scorpion, 3 jackals and a rat. Vanquished Creatures A dart slug (D:1) 3 hobgoblins 4 jackals (D:1) 6 ball pythons 2 bats (D:1) 5 endoplasms 3 goblins 3 kobolds A quokka (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waytipsy the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Waytipsy set off with the following items: a +0 dagger, 3 | throwing nets, 14 poisoned darts, a +0 leather armour, a | scroll of fog; and the following spell memorised: | Apportation; and the following spells available to | memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 216 | D:1 | Reached XP level 2. HP: 22/23 MP: 5/5 304 | D:1 | Identified the quill talisman of the Tanner {rPois rN+ | rCorr Str-2} 653 | D:1 | Reached XP level 3. HP: 25/28 MP: 7/7 789 | D:2 | Noticed a scorpion 805 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms D:2: layout_rooms Action || total ---------------------------++------- Attack: Normal || 54 Melee: Dagger || 54 Bite || 5 Fire: Sling || 97 Read: Noise || 1 Armour: Leather armour || 74 Dodge: Dodged || 126 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 845 | 816 | 29 | 0 | 552 | 2 | 422.5 | Dungeon | 845 | 816 | 29 | 0 | 552 | 2 | 422.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 778 daAuts D:2: 66 daAuts