Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12372222405938012603 26 Wertz87 the Grave Robber (level 3, -1/24 HPs) Began as a Human Necromancer on Oct 3, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:20 (1785 turns). Wertz87 the Grave Robber (Human Necromancer) Turns: 1785, Time: 00:05:20 Health: -1/24 AC: 5 Str: 8 XL: 3 Next: 8% Magic: 3/6 EV: 11 Int: 17 God: Gold: 66 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . m - +0 spear rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . j - +2 helmet {SInv} rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 dagger m - a +0 spear (weapon) Armour b - a +0 robe (worn) g - a +0 kite shield j - a +2 helmet of see invisible (worn) Magical Staves l - a staff of earth Scrolls e - 7 scrolls of identify {unknown} h - 2 scrolls of revelation {unknown} i - 2 scrolls of poison {unknown} o - 2 scrolls of enchant weapon {unknown} Potions c - a potion of magic f - a potion of curing {unknown} k - a potion of resistance {unknown} Talismans d - an inkwell talisman Skills: + Level 0.2 Fighting - Level 0.8 Short Blades * Level 0.6 Polearms + Level 2.2 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 4.3 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, weak, ally target, soul-splintered, 56% to hit) You throw a javelin. The javelin closely misses Terence. Terence hits you but does no damage. Terence barely misses your soul wisp. Your soul wisp closely misses Terence. Terence completely misses you. Terence hits your soul wisp but does no damage. A goblin comes into view. It is wielding a +0 dagger. Throw: 2 javelins Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (43% to hit) You throw a javelin. The javelin closely misses Terence. The javelin pierces through the goblin. The goblin is moderately wounded. Your soul wisp barely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence hits your soul wisp with a +0 hand axe. Your soul wisp returns to where it belongs. Terence is no longer weakened. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, chance to affect: 56%) A fragment of Terence's soul is dislodged from his body. Terence looks weaker. The goblin hits your soul wisp with a +0 dagger. Terence hits you but does no damage. Terence hits your soul wisp with a +0 hand axe. Your soul wisp touches Terence but does no damage. Throw: javelin Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, weak, ally target, soul-splintered, 56% to hit) You throw a javelin. The javelin pierces through Terence! Terence is heavily wounded. The javelin barely misses the goblin. Terence hits you but does no damage. Terence hits your soul wisp with a +0 hand axe. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... ... #.# ## #.# . #.# #.#.#####.#.# ####.#.g<(.(...# #....>.@###....# #.##.#@†# ### #..†.# ###..# #..# .... ....# .....# .....# You could see Terence and a goblin. Vanquished Creatures 4 dart slugs 3 endoplasms A hobgoblin (D:2) A ball python (D:2) 2 bats (D:2) 2 frilled lizards A giant cockroach (D:1) 3 kobolds 3 rats 20 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:2) A ball python (D:1) A goblin (D:2) 3 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wertz87 the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 961 | D:2 | Reached XP level 2. HP: 19/19 MP: 5/5 1724 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1767 | D:3 | Noticed Terence 1783 | D:3 | HP: 1/24 [Terence/+0 hand axe (2)] 1785 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_loops_ring D:3: layout_loops_cross, serial_shops, nicolae_shop_glassy, uniq_robin, uniq_terence, uniq_grinder, uniq_jessica Action || total ---------------------------++------- Melee: Dagger || 62 Spear || 32 Throw: Javelin || 3 Cast: Soul Splinter || 15 Stab: Sleeping || 7 Armour: Robe || 45 Dodge: Dodged || 51