Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10723470833241619280 47 Wertz87 the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Oct 8, 2025. Slain by an orc priest ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (1677 turns). Wertz87 the Conjurer (Human Conjurer) Turns: 1677, Time: 00:05:48 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 70% Magic: 1/6 EV: 11 Int: 20 God: Gold: 105 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . g - +0 halberd rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons c - a +0 short sword g - a +0 halberd (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions b - a potion of magic i - 2 potions of lignification {unknown} j - a potion of haste {unknown} k - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ? Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You finish channelling your searing ray. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Reach: g) +0 halberd Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace (severely wounded, 41% to hit) You reach to attack! You hit the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You barely miss the orc priest. The orc priest is almost dead. The orc priest barely misses you. Reach: g) +0 halberd Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace (almost dead, 41% to hit) You closely miss the orc priest. The orc priest is almost dead. The orc priest begins to cast a cantrip, but forgets the words! The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Reach: g) +0 halberd Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace (almost dead, 41% to hit) You barely miss the orc priest. The orc priest is almost dead. The orc priest barely misses you. Unknown command. Reach: g) +0 halberd Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace (almost dead, 41% to hit) You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 mace! You die... g# . ##. #$. ##.## #... ##..########..# #......@o)..... ##########.).########.## ........##...# ...........).# ...........#∩# ..#####.####.# .[# #.# #.# ..## #.# #.# ...# #.# #.# You could see an orc priest. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 5 endoplasms 2 giant cockroaches A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 2 ball pythons 2 bats 2 frilled lizards 2 goblins 7 kobolds A rat (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wertz87 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 552 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 925 | D:2 | Found a faded altar of an unknown god. 1001 | D:2 | Reached skill level 5 in Conjurations 1648 | D:3 | Found Tounoevo's Magic Scroll Shoppe. 1677 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic D:2: layout_loops_cross, dreamdust_ecumenical_altar_statues D:3: layout_loops_ring, gammafunk_temple_overflow_statue, serial_shops, shop, nicolae_square_shop, shop, kennysheep_cluttered_room Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Short sword || 29 Halberd || 11 Cast: Magic Dart || 61 Searing Ray || 4 Armour: Robe || 26 Dodge: Dodged || 32