Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13135817166705728954 39 Wertz87 the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Oct 9, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:37 (1150 turns). Wertz87 the Conjurer (Human Conjurer) Turns: 1150, Time: 00:04:38 Health: -2/24 AC: 3 Str: 7 XL: 3 Next: 47% Magic: 0/2 EV: 10 Int: 20 God: Gold: 98 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . r - +2 dagger of the Slime-mould {antimagic, SInv} rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ p - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-2 -> -12), flying A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +0 halberd r - the +2 dagger of the Slime-mould (weapon) {antimagic, SInv} (You found it on level 2 of the Dungeon) SInv: It lets you see invisible. Missiles q - 2 throwing nets Armour a - a +0 robe f - a +0 leather armour (worn) Jewellery p - a ring of flight (worn) Scrolls g - a scroll of fear {unknown} i - a scroll of immolation {unknown} j - 3 scrolls of identify {unknown} k - a scroll of noise {unknown} n - a scroll of poison {unknown} o - a scroll of blinking {unknown} s - a scroll of teleportation {unknown} Potions b - 2 potions of magic c - a potion of lignification {unknown} e - 2 potions of moonshine {unknown} l - a potion of cancellation {unknown} m - a potion of mutation {unknown} Skills: * Level 1.2 Armour - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 63% 4 Petrify Alch/Erth 2% N/A 92% 4 Irradiate Conj/Alch 5% 3d13 93% 5 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History s - a scroll labelled OVICRU GEGERE A quokka comes into view. The quokka bites you. You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You completely miss the quokka. The quokka is moderately wounded. The quokka misses you. You barely miss the quokka. The quokka is moderately wounded. The quokka twitches its whiskers. The quokka misses you. The quokka barely misses you. You hit the quokka. You kill the quokka! HP restored. Found a runed translucent door. Crazy Yiuf shouts! As you open the door, it creaks loudly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos. Without enough magic to sustain it, your Searing Ray dissipates. Crazy Yiuf screams, "Snower cower stair!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! You are poisoned. You hit Crazy Yiuf. Crazy Yiuf is moderately wounded. You feel very sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ........# ........################### ..........................# ........#################.# .###.#### #.# [ #..# #.## . #..##### ### ####..# .##......# #)..### ##.#...# ......#### #...j@####......# ..##.## #...##..#......## ..##.# ### ###.#..#.## ..#..# ######## ....†# .....## ....†.# ....#.# ....#.# You could see Crazy Yiuf. Vanquished Creatures 2 dart slugs A giant cockroach (D:1) 5 hobgoblins 4 jackals (D:2) 2 quokkas 4 ball pythons (D:1) 3 bats 4 endoplasms 4 frilled lizards 2 goblins 4 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wertz87 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 276 | D:1 | Learned a level 2 spell: Searing Ray 810 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 909 | D:2 | Reached skill level 1 in Armour 1061 | D:2 | Identified the +2 dagger of the Slime-mould {antimagic, | SInv} 1144 | D:2 | Noticed Crazy Yiuf 1150 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 19 Halberd || 36 Cast: Magic Dart || 34 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 3 Leather armour || 54 Dodge: Dodged || 42