Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9560622985137857312 37 Wertz87 the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Oct 12, 2025. Succumbed to Crazy Yiuf's poison ... on level 2 of the Dungeon. The game lasted 00:03:51 (1111 turns). Wertz87 the Conjurer (Human Conjurer) Turns: 1111, Time: 00:03:51 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 39% Magic: 1/6 EV: 11 Int: 18 God: Gold: 44 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . i - +0 trident rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, lethally poisoned (0 -> -6) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons f - a +0 club i - a +0 trident (weapon) Armour a - a +0 robe (worn) c - a +0 chain mail of willpower Scrolls h - a scroll of amnesia {unknown} j - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of heal wounds {unknown} g - 2 potions of enlightenment {unknown} Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 26% 2 Sigil of Binding Hex 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) Crazy Yiuf misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You are poisoned. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. You feel very sick. Crazy Yiuf barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (severely wounded, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is almost dead. You feel sick. Crazy Yiuf closely misses you. You closely miss Crazy Yiuf. Crazy Yiuf is almost dead. You feel very sick. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You are confused. You bump into the stone wall. You die... #.#.# #.....#.###### ##### ###...#....... #........... ##### ############ #⌠.)# #..........# #.).# #..........# ).. #........... #j# #........... ♣♣@♣ #........... ♣)♣♣ #..........# ♣♣.♣ #..........# ♣)♣♣ #..........# ♣♣)♣♣ #..........# ♣)..♣♣ #####..##### ♣....♣ #####....### #....# #.....##†..# ##....####.......##.. You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 hobgoblins 2 quokkas A ball python (D:1) 3 bats 3 giant cockroaches 3 goblins A kobold (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wertz87 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 502 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 568 | D:1 | You fall into a shaft and drop 1 floor! 716 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1094 | D:2 | Learned a level 2 spell: Searing Ray 1101 | D:2 | Noticed Crazy Yiuf 1110 | D:2 | HP: 1/24 [Crazy Yiuf/+2 quarterstaff of chaos (10)] 1111 | D:2 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, minivault_23, minmay_misc_feat_tiny, minmay_pentomino_q2 D:2: layout_basic, minmay_misc_feat_diagonals, minmay_misc_feat_alley, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Club || 36 Unarmed || 11 Trident || 4 Cast: Magic Dart || 48 Searing Ray || 1 Armour: Robe || 38 Dodge: Dodged || 45