WillB5 Level 1 of the Dungeon (0, 0, D:1) a +0 trident (13, -18, D:1) a +0 ring mail (14, -2, D:1) a +0 ring mail (28, -3, D:1) a +0 hand axe (29, -22, D:1) a +0 flail (33, 11, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Jij Dava's Assorted Antiques a scroll of enchant armour (202 gold) a +0 whip (67 gold) a scroll of identify (54 gold) a +1 pair of boots (310 gold) a +0 robe (18 gold) (0, 0, D:2) a +0 trident (2, 12, D:2) a +0 club (19, 15, D:2) a +0 dagger (32, 28, D:2) a +0 club (34, 33, D:2) a +0 club (43, 35, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, -2, D:3) a +0 short sword (6, 1, D:3) a scroll of poison (10, 38, D:3) a +0 club a +0 dagger a +0 club a +0 leather armour a +0 dagger (14, 36, D:3) a +0 mace a +0 ring mail (16, 35, D:3) a +2 whip of holy wrath a +0 club a +0 club a +0 dagger a +0 club (16, 36, D:3) a +0 sling a +0 club (23, 28, D:3) a +0 dagger (26, 2, D:3) the +4 scale mail of Eternal Vigilance {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (27, 1, D:3) a +0 dagger (30, 28, D:3) a +0 war axe a +0 club a +0 short sword a +0 animal skin a +0 falchion a +0 chain mail (31, 28, D:3) a +0 hand axe (41, 14, D:3) a +0 mace (43, 4, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 40, D:4) a +0 club (2, 0, D:4) a +0 whip (2, 10, D:4) a +0 ring mail (9, -5, D:4) a +0 short sword (16, 17, D:4) a +0 dagger (17, 29, D:4) a +0 giant club (24, -4, D:4) a +0 scale mail a +0 mace (25, -4, D:4) a +0 mace (26, -5, D:4) a +0 leather armour a +0 dagger (39, 9, D:4) a +0 robe (40, 17, D:4) a +0 ring mail (42, 1, D:4) a +0 leather armour (44, 31, D:4) a +0 robe (48, 24, D:4) a +0 leather armour (53, 1, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scroll of poison (2, -6, D:5) 4 boomerangs (5, 4, D:5) a +0 leather armour (8, 15, D:5) a +0 pair of boots (9, 5, D:5) a +0 leather armour (15, 5, D:5) a +0 giant club (24, -5, D:5) an orb of guile Level 6 of the Dungeon (0, 0, D:6) a +0 robe (4, -12, D:6) a +0 dagger (14, -19, D:6) a +0 dagger (37, -21, D:6) a +0 quarterstaff (38, 5, D:6) a scroll of poison (44, -17, D:6) a +0 club (44, 0, D:6) a +0 chain mail (55, -8, D:6) a +0 pair of boots (61, -9, D:6) a +0 club Level 7 of the Dungeon [Shop] Diosouna's Magic Scroll Shop a scroll of teleportation (42 gold) a scroll of fear (56 gold) 3 scrolls of noise (42 gold) a scroll of enchant weapon (105 gold) (0, 0, D:7) an amulet of the acrobat (5, 2, D:7) a +0 falchion (8, 32, D:7) a +0 dagger (9, 32, D:7) a +0 club a +0 ring mail a +0 mace (11, 30, D:7) a +0 club a +0 club (17, 29, D:7) a +0 whip (20, 33, D:7) a +0 robe a +0 club (21, 29, D:7) a +0 halberd (21, 32, D:7) a +0 scale mail a +0 spear a +0 club (21, 35, D:7) a +0 halberd (22, 31, D:7) a +0 short sword a +0 leather armour a +0 flail (22, 32, D:7) a +0 short sword (26, 33, D:7) a +0 spear a +0 dagger of pain (27, 32, D:7) a +0 robe a +0 dagger (28, 32, D:7) a +0 robe a +0 dagger (32, 27, D:7) a +0 scale mail (36, 23, D:7) a +0 club (36, 31, D:7) a +0 plate armour a +0 mace (39, 15, D:7) 3 potions of degeneration (40, 17, D:7) a +0 plate armour 2 silver boomerangs a +0 flail (42, 21, D:7) a +0 leather armour a +0 dagger (43, 25, D:7) a +0 dagger (50, 2, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Memn's Assorted Antiques a ring of ice (625 gold) a +6 morningstar of pain (1050 gold) a potion of curing (75 gold) a potion of magic (200 gold) a scroll of enchant weapon (187 gold) a potion of might (100 gold) 2 scrolls of identify (100 gold) a +0 robe (17 gold) a +0 club (25 gold) (0, 0, D:8) a +0 scale mail (14, -7, D:8) the +5 ring mail of the Midnight Sun {rF+} rF: It protects you from fire. (14, -6, D:8) 2 scrolls of enchant weapon 2 scrolls of immolation (18, 0, D:8) a +2 kite shield (22, -24, D:8) a +0 flail (27, -13, D:8) a +0 robe (27, 11, D:8) a +0 shortbow (27, 14, D:8) a yak skeleton (28, -10, D:8) a potion of degeneration (29, -2, D:8) a +0 whip (34, -29, D:8) a +0 club (37, -8, D:8) a +0 club (38, -9, D:8) a +0 short sword (38, -6, D:8) a +0 club (39, -4, D:8) a +0 rapier (42, -10, D:8) a +0 scale mail (42, -2, D:8) a +0 robe (44, -9, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (49, 10, D:8) a +0 sling (55, 10, D:8) a +0 spear a +0 club a +0 ring mail (56, 3, D:8) a +0 flail (56, 10, D:8) a +0 club (57, 3, D:8) a +0 whip a +0 leather armour (58, 8, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (2, -17, D:9) a +0 rapier (3, -20, D:9) a hornet corpse (3, -19, D:9) a yak corpse (6, -24, D:9) a +0 leather armour (21, 18, D:9) a +0 club a +0 mace a +0 leather armour a +0 hand axe a +0 chain mail a +0 mace (22, 17, D:9) a +0 whip (25, 2, D:9) a +0 helmet (37, 24, D:9) a +0 club (38, 9, D:9) a +0 leather armour (38, 14, D:9) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (41, 26, D:9) a +2 whip of venom (43, 23, D:9) a +0 spear a +0 ring mail a +0 kite shield (44, 22, D:9) a +0 dagger (47, 2, D:9) 5 large rocks (50, 23, D:9) a +0 mace a +0 leather armour a +2 dagger of flaming (51, 22, D:9) a +0 short sword (51, 23, D:9) a +0 whip (53, 23, D:9) a +0 halberd a +0 plate armour (55, 23, D:9) a +0 club a +0 short sword (56, 22, D:9) a +0 quarterstaff a +2 heavy flail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a rime drake corpse (7, 25, Lair:1) a +0 helmet (12, 11, Lair:1) a yak corpse (12, 15, Lair:1) 4 javelins