Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.29.1-1-gd02db69 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12025897957051173365, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss -name WillerEgger -rc /var/dcss/gamedata/dcss-0.29/rc-files/WillerEgger.rc -macro /var/dcss/gamedata/dcss-0.29/rc-files/WillerEgger.macro -morgue /var/dcss/gamedata/dcss/morgue/WillerEgger/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.29/save/ -webtiles-socket /var/dcss/sockets/WillerEgger:2022-12-20.17:36:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x76cfc8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x7744d7]: do_crash_dump() /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x76d430]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f87d246b4c0]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x38) [0x7f87d246b438]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f87d246d03a]: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x99dde) [0x7f87d2fd7dde] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xa57a6) [0x7f87d2fe37a6] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xa5811) [0x7f87d2fe3811] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xa5a65) [0x7f87d2fe3a65] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0x58c228] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_ZN7map_def15reload_epilogueEv+0x78) [0x9f4758]: map_def::reload_epilogue() /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0xc87638] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0xc877b3] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0xc980f6] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z8tag_readR6reader8tag_type+0xad4) [0xc9b064]: tag_read(reader&, tag_type) /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0x841742] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1a15) [0x84fa85]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xe17) [0xc5b187]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xbc) [0xc5cecc]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_ZN5Delay6handleEv+0x46) [0x78b1e6]: Delay::handle() /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_Z12handle_delayv+0x35) [0x78c245]: handle_delay() /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0xd8518a] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss() [0xd85dd5] /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(main+0x17e) [0x6ca7fe]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f87d2456840]: /var/dcss/builds/dcss-0.29/0.29.1/bin/dcss(_start+0x29) [0x6cb279]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f87d2810f2a in __waitpid (pid=12717, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f87d2810f2a in __waitpid (pid=12717, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x000000000076ce45 in call_gdb (file=file@entry=0x7f87d27fb540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 12532\000\000\000\000\000\000\000" #2 0x00000000007744f3 in do_crash_dump () at dbg-asrt.cc:687 t = 1671559233 dir = "/var/dcss/gamedata/dcss/morgue/WillerEgger/" name = "/var/dcss/gamedata/dcss/morgue/WillerEgger/crash-WillerEgger-20221220-180033.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f87d27fb540 <_IO_2_1_stderr_> #3 0x000000000076d430 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f87d246b438 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54 resultvar = 0 pd = pid = 12532 selftid = 12532 #6 0x00007f87d246d03a in __GI_abort () at abort.c:89 save_stage = 2 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0 , 140221328897344}}, sa_flags = -755094976, sa_restorer = 0x135e9a0 } sigs = {__val = {32, 0 }} #7 0x00007f87d2fd7dde in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #8 0x00007f87d2fe37a6 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f87d2fe3811 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f87d2fe3a65 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x000000000058c228 in map_def::load (this=0x7ffc894513f0) at mapdef.cc:2478 descache_base = "/var/dcss/gamedata/dcss-0.29/save/cache.0.29.1-1-gd02db69/des/builder_layout_cc" deslock = {handle = 0x0, mode = 0xd9815c "rb", filename = "/var/dcss/gamedata/dcss-0.29/save/cache.0.29.1-1-gd02db69/des/builder_layout_cc.lk"} loadfile = "/var/dcss/gamedata/dcss-0.29/save/cache.0.29.1-1-gd02db69/des/builder_layout_cc.dsc" inf = {_filename = "/var/dcss/gamedata/dcss-0.29/save/cache.0.29.1-1-gd02db69/des/builder_layout_cc.dsc", _file = 0x0, _chunk = 0x0, opened_file = false, _pbuf = 0x0, _read_offset = 0, _minorVersion = 248, _safe_read = false} #12 0x00000000009f4758 in map_def::reload_epilogue (this=this@entry=0x7ffc89451c30) at mapdef.cc:2291 tmp = {name = "layout_basic", description = "", order = 2147483647, place = {depths = std::vector of length 0, capacity 0}, depths = {depths = std::vector of length 6, capacity 6 = {{branch = BRANCH_DUNGEON, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_SNAKE, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_CRYPT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_DEPTHS, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_ZOT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_PANDEMONIUM, shallowest = 1, deepest = 100, deny = false}}}, orient = MAP_ENCOMPASS, _chance = {default_thing = {chance = -1}, depth_range_Xs = std::vector of length 0, capacity 0}, _weight = {default_thing = 10, depth_range_Xs = std::vector of length 6, capacity 6 = {{depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_DUNGEON, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 35}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_SNAKE, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 15}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_CRYPT, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 10}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_DEPTHS, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 20}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_ZOT, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 20}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_PANDEMONIUM, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 15}}}, map = {markers = std::vector of length 0, capacity 0, lines = std::vector of length 0, capacity 0, overlay = std::unique_ptr> = {get() = 0x0}, keyspecs = std::map with 0 elements, next_keyspec_idx = 0, map_width = 0, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = std::vector of length 0, capacity 0, error = ""}, items = {items = std::vector of length 0, capacity 0, error = ""}, random_mons = std::vector of length 0, capacity 0, prelude = {file = "", chunk = "", compiled = "", context = "dlprelude", first = -1, last = -1, error = ""}, mapchunk = {file = "", chunk = "", compiled = "", context = "dlmapchunk", first = -1, last = -1, error = ""}, main = {file = "", chunk = "", compiled = "", context = "dlmain", first = -1, last = -1, error = ""}, validate = {file = "", chunk = "", compiled = "", context = "dlvalidate", first = -1, last = -1, error = ""}, veto = {file = "", chunk = "", compiled = "", context = "dlveto", first = -1, last = -1, error = ""}, epilogue = {file = "", chunk = "", compiled = "", context = "dlepilogue", first = -1, last = -1, error = ""}, place_loaded_from = {filename = "", lineno = 0}, original = 0x0, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = "", floor_tile = "", border_fill_type = DNGN_ROCK_WALL, feat_renames = std::map with 0 elements, subvault_places = std::vector of length 0, capacity 0, file = "builder_layout_cc.des", tags = std::unordered_set with 8 elements = {[0] = "allow_dup", [1] = "unrand", [2] = "layout", [3] = "layout_type_rooms", [4] = "no_rotate", [5] = "no_hmirror", [6] = "no_vmirror", [7] = "overwritable"}, index_only = true, cache_offset = 8, cache_name = "builder_layout_cc.des", svmask = 0x0, validating_map_flag = false, cache_minivault = false, cache_overwritable = true, cache_extra = false} cache_version = #13 0x0000000000c87638 in unmarshall_mapdef (th=...) at tags.cc:2079 map = {name = "layout_basic", description = "", order = 2147483647, place = {depths = std::vector of length 0, capacity 0}, depths = {depths = std::vector of length 12, capacity 16 = {{branch = BRANCH_DUNGEON, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_SNAKE, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_CRYPT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_DEPTHS, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_ZOT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_PANDEMONIUM, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_DUNGEON, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_SNAKE, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_CRYPT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_DEPTHS, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_ZOT, shallowest = 1, deepest = 100, deny = false}, {branch = BRANCH_PANDEMONIUM, shallowest = 1, deepest = 100, deny = false}}}, orient = MAP_ENCOMPASS, _chance = {default_thing = {chance = -1}, depth_range_Xs = std::vector of length 0, capacity 0}, _weight = {default_thing = 10, depth_range_Xs = std::vector of length 6, capacity 8 = {{depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_DUNGEON, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 35}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_SNAKE, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 15}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_CRYPT, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 10}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_DEPTHS, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 20}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_ZOT, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 20}, {depths = {depths = std::vector of length 1, capacity 1 = {{branch = BRANCH_PANDEMONIUM, shallowest = 1, deepest = 100, deny = false}}}, depth_thing = 15}}}, map = {markers = std::vector of length 0, capacity 0, lines = std::vector of length 0, capacity 0, overlay = std::unique_ptr> = {get() = 0x0}, keyspecs = std::map with 0 elements, next_keyspec_idx = 256, map_width = 0, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = std::vector of length 0, capacity 0, error = ""}, items = {items = std::vector of length 0, capacity 0, error = ""}, random_mons = std::vector of length 0, capacity 0, prelude = {file = "", chunk = "", compiled = "", context = "dlprelude", first = -1, last = -1, error = ""}, mapchunk = {file = "", chunk = "", compiled = "", context = "dlmapchunk", first = -1, last = -1, error = ""}, main = {file = "", chunk = "", compiled = "", context = "dlmain", first = -1, last = -1, error = ""}, validate = {file = "", chunk = "", compiled = "", context = "dlvalidate", first = -1, last = -1, error = ""}, veto = {file = "", chunk = "", compiled = "", context = "dlveto", first = -1, last = -1, error = ""}, epilogue = {file = "", chunk = "", compiled = "", context = "dlepilogue", first = -1, last = -1, error = ""}, place_loaded_from = {filename = "", lineno = 0}, original = 0xd8a890b7193bc000, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = "", floor_tile = "", border_fill_type = DNGN_ROCK_WALL, feat_renames = std::map with 0 elements, subvault_places = std::vector of length 0, capacity 0, file = "", tags = std::unordered_set with 8 elements = {[0] = "allow_dup", [1] = "unrand", [2] = "layout", [3] = "layout_type_rooms", [4] = "no_rotate", [5] = "no_hmirror", [6] = "no_vmirror", [7] = "overwritable"}, index_only = true, cache_offset = 8, cache_name = "", svmask = 0x0, validating_map_flag = false, cache_minivault = false, cache_overwritable = true, cache_extra = false} #14 0x0000000000c877b3 in unmarshall_vault_placement (th=...) at tags.cc:2111 vp = {pos = {x = 40, y = 35}, size = {x = 0, y = 0}, orient = MAP_ENCOMPASS, map = {name = "", description = "", order = 2147483647, place = {depths = std::vector of length 0, capacity 0}, depths = {depths = std::vector of length 0, capacity 0}, orient = MAP_NONE, _chance = {default_thing = {chance = -1}, depth_range_Xs = std::vector of length 0, capacity 0}, _weight = {default_thing = 10, depth_range_Xs = std::vector of length 0, capacity 0}, map = {markers = std::vector of length 0, capacity 0, lines = std::vector of length 0, capacity 0, overlay = std::unique_ptr> = {get() = 0x0}, keyspecs = std::map with 0 elements, next_keyspec_idx = 256, map_width = 0, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = std::vector of length 0, capacity 0, error = ""}, items = {items = std::vector of length 0, capacity 0, error = ""}, random_mons = std::vector of length 0, capacity 0, prelude = {file = "", chunk = "", compiled = "", context = "dlprelude", first = -1, last = -1, error = ""}, mapchunk = {file = "", chunk = "", compiled = "", context = "dlmapchunk", first = -1, last = -1, error = ""}, main = {file = "", chunk = "", compiled = "", context = "dlmain", first = -1, last = -1, error = ""}, validate = {file = "", chunk = "", compiled = "", context = "dlvalidate", first = -1, last = -1, error = ""}, veto = {file = "", chunk = "", compiled = "", context = "dlveto", first = -1, last = -1, error = ""}, epilogue = {file = "", chunk = "", compiled = "", context = "dlepilogue", first = -1, last = -1, error = ""}, place_loaded_from = {filename = "", lineno = 0}, original = 0xd8a890b7193bc000, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = "", floor_tile = "", border_fill_type = DNGN_ROCK_WALL, feat_renames = std::map with 0 elements, subvault_places = std::vector of length 0, capacity 0, file = "", tags = std::unordered_set with 0 elements, index_only = false, cache_offset = 0, cache_name = "", svmask = 0x0, validating_map_flag = false, cache_minivault = false, cache_overwritable = false, cache_extra = false}, exits = std::vector of length 0, capacity 0, seen = false} #15 0x0000000000c980f6 in unmarshall_level_vault_placements (th=...) at tags.cc:2135 i = 0 nvaults = 8 nvaults = i = #16 unmarshall_level_vault_data (th=...) at tags.cc:2164 No locals. #17 _tag_read_level (th=...) at tags.cc:6535 gx = gy = transporters = std::vector of length 0, capacity 0 num_clouds = cloud = {pos = {x = 0, y = 0}, type = CLOUD_NONE, decay = 0, spread_rate = 0 '\000', whose = KC_OTHER, killer = KILL_NONE, source = 0, excl_rad = -1} num_shops = shop = {pos = {x = 48, y = 25}, greed = 13 '\r', type = SHOP_DISTILLERY, level = 0 '\000', shop_name = "", shop_type_name = "", shop_suffix_name = "", keeper_name = {mData = "+\276r"}, stock = std::vector of length 8, capacity 16 = {{base_type = OBJ_POTIONS, sub_type = 25 '\031', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 37, unrand_idx = 37, subtype_rnd = 37, brand = 37, freshness = 37}, rnd = 218 '\332', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 2 '\002', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 3, unrand_idx = 3, subtype_rnd = 3, brand = 3, freshness = 3}, rnd = 213 '\325', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 16 '\020', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 181, unrand_idx = 181, subtype_rnd = 181, brand = 181, freshness = 181}, rnd = 237 '\355', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 25 '\031', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 37, unrand_idx = 37, subtype_rnd = 37, brand = 37, freshness = 37}, rnd = 197 '\305', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 16 '\020', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 181, unrand_idx = 181, subtype_rnd = 181, brand = 181, freshness = 181}, rnd = 83 'S', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 1 '\001', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 42, unrand_idx = 42, subtype_rnd = 42, brand = 42, freshness = 42}, rnd = 65 'A', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 29 '\035', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 14, unrand_idx = 14, subtype_rnd = 14, brand = 14, freshness = 14}, rnd = 193 '\301', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}, {base_type = OBJ_POTIONS, sub_type = 0 '\000', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 163, unrand_idx = 163, subtype_rnd = 163, brand = 163, freshness = 163}, rnd = 162 '\242', quantity = 1, flags = 15, pos = {x = 48, y = 25}, link = 32767, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }}}, num = 2 '\002'} have_heightmap = #18 0x0000000000c9b064 in tag_read (inf=..., tag_id=tag_id@entry=TAG_LEVEL) at tags.cc:1330 buf = std::vector of length 168400, capacity 168400 = {7 '\a', 6 '\006', 0 '\000', 1 '\001', 225 '\341', 60 '<', 0 '\000', 0 '\000', 0 '\000', 68 'D', 0 '\000', 0 '\000', 0 '\000', 44 ',', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 6 '\006', 120 'x', 171 '\253', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000'...} data_size = th = {_filename = "", _file = 0x0, _chunk = 0x0, opened_file = false, _pbuf = 0x7ffc89452690, _read_offset = 87231, _minorVersion = 248, _safe_read = false} #19 0x0000000000841742 in _restore_tagged_chunk (save=, name="D:8", tag=TAG_LEVEL, complaint=0xda1217 "Level file is invalid.") at files.cc:3526 inf = {_filename = "", _file = 0x0, _chunk = 0x3561a30, opened_file = false, _pbuf = 0x0, _read_offset = 0, _minorVersion = 248, _safe_read = false} reason = "" #20 0x000000000084fa85 in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_UP_I, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2160 level_name = "D:8" fast = false make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #21 0x0000000000c5b187 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:994 old_level = {branch = BRANCH_DUNGEON, depth = 9} collect_travel_data = stair_pos = {x = 67, y = 10} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #22 0x0000000000c5cecc in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:1076 old_feat = DNGN_STONE_STAIRS_UP_I how = known_shaft = shaft = false whither = #23 0x000000000078b1e6 in Delay::handle (this=0x3554480) at delay.cc:618 No locals. #24 Delay::handle (this=0x3554480) at delay.cc:593 No locals. #25 0x000000000078c245 in handle_delay () at delay.cc:637 delay = #26 0x0000000000d8518a in _input () at main.cc:1133 time_is_frozen = player_disabled = {was_disabled = false} #27 0x0000000000d85dd5 in _launch_game () at main.cc:483 game_start = ccon = {cstate = false} #28 0x00000000006ca7fe in _launch_game_loop () at main.cc:388 game_ended = false game_ended = ge = fe = E = #29 main (argc=, argv=0x7ffc89454898) at main.cc:339 echo = {prev_state = MB_MAYBE} [Inferior 1 (process 12532) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = rooms, absdepth0 = 7 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You break out of your daze. You barely miss Maggie. Maggie is lightly wounded. The ice beast barely misses you. You punch Maggie! You freeze Maggie. Maggie is heavily wounded. The ice beast closely misses you. Maggie points at you and mumbles some strange words. The bolt of fire misses you. You hit Maggie. You freeze Maggie. Maggie is severely wounded. The ice beast barely misses you. You punch Maggie! You freeze Maggie. Maggie is almost dead. The ice beast hits you but does no damage. Maggie hits you with a +0 war axe. You punch Maggie! You freeze Maggie. You kill Maggie! Sif Muna accepts your kill. The ice beast hits you but does no damage. Your Transmutations skill increases to level 13! You punch the ice beast! The ice beast is heavily wounded. The ice beast hits you but does no damage. You punch the ice beast! The ice beast is almost dead. The ice beast closely misses you. You barely miss the ice beast. The ice beast is almost dead. The ice beast closely misses you. You barely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. You kill the ice beast! Sif Muna accepts your kill. You start resting. Your transformation is almost over. Magic restored. Things that are here: a +0 war axe; +0 steam dragon scales; the human corpse of Maggie p - a large rock You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. HP restored. P - 4 curare-tipped darts (gained 1) You now have 583 gold pieces (gained 12). p - 2 large rocks (gained 1) A sky beast comes into view. Throw: 3 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sky beast Aim: a sky beast (wandering, hasn't noticed you, 50% to hit, chance to blind on hit: 41%) You throw an atropa-tipped dart. The atropa-tipped dart barely misses the sky beast. Throw: 2 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (50% to hit, chance to blind on hit: 41%) You throw an atropa-tipped dart. The atropa-tipped dart hits the sky beast. The sky beast resists. Throw: dart (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (50% to hit, chance to blind on hit: 51%) You throw an atropa-tipped dart. The atropa-tipped dart closely misses the sky beast. Unknown command. Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (50% to hit) You throw a poisoned dart. The poisoned dart hits the sky beast. The sky beast is poisoned. Unknown command. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Found a scroll labelled LULUNU HUTHRORCH. Something hits you but does no damage. A sky beast appears from thin air! Reactivating autopickup. You punch the sky beast! You freeze the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. You barely miss the sky beast. The sky beast is severely wounded. The sky beast looks more healthy. The sky beast hits you but does no damage. You barely miss the sky beast. The sky beast is severely wounded. The sky beast hits you. The sky beast shocks you. You barely miss the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. You completely miss the sky beast. The sky beast is severely wounded. The sky beast barely misses you. You barely miss the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. You punch the sky beast! You freeze the sky beast. You kill the sky beast! Sif Muna accepts your kill. Found an escape hatch in the ceiling. a - 5 poisoned darts (gained 1) E - an atropa-tipped dart E - 2 atropa-tipped darts (gained 1) E - 3 atropa-tipped darts (gained 1) Your transformation is almost over. k - 5 potions of heal wounds (gained 2) You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. You now have 592 gold pieces (gained 9). A killer bee is nearby! Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. You hit the killer bee. You freeze the killer bee. The killer bee is heavily wounded. The killer bee stings you but does no damage. The killer bee barely misses you. You punch the killer bee! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. Your Fighting skill increases to level 4! Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Found a stone staircase leading down. Psyche the Insane Magess comes into view. She is wielding a +0 dagger of chaos. Psyche shouts! Unknown command. Unknown command. Throw: 4 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Psyche Aim: Psyche, wielding a +0 dagger of chaos and wearing a +0 robe (55% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Psyche. Psyche is poisoned. Psyche convulses. Psyche seems to slow down. Psyche is lightly wounded. Psyche toys with her hair. Psyche mumbles some strange words. A swirling arc of seething chaos appears! The arc of chaos hits you. You resist. Throw: 3 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +0 dagger of chaos and wearing a +0 robe (lightly wounded, very poisoned, slow, 55% to hit) Okay, then. Unknown command. Unknown command. Unknown command. Throw: 2 large rocks Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +0 dagger of chaos and wearing a +0 robe (lightly wounded, very poisoned, slow, 55% to hit) You throw a large rock. The large rock closely misses Psyche. Psyche looks braver for a moment. Throw: large rock Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +0 dagger of chaos and wearing a +0 robe (lightly wounded, very poisoned, slow, 55% to hit) You throw a large rock. The large rock hits Psyche!! Psyche is severely wounded. Psyche casts a spell. Psyche flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A swirling arc of seething chaos appears! An arc of chaos appears from out of thin air! The arc of chaos hits you! You feel yourself speed up. Unknown command. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. Found 12 gold pieces. You punch something! You freeze something. Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Your Dodging skill increases to level 2! Found a stone staircase leading down. Things that are here: a +0 dagger of chaos; a +0 robe; the human corpse of Psyche p - a large rock; P - 4 curare-tipped darts (gained 1) Things that are here: a +0 dagger of chaos; a +0 robe; the human corpse of Psyche Your extra speed is starting to run out. You now have 607 gold pieces (gained 15). You feel yourself slow down. You now have 624 gold pieces (gained 17). You now have 636 gold pieces (gained 12). p - 2 large rocks (gained 1) H - a cyan potion Your transformation is almost over. f - 5 scrolls of magic mapping (gained 1) You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. A jelly comes into view. Throw: 39 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 98% to hit) You throw a stone. The stone hits the jelly. The jelly quivers. The jelly is lightly wounded. Throw: 38 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 90% to hit) You throw a stone. The stone barely misses the jelly. Unknown command. Throw: 37 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 90% to hit) You throw a stone. The stone completely misses the jelly. Unknown command. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Throw: 36 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 90% to hit) You throw a stone. The stone hits the jelly. The jelly is heavily wounded. Unknown command. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. You punch the jelly! You freeze the jelly. You kill the jelly! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Unarmed Combat skill increases to level 4! You hit the killer bee. You freeze the killer bee. The killer bee is heavily wounded. The killer bee closely misses you. The killer bee stings you. You pummel the killer bee!! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. R - a scroll labelled LULUNU HUTHRORCH You open the door. A white imp comes into view. The white imp disappears for a moment. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The white imp gestures at you. The puff of frost hits you. You resist. You hit the white imp. The white imp is lightly wounded. The white imp hits you but does no damage. You punch the white imp! You kill the white imp! Sif Muna accepts your kill. You can't wear or remove anything in your present form. You remove your ring of fire. There is an open door here. Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Things that are here: a -1 spear; a +0 animal skin You open the door. There is an open door here. You open the door. There is an open door here. S - 2 scrolls of identify As you read the scroll of identify, it crumbles to dust. w - 3 potions of mutation As you read the scroll of identify, it crumbles to dust. M - 3 potions of flight You open the door. Found an escape hatch in the floor. There is an escape hatch in the floor here. As you open the door, it creaks loudly! There is an open door here. Things that are here: a +0 dagger of chaos; a +0 robe A centaur comes into view. Found a hand axe. Found a stone staircase leading down. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The centaur shouts! The centaur hits you but does no damage. The centaur kicks you. You punch the centaur! You freeze the centaur. The centaur is almost dead. The centaur completely misses you. The centaur misses you. You punch the centaur! You freeze the centaur. You kill the centaur! Sif Muna accepts your kill. You see here a +0 shortbow. Found a human skeleton. Found an orc skeleton. You see here a human skeleton. Found an orc skeleton. g - 39 stones (gained 4) k - 6 potions of heal wounds (gained 1) An ogre comes into view. It is wielding a +0 giant spiked club. Found 2 throwing nets. The helpless ogre fails to defend itself. You punch the ogre! You freeze the ogre. The ogre is severely wounded. The ogre barely misses you. You punch the ogre! You freeze the ogre. You kill the ogre! Sif Muna accepts your kill. S - 2 throwing nets Things that are here: a +0 giant spiked club; an ogre corpse Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. You open the door. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Throw: 2 large rocks Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (76% to hit) Okay, then. Unknown command. Unknown command. Unknown command. Throw: 3 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (76% to hit, chance to blind on hit: 3%) Okay, then. Unknown command. Unknown command. Unknown command. Throw: 2 large rocks Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (76% to hit) You throw a large rock. The large rock barely misses the two-headed ogre. Unknown command. Throw: large rock Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (76% to hit) You throw a large rock. The large rock hits the two-headed ogre!! The two-headed ogre is heavily wounded. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre barely misses you. You punch the two-headed ogre! You freeze the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. You freeze the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre barely misses you. You pummel the two-headed ogre!! You freeze the two-headed ogre. The two-headed ogre is almost dead. You barely miss the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre barely misses you. The two-headed ogre misses you. You punch the two-headed ogre! You freeze the two-headed ogre. You kill the two-headed ogre! Sif Muna accepts your kill. Your Fighting skill increases to level 5! You start resting. Magic restored. You start resting. Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Unknown command. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 giant club; a +0 giant club p - a large rock p - 2 large rocks (gained 1) You open the door. There is an open door here. Done exploring. There is an open door here. You see here a +0 shortbow. You see here a +0 scale mail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found a scale mail. Found an escape hatch in the ceiling. There is a stone staircase leading up here. A centaur comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The killer bee buzzes angrily. The killer bee buzzes angrily. x2 The killer bee stings you but does no damage. The killer bee stings you. The killer bee barely misses you. The killer bee stings you. The killer bee closely misses you. x2 You climb upwards. There is a stone staircase leading down here. The killer bee stings you. The killer bee stings you but does no damage. The killer bee stings you. The killer bee closely misses you. The killer bee stings you! The killer bee closely misses you. You barely miss the killer bee. The killer bee stings you but does no damage. You barely miss the killer bee. The killer bee barely misses you. The killer bee stings you but does no damage. You pummel the killer bee!! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. The killer bee stings you. You hit the killer bee. You freeze the killer bee. The killer bee is heavily wounded. The killer bee closely misses you. The killer bee barely misses you. You barely miss the killer bee. The killer bee is heavily wounded. The killer bee stings you but does no damage. The killer bee barely misses you. You closely miss the killer bee. The killer bee is heavily wounded. The killer bee stings you. The killer bee closely misses you. You pummel the killer bee!! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. You see here a killer bee corpse. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. You climb downwards. The killer bee closely misses you. The killer bee stings you but does no damage. The killer bee barely misses you. There is a stone staircase leading up here. You punch the killer bee! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. No target in view! Okay, then. Your transformation is almost over. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. HP restored. You open the door. There is an open door here. A wolf comes into view. Unknown command. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. The wolf bites you but does no damage. You punch the wolf! You freeze the wolf. The wolf is heavily wounded. The wolf bites you. You barely miss the wolf. The wolf is heavily wounded. The wolf bites you but does no damage. The wolf bites you! You hit the wolf. You freeze the wolf. The wolf is heavily wounded. The wolf closely misses you. You punch the wolf! You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. Your Dodging skill increases to level 3! Unknown command. Unknown command. A wolf, a hound and an electric eel come into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. You can't wield anything in your present form. Unknown command. Unknown command. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (wandering, hasn't noticed you, will become a howler monkey, an iguana, or a steam dragon, chance to affect: 49%) Okay, then. Unknown command. Unknown command. Unknown command. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Throw: 39 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wolf Aim: a wolf (wandering, hasn't noticed you, 44% to hit) You throw a stone. The stone completely misses the wolf. The wolf howls! A wolf comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. The wolf misses you. You punch the wolf! You freeze the wolf. The wolf is almost dead. The wolf bites you! The wolf barely misses you. You punch the wolf! You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Throw: 38 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wolf Aim: a wolf (wandering, hasn't noticed you, 44% to hit) You throw a stone. The stone barely misses the wolf. The wolf howls! A hound comes into view. The hound moves out of view. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. The wolf attacks as you move away! The wolf closely misses you. The wolf stops to sniff the ground. The wolf completely misses you. The wolf barely misses you. The hound attacks as you move away! The hound bites you but does no damage. The wolf barely misses you. You punch the wolf! You freeze the wolf. The wolf is severely wounded. The wolf barely misses you. You barely miss the wolf. The wolf is severely wounded. The wolf barely misses you. The wolf misses you. You hit the wolf but do no damage. The wolf is severely wounded. The wolf bites you! You punch the wolf! You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. You punch the hound! You freeze the hound. The hound is heavily wounded. The hound bites you but does no damage. x2 You punch the hound! You freeze the hound. You kill the hound! Sif Muna accepts your kill. You warm up again. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Unknown command. You start resting. Magic restored. d - a staff of air (weapon) You start resting. HP restored. You see here a hound corpse. Found a staircase to the Lair. Found a ring mail. You enter the shallow water. Moving in this stuff is going to be slow. A killer bee comes into view. The killer bee moves out of view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. A killer bee comes into view. Throw: 37 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 34% to hit) You throw a stone. The stone barely misses the killer bee. A killer bee comes into view. Unknown command. The killer bee buzzes angrily. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The killer bee buzzes angrily. The killer bee stings you. The killer bee stings you but does no damage. The killer bee attacks as you move away! The killer bee closely misses you. The killer bee stings you. The killer bee closely misses you. You closely miss the killer bee. The killer bee stings you. The killer bee barely misses you. You hit the killer bee. You freeze the killer bee. The killer bee is lightly wounded. The killer bee closely misses you. The killer bee stings you. You pummel the killer bee!! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. The killer bee barely misses you. You barely miss the killer bee. The killer bee stings you! You hit the killer bee. You freeze the killer bee. The killer bee is lightly wounded. The killer bee stings you but does no damage. The killer bee closely misses you. You closely miss the killer bee. The killer bee is lightly wounded. The killer bee stings you but does no damage. The killer bee stings you. You hit the killer bee. You freeze the killer bee. The killer bee is severely wounded. The killer bee completely misses you. The killer bee stings you. You closely miss the killer bee. The killer bee is severely wounded. The killer bee barely misses you. The killer bee stings you but does no damage. You hit the killer bee. You freeze the killer bee. The killer bee is almost dead. The killer bee closely misses you. x2 You closely miss the killer bee. The killer bee is severely wounded. The killer bee stings you. x2 You punch the killer bee! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. You hit the killer bee. You freeze the killer bee. The killer bee is lightly wounded. The killer bee stings you. The killer bee stings you but does no damage. You hit the killer bee. You freeze the killer bee. The killer bee is heavily wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you. You punch the killer bee! You freeze the killer bee. You kill the killer bee! Sif Muna accepts your kill. You feel sick. Okay, then. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. Magic restored. You start resting. Your transformation is almost over. You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. You start resting. An electric eel is nearby! You start resting. There are monsters nearby! Throw: 36 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 51% to hit) You throw a stone. The hound barks! The stone hits the hound. The hound is lightly wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. You see here a hound corpse. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. The hound closely misses you. You barely miss the hound. The hound is lightly wounded. The hound barely misses you. You pummel the hound!! You freeze the hound. You kill the hound! Sif Muna accepts your kill. Okay, then. Okay, then. You start resting. Magic restored. Unknown command. You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Unknown command. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. You see here a hound skeleton. An orc warrior comes into view. It is wielding a +3 vampiric battleaxe. Throw: 35 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +3 vampiric battleaxe and wearing a +0 plate armour (wandering, hasn't noticed you, 62% to hit) You throw a stone. The orc warrior shouts! The stone hits the orc warrior but does no damage. You hear a shout! You see here a hound skeleton. There is an open door here. Throw: 34 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +3 vampiric battleaxe and wearing a +0 plate armour (62% to hit) You throw a stone. The stone hits the orc warrior but does no damage. Throw: 33 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +3 vampiric battleaxe and wearing a +0 plate armour (62% to hit) You throw a stone. The stone hits the orc warrior but does no damage. Throw: 32 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +3 vampiric battleaxe and wearing a +0 plate armour (62% to hit) You throw a stone. The stone hits the orc warrior. The orc warrior is lightly wounded. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. You barely miss the orc warrior. The orc warrior is lightly wounded. The orc warrior closely misses you. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. The orc warrior closely misses you. An orc comes into view. It is wielding a +0 falchion. You punch the orc warrior! You freeze the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a +3 vampiric battleaxe! You hit the orc warrior but do no damage. The orc warrior is heavily wounded. An orc comes into view. It is wielding a +0 whip. The orc warrior hits you with a +3 vampiric battleaxe! The orc warrior draws strength from your wounds! The orc shouts! You punch the orc warrior! You freeze the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +3 vampiric battleaxe! You barely miss the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +3 vampiric battleaxe!! * * * LOW HITPOINT WARNING * * * The orc warrior draws strength from your wounds! You feel much better. An orc comes into view. It is wielding a +0 falchion. The orc warrior barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc shouts! The orc warrior hits you with a +3 vampiric battleaxe. The orc warrior draws strength from your wounds! You punch the orc warrior! You freeze the orc warrior. You kill the orc warrior! Sif Muna accepts your kill. You have reached level 11! You barely miss the orc. You punch the orc! You freeze the orc. You kill the orc! Sif Muna accepts your kill. You punch the orc! You freeze the orc. You kill the orc! Sif Muna accepts your kill. Items here: $ ))) [ †. You punch the orc! You freeze the orc. You kill the orc! Sif Muna accepts your kill. There is an open door here. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. Your transformation is almost over. You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. Unknown command. There is an open door here. You now have 656 gold pieces (gained 20). Items here: ))) [ †. Okay, then. Things that are here: a +0 falchion; an orc corpse; a hound skeleton You start resting. An electric eel comes into view. Items here: ))) [ †. Things that are here: a +0 falchion; an orc corpse; a hound skeleton You start resting. A hound comes into view. Unknown command. Throw: 31 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 51% to hit) You throw a stone. The hound barks! The stone hits the hound. The hound is lightly wounded. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. Unknown command. You closely miss the hound. The hound is lightly wounded. The hound barely misses you. The hound attacks as you move away! The hound bites you. The hound closely misses you. Items here: ))) [ †. You punch the hound! You freeze the hound. You kill the hound! Sif Muna accepts your kill. You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Unknown command. Items here: ) ÷ ††. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ice Form. You are very lightly contaminated with residual magic. Nothing appears to happen. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity hits you! You punch the electric eel! The electric eel seems to slow down. You freeze the electric eel. The electric eel is almost dead. You punch the electric eel! The electric eel seems to slow down. You freeze the electric eel. You kill the electric eel! Sif Muna accepts your kill. You hear a splash. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. You punch the electric eel! The electric eel seems to slow down. You freeze the electric eel. You kill the electric eel! Sif Muna accepts your kill. Your magical contamination has completely faded away. Items here: ) ÷ ††. You start resting. Your transformation is almost over. You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. You start resting. Magic restored. You start resting. A troll comes into view. Unknown command. Throw: 3 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 62% to hit, chance to blind on hit: 3%) Okay, then. Unknown command. Unknown command. Unknown command. Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 62% to hit) You throw a poisoned dart. The poisoned dart barely misses the troll. You hear a splash. The troll shouts! Throw: 2 large rocks Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - troll Aim: a troll (62% to hit) You throw a large rock. The large rock barely misses the troll. Unknown command. Throw: 4 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - troll Aim: a troll (62% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the troll. Unknown command. Throw: 3 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - troll Aim: a troll (62% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the troll. The troll bites you! The troll closely misses you. The troll claws you! Throw: 2 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - troll Aim: a troll (62% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the troll. The troll is poisoned. The troll convulses. The troll seems to slow down. The troll is moderately wounded. Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your staff of air melds into your body. Your +0 cloak melds into your body. The +1 robe "Haruilul" {rC+ Int+4} melds into your body. The troll bites you! The troll claws you. The troll claws you! Unknown command. You barely miss the troll. The troll is moderately wounded. You punch the troll! You freeze the troll. The troll is almost dead. The troll barely misses you. The troll claws you. x2 You punch the troll! You freeze the troll. You kill the troll! Sif Muna accepts your kill. The troll leather armour is intact enough to wear. Your Fighting skill increases to level 6! You warm up again. Your staff of air unmelds from your body. Your +0 cloak unmelds from your body. The +1 robe "Haruilul" {rC+ Int+4} unmelds from your body. Unknown command. P - 3 curare-tipped darts (gained 2) Things that are here: a +0 troll leather armour; a troll corpse T - a +0 troll leather armour Casting: Ice Form (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Things that are here: a +0 falchion; a hound skeleton; an orc skeleton Items here: ))) [ ÷. There is an open door here. There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-1-gd02db69 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [WillerEgger] Species: Ogre Job: Transmuter HP: 43/105; mods: 0/0 MP: 12/14; mod: 0 Stats: 16 (16) 22 (22) 9 (9) Position: (0, 0) , god: Sif Muna (9), turn_is_over: 0, banished: 0 Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 6 | 629 | 5/208 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 25 | 3 | 487 | 131/238 Stealth | X | 0 | 0 | 2 | 235 | 23/212 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 25 | 4 | 879 | 285/297 Spellcasting | X | 0 | 0 | 2 | 179 | 53/126 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 25 | 13 | 6141 | 433/981 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 38 Attributes: #12: 656 #23: 11397 #24: 1800660030 #49: 725 Mutations: tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #3: staff of air eq slot #1, inv slot #7: +0 cloak eq slot #6, inv slot #42: +1 robe "Haruilul" {rC+ Int+4} eq slot #8, inv slot #36: +4 ring of slaying eq slot #9, inv slot #2: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### #### ##### #.# #######..### #.#.# #.####..........# #.#.# #.............### #.#.# #..###.####.....# #.#.###..###.# ##..### #####.#.#.#..#.#.#####..### ......#.#......<.#........# #####.#.#.#............#### #####.#.#.#..#.#.#.###### ........................# .................######.# #####.#.#....#.#.# ####.# # #.#..........# #.##.# # #.#.#...##.#.# #.##.# # #.#.#......#.###.##.# #####.#...............#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (56, 55): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>