WillerEgger Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 23, D:1) a +0 hand axe (7, 20, D:1) a +0 club (7, 35, D:1) a +0 robe (29, -7, D:1) a +0 dagger (31, -9, D:1) a +0 club (33, -6, D:1) a +0 dagger (41, -6, D:1) a +0 dagger (47, 35, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ragutar's Assorted Antiques the +10 zealot's sword {holy, *Rage rN+ EV+3} (2740 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a wand of charming (5) (312 gold) a +0 mace (78 gold) a scroll of blinking (195 gold) 2 scrolls of enchant armour (390 gold) (5, 12, D:2) a +0 ring mail (21, 27, D:2) a +0 club a +0 robe (27, 1, D:2) a +0 leather armour (27, 15, D:2) a +0 dagger (32, 16, D:2) a +2 short sword of draining (37, 9, D:2) a +0 dagger (41, 30, D:2) a +0 ring mail (52, 31, D:2) a +0 club Level 3 of the Dungeon [Shop] Pohoiry's Antique Armour Shoppe a +0 robe (18 gold) a +4 chain mail of willpower (850 gold) a +0 scale mail (108 gold) a +0 chain mail (121 gold) a +1 robe of resistance (882 gold) a +0 ring mail (108 gold) an orb of light (432 gold) a +0 ring mail (108 gold) the -2 pair of boots of Indecent Exposure {Harm rPois Slay+2} (380 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Harm: It increases damage dealt and taken. an orb of guile (351 gold) (0, 0, D:3) a +0 quarterstaff (0, 5, D:3) a +0 whip (6, -24, D:3) a +0 short sword (11, -25, D:3) a +0 robe (15, 2, D:3) a +0 mace 2 boomerangs a +0 club (16, 1, D:3) a +0 club a +0 leather armour a +0 dagger (19, 1, D:3) a +0 whip (22, 1, D:3) a +0 flail (23, -3, D:3) a +0 whip (39, 2, D:3) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Level 4 of the Dungeon (0, 0, D:4) 7 stones (0, 3, D:4) a +0 dagger (3, -3, D:4) a +0 dagger a +0 robe (18, 13, D:4) a poisoned dart (28, 12, D:4) a poisoned dart (29, 12, D:4) a poisoned dart (30, 12, D:4) a poisoned dart (34, 11, D:4) a hobgoblin corpse (42, 14, D:4) a +0 war axe (42, 15, D:4) a +0 scale mail a ball python skeleton (44, 13, D:4) a +0 dagger