Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15947691631328708260 24 WinterShip the Apothecary (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on June 20, 2024. Slain by a scorpion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:50 (701 turns). WinterShip the Apothecary (Djinni Fire Elementalist) Turns: 701, Time: 00:04:52 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 15% Gold: 78 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 ring mail Scrolls b - a scroll of acquirement {unknown} f - a scroll of fear {unknown} Potions c - a potion of heal wounds {unknown} e - 2 potions of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.9 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the scorpion but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion barely misses you. Your foxfire dissipates! The foxfire hits the scorpion. The scorpion is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion barely misses you. Your foxfire dissipates! The scorpion stings you. The scorpion stings you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion stings you. Your magical contamination has completely faded away. Your foxfire dissipates! The foxfire hits the scorpion. The scorpion is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is severely wounded. The scorpion's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ######## ....... ..... #######.§. #..@.# §.# # #.##s###.#.# # #....<..# ######### You could see a scorpion (combustible). Vanquished Creatures 5 bats (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Vanquished Creatures (others) 60 foxfires 60 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WinterShip the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | WinterShip set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 528 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 528 | D:1 | Learned a level 1 spell: Shock 686 | D:2 | Noticed a scorpion 701 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 2.9 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Foxfire || 51 Scorch || 1 Armour: Robe || 48 Dodge: Dodged || 47