Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 436586531962238982 23 WinterShip the Apothecary (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on June 20, 2024. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:50 (240 turns). WinterShip the Apothecary (Djinni Fire Elementalist) Turns: 240, Time: 00:02:50 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 10% Gold: 19 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots Scrolls d - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Necrotise Necr 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! The foxfire hits the gnoll. The gnoll is lightly wounded. Your Stealth skill increases to level 2! The foxfire hits the gnoll. The gnoll is moderately wounded. A goblin comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The gnoll misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Necrotise wells up from within. Spell assigned to 'f'. Your magical contamination has completely faded away. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... ### .. ##...########### . ..............># #. #......@g.....# #.###.............# ## .................# ... #.#.............# .... #)).........)...# .....##..............# ###.....#####.####)#.# ..........# #.# #....# .....#.##.# #.# ###..# You could see a goblin. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) A goblin (D:1) 11 creatures vanquished. Vanquished Creatures (others) 38 foxfires (D:1) 38 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WinterShip the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | WinterShip set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 232 | D:1 | Reached XP level 3. HP: 5/25 MP: 0/0 232 | D:1 | Learned a level 1 spell: Necrotise 240 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, hangedman_glass_teeth Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 24 Armour: Robe || 11 Dodge: Dodged || 13