ERROR in 'tags.cc' at line 4905: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.30-a0-743-gbfdf073 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16264678622264117704, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Wizard1ke -rc /var/dcss/gamedata/dcss-trunk/rc-files/Wizard1ke.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Wizard1ke.macro -morgue /var/dcss/gamedata/dcss/morgue/Wizard1ke/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Wizard1ke:2023-02-09.20:21:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x770458]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3df) [0x77797f]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7708c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f176ba0c4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f176bdb2269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x777129] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x777436] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12marshallItemR6writerRK8item_defb+0x325) [0xc8ffd5]: marshallItem(writer&, item_def const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9tag_write8tag_typeR6writer+0x1e1e) [0xc9f5fe]: tag_write(tag_type, writer&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x845ac3] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10save_levelRK8level_id+0x51) [0x84b871]: save_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1e94) [0x853f44]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xe27) [0xc647b7]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xbc) [0xc6650c]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x78e696]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x78f6f5]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd8edba] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd8f9f5] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x17e) [0x6cdb3e]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f176b9f7840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6ce5b9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f176bdb1f2a in __waitpid (pid=16717, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f176bdb1f2a in __waitpid (pid=16717, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007702d5 in call_gdb (file=file@entry=0x7f176bd9c540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 11777\000\000\000\000\000\000\000" #2 0x000000000077799b in do_crash_dump () at dbg-asrt.cc:692 t = 1675977315 dir = "/var/dcss/gamedata/dcss/morgue/Wizard1ke/" name = "/var/dcss/gamedata/dcss/morgue/Wizard1ke/crash-Wizard1ke-20230209-211515.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 4905: Invalid item: (quantity: 0) gold piece" file = 0x7f176bd9c540 <_IO_2_1_stderr_> #3 0x00000000007708c0 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f176bdb2269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000777129 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffc59e18f0 "ERROR in 'tags.cc' at line 4905: Invalid item: (quantity: 0) gold piece", assert=false) at dbg-asrt.cc:818 No locals. #7 0x0000000000777436 in die (file=file@entry=0xdcc80b "tags.cc", line=line@entry=4905, format=format@entry=0xdcc87d "Invalid item: %s") at dbg-asrt.cc:878 tmp = "Invalid item: (quantity: 0) gold piece", '\000' mesg = "ERROR in 'tags.cc' at line 4905: Invalid item: (quantity: 0) gold piece", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7fffc59e21e0, reg_save_area = 0x7fffc59e2110}} #8 0x0000000000c8ffd5 in marshallItem (th=..., item=..., iinfo=) at tags.cc:4905 name = "(quantity: 0) gold piece" dummy = {base_type = OBJ_GOLD, sub_type = 0 '\000', {plus = 237, mon_type = MONS_MERFOLK, skill = 237, charges = 237, net_durability = 237, tithe_state = 237}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 239 '\357', quantity = 1, flags = 0, pos = {x = 0, y = 0}, link = 27000, slot = 0, orig_place = {branch = BRANCH_SHOALS, depth = 4}, orig_monnum = 237, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #9 0x0000000000c9f5fe in _tag_construct_level_items (th=...) at tags.cc:5758 i = ni = ni = entry = __for_range = __for_begin = __for_end = trap = i = #10 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1233 buf = std::vector of length 106346, capacity 131072 = {6 '\006', 6 '\006', 0 '\000', 7 '\a', 118 'v', 227 '\343', 0 '\000', 0 '\000', 0 '\000', 56 '8', 0 '\000', 0 '\000', 0 '\000', 43 '+', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 0 '\000', 104 'h', 171 '\253', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7fffc59e2310, failed = false} #11 0x0000000000845ac3 in _write_tagged_chunk (chunkname=..., tag=TAG_LEVEL) at files.cc:1048 outf = {_filename = "", _file = 0x0, _chunk = 0x47a3a70, _ignore_errors = false, _pbuf = 0x13208a8 , failed = false} #12 0x000000000084b871 in save_level (lid=...) at files.cc:2426 No locals. #13 0x0000000000853f44 in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_UP_I, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2078 level_name = "Shoals:3" fast = false make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #14 0x0000000000c647b7 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:993 old_level = {branch = BRANCH_SHOALS, depth = 4} collect_travel_data = stair_pos = {x = 56, y = 43} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #15 0x0000000000c6650c in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:1075 old_feat = DNGN_STONE_STAIRS_UP_I how = known_shaft = shaft = false whither = #16 0x000000000078e696 in Delay::handle (this=0x483f440) at delay.cc:618 No locals. #17 Delay::handle (this=0x483f440) at delay.cc:593 No locals. #18 0x000000000078f6f5 in handle_delay () at delay.cc:637 delay = #19 0x0000000000d8edba in _input () at main.cc:1129 time_is_frozen = player_disabled = {was_disabled = false} #20 0x0000000000d8f9f5 in _launch_game () at main.cc:479 game_start = ccon = {cstate = false} #21 0x00000000006cdb3e in _launch_game_loop () at main.cc:384 game_ended = false game_ended = ge = fe = E = #22 main (argc=, argv=0x7fffc59e4418) at main.cc:335 echo = {prev_state = MB_MAYBE} [Inferior 1 (process 11777) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_grunt_garden layout_shoals shoals_garden_rune shoals_garden shoals_garden shoals_garden shoals_garden shoals_garden shoals_garden uniq_polyphemus uniq_louise Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You now have 1796 gold pieces (gained 2). Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 1800 gold pieces (gained 4). Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 1804 gold pieces (gained 4). You now have 1807 gold pieces (gained 3). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1812 gold pieces (gained 5). The merfolk aquamancer shouts! You enter the shallow water. Moving in this stuff is going to be slow. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +3 rapier of protection and wearing a +0 robe The orb of destruction hits the merfolk aquamancer!!!! You blow up the merfolk aquamancer! You hear a splash. x2 Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1815 gold pieces (gained 3). Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. Magic restored. You now have 1817 gold pieces (gained 2). You now have 1819 gold pieces (gained 2). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +3 rapier of protection; a +0 robe A water nymph comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water nymph Aim: a water nymph (wandering, hasn't noticed you) The water nymph shouts! The water nymph casts a spell at you. The water swirls and strikes you! You hear a splash. You feel a bit more experienced. You start resting. Magic restored. You now have 1823 gold pieces (gained 4). You now have 1827 gold pieces (gained 4). You now have 1830 gold pieces (gained 3). You now have 1831 gold pieces (gained 1). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1841 gold pieces (gained 10). You now have 1844 gold pieces (gained 3). Things that are here: a +0 robe; a +0 rapier of protection You now have 1846 gold pieces (gained 2). You now have 1848 gold pieces (gained 2). You now have 1863 gold pieces (gained 15). There is a stone staircase leading up here. You now have 1869 gold pieces (gained 6). Found a book of Lightning. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the floor. You now have 1871 gold pieces (gained 2). You now have 1874 gold pieces (gained 3). A sea snake comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake Okay, then. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake The sea snake attacks as you move away! The sea snake bites you but does no damage. Your orb of destruction hits a rock wall. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake The wavering orb of destruction weakly hits the sea snake!! The sea snake is moderately wounded. The sea snake completely misses you. The sea snake bites you but does no damage. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (moderately wounded) The wavering orb of destruction weakly hits the sea snake!! The sea snake is severely wounded. The sea snake barely misses you. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded) The wavering orb of destruction weakly hits the sea snake!! The sea snake is almost dead. The sea snake barely misses you. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (almost dead) The wavering orb of destruction weakly hits the sea snake!! You blow up the sea snake! You hear a splash. You start resting. Magic restored. K - 9 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1877 gold pieces (gained 3). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1880 gold pieces (gained 3). There is a stone staircase leading up here. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1884 gold pieces (gained 4). A snapping turtle comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (asleep) Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (asleep, ally target) You enter the shallow water. Moving in this stuff is going to be slow. You hear a splash. x2 You feel a bit more experienced. You start resting. A sea snake comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, wandering, hasn't noticed you) The sea snake hisses angrily. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, ally target) The orb of destruction hits the sea snake!!!! You blow up the sea snake! You now have 1893 gold pieces (gained 9). You enter the shallow water. Moving in this stuff is going to be slow. You start resting. Magic restored. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +0 trident. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (asleep) The merfolk shouts! You hear a shout! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (ally target) The orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. x4 You start resting. A water nymph comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water nymph Aim: a water nymph (wandering, hasn't noticed you) The water nymph shouts! The water nymph flows with the water. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (ally target) The wavering orb of destruction hits the water nymph!!! You blow up the water nymph! You hear a splash. x3 You start resting. Magic restored. Found 2 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the ceiling. You now have 1896 gold pieces (gained 3). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1898 gold pieces (gained 2). A water nymph comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water nymph Aim: a water nymph (water, wandering, hasn't noticed you) The water nymph shouts! The water nymph gestures at you while chanting. The water swirls and strikes you! The water nymph gestures at you while chanting. The water swirls and strikes you! The orb of destruction hits the water nymph!!! You blow up the water nymph! You now have 1906 gold pieces (gained 8). You start resting. Magic restored. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1908 gold pieces (gained 2). You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 1911 gold pieces (gained 3). You now have 1914 gold pieces (gained 3). Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. H - a wand of iceblast (43) (gained 1 charge) You enter the shallow water. Moving in this stuff is going to be slow. You now have 1916 gold pieces (gained 2). A snapping turtle comes into view. Found 6 stones. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle The orb of destruction hits the snapping turtle!!! The snapping turtle is severely wounded. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) The orb of destruction hits the snapping turtle!!! You blow up the snapping turtle! You hear a splash. x3 You now have 1918 gold pieces (gained 2). You now have 1919 gold pieces (gained 1). w - 4 scrolls of fear (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You now have 1920 gold pieces (gained 1). You enter the shallow water. Moving in this stuff is going to be slow. Found a bubbling blue potion. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1929 gold pieces (gained 9). You now have 1945 gold pieces (gained 16). A water nymph comes into view. The water nymph shouts! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water nymph Aim: a water nymph (water) A sea snake comes into view. The orb of destruction hits the water nymph!!! You blow up the water nymph! You hear a splash. x2; The sea snake hisses angrily. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake Okay, then. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake The orb of destruction hits the sea snake!!! You blow up the sea snake! Your Transmutations skill increases to level 3! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start resting. Magic restored. You now have 1947 gold pieces (gained 2). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1951 gold pieces (gained 4). You enter the shallow water. Moving in this stuff is going to be slow. Found 6 stones. You now have 1955 gold pieces (gained 4). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1957 gold pieces (gained 2). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1960 gold pieces (gained 3). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. A harpy comes into view. The harpy screeches! You hear an angry hiss. x2; You hear a shout! A wind drake comes into view. A faun comes into view. It is wielding a +0 quarterstaff. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - harpy Aim: a harpy The faun shouts! The wind drake hisses angrily. The wavering orb of destruction hits the harpy!!! You blow up the harpy! You hear a splash. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles) A satyr comes into view. It is wielding a +0 quarterstaff. The satyr shouts! You hear a shout! The orb of destruction hits the wind drake!!! You blow up the wind drake! You hear a splash. The faun is distracted by your dazzling golden aura. The satyr unwields a +0 quarterstaff. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow barely misses you. The faun shouts! You have reached level 16! You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. A wind drake comes into view. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The wind drake flaps its wings at you. The air twists around and strikes you! A faun comes into view. It is wielding a +0 club. The satyr shoots an arrow. The arrow hits you! The faun shouts! The merfolk shouts! You hear a shout! There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling The wind drake bites the plant. The plant begins to die. The faun hits something with a +0 club!! The satyr shoots an arrow. The arrow hits you!! The faun shoots a sling bullet. The sling bullet closely misses you. The wind drake bites the plant! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The satyr plays a rousing melody on his pipes! The fauns go into a battle-frenzy! The faun shoots a sling bullet. The sling bullet closely misses you. The wind drake bites the plant. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. The water nymph shouts! A merfolk comes into view. It is wielding a +0 trident. The water nymph flows with the water. The water nymph's watery aura covers the stone staircase leading up. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Found a shiny plate armour. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water nymph Aim: a water nymph Okay, then. Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the water nymph!! The water nymph is heavily wounded. (Press . to intensify the flame waves.) The merfolk shouts! The wind drake hisses angrily. You hear an angry hiss. You hear a shout! The water nymph is engulfed in a cloud of scalding steam. The water nymph touches you. A wave of flame ripples out! The flame wave engulfs the water nymph!! You kill the water nymph! The flame wave engulfs the plant! The plant begins to die. The plant is lightly damaged. You are engulfed in a cloud of scalding steam. You hear a shout! You are engulfed in a cloud of scalding steam. The merfolk hits the plant with a +0 trident!! The plant begins to die. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. HP restored. There is a stone staircase leading down here. You climb downwards. The faun shouts! A faun comes into view. It is wielding a +0 spear. The faun points at you and mumbles some strange words. Your willpower is stripped away! The satyr shoots an arrow. The arrow hits you!! The faun shoots a sling bullet. The sling bullet completely misses you. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a +0 longbow The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you!! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The satyr shoots an arrow. The arrow hits you!!! You hear a shout! x2 The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The orb of destruction hits the satyr!!!! You blow up the satyr! You hear a splash. The faun shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. You see here 8 stones. There is a stone staircase leading down here. Unknown command. You climb downwards. The merfolk siren shouts! The merfolk shouts! You hear an angry hiss. A wind drake comes into view. The merfolk throws a boomerang. The boomerang closely misses you. The merfolk siren chants a haunting song. You resist. A merfolk comes into view. It is wielding a +0 trident. The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (wandering, repelling missiles, hasn't noticed you) The wind drake hisses angrily. The merfolk barely misses you. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The merfolk siren chants a haunting song. You resist with almost no effort. The barbs in your skin will harm you if you move. Continue? The orb of destruction hits the wind drake!!! The wind drake is almost dead. The wind drake flaps its wings at you. The air twists around and strikes you! The merfolk closely misses you. The barbed spikes dig painfully into your body as you move. You climb upwards. There is a stone staircase leading down here. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. You start resting. HP restored. [a] - 484 gold - heal wounds, curing, resistance and might [b] - 105 gold - heal wounds [c] - 352 gold - heal wounds, curing and magic Purchase which effect? You feel much better. You feel better. You feel protected. You feel very mighty all of a sudden. You climb downwards. The wind drake flaps its wings at you. The air twists around and strikes you!! The merfolk hits you but does no damage. The merfolk hits you from afar with a +2 trident of freezing!! The merfolk freezes you. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (heavily wounded, repelling missiles) The wind drake flaps its wings at you. The air twists around and strikes you!! The wind drake flaps its wings at you. The air twists around and strikes you. The merfolk hits you from afar with a +0 trident. The merfolk closely misses you. The wavering orb of destruction hits the wind drake!!! You blow up the wind drake! The wind drake is distracted by your dazzling golden aura. The manticore bites you but does no damage. The manticore claws you. The manticore closely misses you. The merfolk misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +2 trident of freezing. * * * LOW HITPOINT WARNING * * * The wind drake hisses angrily. You climb upwards. There is a stone staircase leading down here. [a] - 504 gold - resistance, might and haste [b] - 320 gold - heal wounds, curing and magic [c] - 522 gold - resistance and invisibility Purchase which effect? You feel much better. You feel better. Magic courses through your body. The manticore bites you! The manticore barely misses you. x2 Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the manticore! The manticore is lightly wounded. (Press . to intensify the flame waves.) The manticore is engulfed in a cloud of scalding steam. The manticore bites you! * * * LOW HITPOINT WARNING * * * The manticore claws you. * * * LOW HITPOINT WARNING * * * The manticore claws you. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target Really blink into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. As you read the scroll of blinking, it crumbles to dust. There is an escape hatch in the ceiling here. You start resting. Magic restored. You start resting. You start to feel less resistant. You start resting. You feel a little less mighty now. You start resting. Your resistance to elements expires. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the floor here. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading down here. Unknown command. Okay, then. Okay, then. You climb downwards. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident. The merfolk siren chants a haunting song. You resist. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles) The merfolk hits you from afar with a +0 trident! The merfolk siren chants a haunting song. You resist. The merfolk hits you from afar with a +0 trident. The orb of destruction hits the wind drake!!! You blow up the wind drake! You hear a splash. x2 Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs The wavering orb of destruction hits the merfolk!!! The merfolk is severely wounded. The merfolk throws a boomerang. The boomerang hits you. The merfolk hits you from afar with a +0 trident! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (severely wounded) A wind drake comes into view. The merfolk hits you from afar with a +0 trident! The merfolk hits you but does no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The wavering orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising) The merfolk siren hits you but does no damage. The merfolk closely misses you. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, ally target) The orb of destruction hits the merfolk siren!!! The merfolk siren is almost dead. The merfolk is distracted by your dazzling golden aura. The merfolk siren chants its luring song. The merfolk shouts! The orb of destruction hits the merfolk siren!! You are no longer entranced. You blow up the merfolk siren! The merfolk is no longer distracted by gold. The merfolk hits you but does no damage. The wind drake exhales a fierce blast of wind! You stop ascending the stairs. You are knocked back by the gust of wind. The merfolk is knocked back by the gust of wind. The wind drake flaps its wings at you. The air twists around and strikes you! The sea snake hisses angrily. There is a stone staircase leading up, spattered with blood here. The merfolk barely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. A manticore is nearby! A manticore is nearby! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - manticore Aim: a manticore (wandering, hasn't noticed you) The orb of destruction hits the manticore!!! You blow up the manticore! You hear a splash. x6 There is a stone staircase leading up here. You start resting. HP restored. Magic restored. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1159 gold pieces (gained 3). You now have 1162 gold pieces (gained 3). Things that are here: a +0 robe; a +3 rapier of protection You enter the shallow water. Moving in this stuff is going to be slow. You now have 1166 gold pieces (gained 4). You now have 1169 gold pieces (gained 3). You now have 1172 gold pieces (gained 3). You now have 1175 gold pieces (gained 3). Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. The wind drake flaps its wings at you. The air twists around and strikes you! The sea snake closely misses you. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! There is a stone staircase leading up, spattered with blood here. The sea snake bites you. The wind drake flaps its wings at you. The air twists around and strikes you! The merfolk hits you from afar with a +2 trident of freezing! The merfolk freezes you. The merfolk hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the sea snake!! The sea snake is moderately wounded. The flame wave engulfs the wind drake!! The wind drake is moderately wounded. (Press . to intensify the flame waves.) The sea snake bites you! The wind drake flaps its wings at you. The air twists around and strikes you. The sea snake bites you! * * * LOW HITPOINT WARNING * * * The wind drake misses you. A wave of flame ripples out! The flame wave engulfs the sea snake! The sea snake is severely wounded. The flame wave engulfs the wind drake!! The wind drake is severely wounded. The sea snake bites you! * * * LOW HITPOINT WARNING * * * The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. [a] - 160 gold - heal wounds and curing [b] - 286 gold - curing and magic [c] - 513 gold - might, resistance and heal wounds Purchase which effect? You feel much better. You feel better. The wind drake flaps its wings at you. The air twists around and strikes you! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake (severely wounded) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The wavering orb of destruction hits the sea snake!! You blow up the sea snake! You hear a splash. x2 Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (severely wounded, repelling missiles, catching its breath) The orb of destruction hits the wind drake!!! You blow up the wind drake! You hear a splash. x3 Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Magic restored. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. HP restored. You now have 1019 gold pieces (gained 4). Things that are here: a +0 robe; a +0 rapier of protection You now have 1020 gold pieces (gained 1). You now have 1025 gold pieces (gained 5). You now have 1026 gold pieces (gained 1). You now have 1031 gold pieces (gained 5). There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1032 gold pieces (gained 1). You now have 1033 gold pieces (gained 1). Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1038 gold pieces (gained 5). Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. The merfolk closely misses you. There is a stone staircase leading up, spattered with blood here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident The wavering orb of destruction hits the merfolk!!! The merfolk is severely wounded. The merfolk hits you from afar with a +0 trident. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) The wavering orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +2 trident of freezing A water elemental comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of freezing (ally target) The orb of destruction hits the merfolk!!!! You blow up the merfolk! You hear a splash. x2 Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental The orb of destruction hits the water elemental!!! You blow up the water elemental! You hear a splash. x2 You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Found 6 gold pieces. You now have 1043 gold pieces (gained 5). There is a stone staircase leading up, spattered with blood here. You now have 1048 gold pieces (gained 5). You now have 1054 gold pieces (gained 6). You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation and Swiftness to your library. A snapping turtle comes into view. The snapping turtle hisses angrily. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (ally target) The orb of destruction hits the snapping turtle!!! You blow up the snapping turtle! You hear a splash. A faun is nearby! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (wandering, hasn't noticed you) The faun shoots a sling bullet. The sling bullet barely misses you. The faun shoots a sling bullet. The sling bullet barely misses you. The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. x2 There is a stone staircase leading up, spattered with blood here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 club (wandering, hasn't noticed you) The faun shouts! You hear a shout! You hear an angry hiss. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. A faun comes into view. It is wielding a +0 spear. The faun casts a spell at you. Your willpower is stripped away! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun, p - faun Aim: a faun, wielding a +0 spear The faun shoots a sling bullet. The sling bullet hits you but does no damage. The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. You climb upwards. There is a stone staircase leading down here. You start resting. You feel your willpower return. You start resting. Magic restored. You climb downwards. The faun shoots a sling bullet. The sling bullet hits you! The faun shoots a sling bullet. The sling bullet hits you. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling An alligator snapping turtle comes into view. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (wandering, hasn't noticed you) The alligator snapping turtle hisses angrily. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (ally target) The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. The orb of destruction hits the alligator snapping turtle!!! The alligator snapping turtle is moderately wounded. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle The orb of destruction hits the alligator snapping turtle!! The alligator snapping turtle is moderately wounded. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded) The alligator snapping turtle bites you from afar! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, ally target) The orb fizzles. The orb of destruction hits the alligator snapping turtle!!! The alligator snapping turtle is severely wounded. The alligator snapping turtle bites you from afar!! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (severely wounded) The alligator snapping turtle bites you from afar!! The orb of destruction hits the alligator snapping turtle!!! You blow up the alligator snapping turtle! You hear a splash. x2 You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. The faun shouts! You hear a shout! The faun shoots a sling bullet. The sling bullet hits you. A merfolk comes into view. It is wielding a +1 spear of venom. Found 20 gold pieces. Things that are here: a potion of curing; a +0 spear Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling The merfolk shouts! The faun shoots a sling bullet. The sling bullet hits you! A merfolk impaler comes into view. It is wielding a +2 vampiric demon trident. You hear a shout! x2 The faun shoots a sling bullet. The sling bullet hits you! A merfolk comes into view. It is wielding a +0 spear. The orb of destruction hits the faun!!! You blow up the faun! You hear a shout! Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +2 vampiric demon trident and wearing a +0 robe The merfolk throws a boomerang. The boomerang misses you. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 vampiric demon trident and wearing a +0 robe (ally target) The merfolk throws a boomerang. The boomerang hits you! A merfolk comes into view. It is wielding a +0 glaive. The merfolk shouts! The orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. x2 A merfolk comes into view. It is wielding a +0 spear. The merfolk shouts! There is a stone staircase leading up here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 vampiric demon trident and wearing a +0 robe (magical condensation) The wavering orb of destruction hits the merfolk impaler!!! The merfolk impaler is heavily wounded. The merfolk impaler barely misses you. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 vampiric demon trident and wearing a +0 robe (heavily wounded) The wavering orb of destruction hits the merfolk impaler!!! You blow up the merfolk impaler! You hear a splash. The merfolk throws a boomerang. The boomerang hits you! The merfolk is distracted by your dazzling golden aura. x2 You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The merfolk hits you from afar with a +0 glaive! There is a stone staircase leading up, spattered with blood here. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 spear The merfolk barely misses you. The merfolk hits you but does no damage. The wavering orb of destruction hits the merfolk!!! The merfolk is almost dead. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 spear (almost dead) The merfolk hits you from afar with a +0 glaive!! The merfolk hits you from afar with a +0 spear. The wavering orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. x2 The merfolk throws a boomerang. The boomerang completely misses you. The merfolk closely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. You climb upwards. undefined item >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30-a0-743-gbfdf073 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Wizard1ke] Species: Mummy Job: Fire Elementalist HP: 83/122; mods: 0/0 MP: 24/38; mod: 0 Stats: 17 (17) 46 (46) 13 (13) Position: (56, 43), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 9 | 2696 | 446/525 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 12 | 2 | 407 | 195/212 Stealth | X | 0 | 0 | 2 | 178 | 0/178 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 12 | 18 | 7377 | 536/866 Conjurations | X | 2 | 25 | 14 | 9011 | 1057/1273 Hexes | X | 1 | 12 | 3 | 519 | 163/238 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 1 | 12 | 3 | 512 | 88/283 Fire Magic | X | 1 | 12 | 12 | 5923 | 196/1061 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 30 #126: 70 Attributes: #12: 6757 #13: 3140 #23: 36404 #24: -1777211772 #49: 2817 #57: 2563 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) heat vulnerability: 1 (innate) in touch with death: 2 (innate) no potions: 1 (innate) faith: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #30: +6 rapier of Sudden Death {heavy, rElec rN+ Int+5} eq slot #1, inv slot #18: +1 cloak eq slot #2, inv slot #38: +2 helmet of intelligence eq slot #3, inv slot #41: +2 pair of gloves eq slot #4, inv slot #1: +1 pair of boots "Cubifuim" {Str+5 Int+5} eq slot #5, inv slot #12: orb of wrath eq slot #6, inv slot #43: +2 robe of resistance eq slot #7, inv slot #20: +6 ring of intelligence eq slot #8, inv slot #21: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~~~~~..~~≈≈.......## ~~~~~~~~~≈~~~.$.$.$. ≈≈≈≈~~~~$$)~≈~~~~..)..$ ≈≈≈≈≈~~~~~~~~~~~$.~.$.. ≈≈≈~~~~~~~$~~~~~~.m.).. ≈≈≈~~~~~~~~~~~~~~.$.... ≈~~.~.~~~..~~~~!$...~.. ~~..~.~~....~~~$.$..$.. ~~~~~.$......@○m$...~.$ ~~°~~.$........$...~$.~ ~~~~~.~~...#.(.#..~~~~$ ~~~~~.~~.~~##P.#PP$)~~~ ~~~~~.~~..PP#.##..~~~~≈ ~~~~~.~~P...~.. ...~$~≈ ~~~~~.~.P~..~... P.~~≈ ........P...~[.... .........PP....... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true grunt_orc_gardens_store: book shop / jewellery shop grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>