ERROR in 'tags.cc' at line 5078: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.32-a0-418-g34023cf Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12041073997061665805, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Wizard1ke -rc /var/dcss/gamedata/dcss-trunk/rc-files/Wizard1ke.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Wizard1ke.macro -morgue /var/dcss/gamedata/dcss/morgue/Wizard1ke/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Wizard1ke:2024-02-20.21:48:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7a4a18]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7ae70e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7a4e80]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f68392fe4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f68396a4269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7adeb9] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ae1c6] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12marshallItemR6writerRK8item_defb+0x325) [0xd0a975]: marshallItem(writer&, item_def const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9tag_write8tag_typeR6writer+0x1dfe) [0xd1a07e]: tag_write(tag_type, writer&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x883d23] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10save_levelRK8level_id+0x51) [0x889b61]: save_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x19f5) [0x892565]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xe83) [0xcddde3]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xbc) [0xcdfc1c]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7c60e6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7c6d55]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0f773] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe103dd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6fbd9c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f68392e9840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6fc879]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f68396a3f2a in __waitpid (pid=7851, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f68396a3f2a in __waitpid (pid=7851, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007a4895 in call_gdb (file=file@entry=0x7f683968e540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 6378\000\000\000\000\000\000\000\000" #2 0x00000000007ae72a in do_crash_dump () at dbg-asrt.cc:692 t = 1708472642 dir = "/var/dcss/gamedata/dcss/morgue/Wizard1ke/" name = "/var/dcss/gamedata/dcss/morgue/Wizard1ke/crash-Wizard1ke-20240220-234402.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 5078: Invalid item: (quantity: 0) gold piece" file = 0x7f683968e540 <_IO_2_1_stderr_> #3 0x00000000007a4e80 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f68396a4269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000007adeb9 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff31013ea0 "ERROR in 'tags.cc' at line 5078: Invalid item: (quantity: 0) gold piece", assert=false) at dbg-asrt.cc:818 No locals. #7 0x00000000007ae1c6 in die (file=file@entry=0xe4ed2e "tags.cc", line=line@entry=5078, format=format@entry=0xe4eda0 "Invalid item: %s") at dbg-asrt.cc:878 tmp = "Invalid item: (quantity: 0) gold piece", '\000' mesg = "ERROR in 'tags.cc' at line 5078: Invalid item: (quantity: 0) gold piece", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7fff31014790, reg_save_area = 0x7fff310146c0}} #8 0x0000000000d0a975 in marshallItem (th=..., item=..., iinfo=) at tags.cc:5078 name = "(quantity: 0) gold piece" dummy = {base_type = OBJ_GOLD, sub_type = 0 '\000', {plus = 237, mon_type = MONS_MERFOLK, skill = 237, charges = 237, net_durability = 237, tithe_state = 237}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 195 '\303', quantity = 1, flags = 0, pos = {x = 0, y = 0}, link = 27000, slot = 0, orig_place = {branch = BRANCH_SHOALS, depth = 4}, orig_monnum = 237, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #9 0x0000000000d1a07e in _tag_construct_level_items (th=...) at tags.cc:5932 i = ni = ni = entry = __for_range = __for_begin = __for_end = trap = i = #10 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1244 buf = std::vector of length 108343, capacity 131072 = {6 '\006', 6 '\006', 0 '\000', 9 '\t', 13 '\r', 111 'o', 0 '\000', 0 '\000', 0 '\000', 34 '"', 0 '\000', 0 '\000', 0 '\000', 54 '6', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 1 '\001', 87 'W', 171 '\253', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 15 '\017', 0 '\000', 0 '\000'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7fff310148c0, failed = false} #11 0x0000000000883d23 in _write_tagged_chunk (chunkname=..., tag=TAG_LEVEL) at files.cc:1048 outf = {_filename = "", _file = 0x0, _chunk = 0x41ffc90, _ignore_errors = false, _pbuf = 0x2, failed = false} #12 0x0000000000889b61 in save_level (lid=...) at files.cc:2488 No locals. #13 0x0000000000892565 in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_UP_III, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2111 level_name = "Shoals:3" fast = false make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = descent_downclimb = descent_peek = #14 0x0000000000cddde3 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:1036 old_level = {branch = BRANCH_SHOALS, depth = 4} collect_travel_data = stair_pos = {x = 34, y = 54} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #15 0x0000000000cdfc1c in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:1122 old_feat = DNGN_STONE_STAIRS_UP_III how = known_shaft = shaft = false whither = #16 0x00000000007c60e6 in Delay::handle (this=0x31cc0e0) at delay.cc:685 No locals. #17 Delay::handle (this=0x31cc0e0) at delay.cc:660 No locals. #18 0x00000000007c6d55 in handle_delay () at delay.cc:704 delay = #19 0x0000000000e0f773 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #20 0x0000000000e103dd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #21 0x00000000006fbd9c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #22 main (argc=, argv=0x7fff31015468) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 6378) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_simple layout_shoals shoalhut_rune shoalhut_rune shoalhut shoalhut shoalhut shoalhut Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The blast of calcifying dust hits you but does no damage. You are engulfed in calcifying dust. You are slowing down. Polyphemus throws a large rock. The large rock hits you! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. You feel limber! You feel magically purged. You are engulfed in calcifying dust. Polyphemus yells, "Attack, my pets! Attack!" Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The catoblepas is blasted with magical radiation! The catoblepas is lightly wounded. The catoblepas twists and deforms. You are very lightly contaminated with residual magic. You block the catoblepas's attack. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The catoblepas is blasted with magical radiation!!! The catoblepas is severely wounded. You are lightly contaminated with residual magic. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. Polyphemus throws a large rock. The large rock hits you! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. Polyphemus throws a large rock. The large rock hits you. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - Polyphemus Aim: Polyphemus, quivering large rocks (chance to affect: 32%) Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f - Polyphemus Aim: Polyphemus, quivering large rocks The roots erupt in riotous growth! Roots grab Polyphemus. Roots grab the catoblepas. The grasping roots constrict Polyphemus. The grasping roots constrict the catoblepas. Polyphemus struggles to escape constriction. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. The grasping roots constrict Polyphemus. The grasping roots constrict the catoblepas. Polyphemus throws a large rock. You block the large rock. The catoblepas struggles to escape constriction. The grasping roots constrict Polyphemus. The grasping roots constrict the catoblepas! You kill the catoblepas! Polyphemus shouts, "You will make a great snack!" Polyphemus throws a large rock. The large rock hits you!! The grasping roots constrict Polyphemus. The roots release their grip on Polyphemus. Polyphemus throws a large rock. You block the large rock. Polyphemus throws a large rock. You block the large rock. You see here a +0 leather armour. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. Your magical contamination has completely faded away. You start resting. Magic restored. You fly downwards. Level annotation: Polyphemus Polyphemus barely misses you. Polyphemus hits you. Polyphemus hits you!! Polyphemus hits you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! Polyphemus is blasted with magical radiation!! Polyphemus is moderately wounded. You are very lightly contaminated with residual magic. Polyphemus hits you!! You block Polyphemus's attack. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! Polyphemus is blasted with magical radiation! Polyphemus is moderately wounded. You are lightly contaminated with residual magic. Polyphemus hits you!! Polyphemus closely misses you. Polyphemus hits you! You block Polyphemus's attack. You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Blink (safe; 11% risk of failure) Press: ? - help, Dir - look around, f - activate You blink. Casting: Blink (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Polyphemus Aim: Polyphemus, quivering large rocks (moderately wounded) You feel a surge of power! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Polyphemus Aim: Polyphemus, quivering large rocks (magical condensation, moderately wounded, ally target) You feel a surge of power! The orb of destruction hits Polyphemus!!! Polyphemus is severely wounded. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Polyphemus Aim: Polyphemus, quivering large rocks (magical condensation, severely wounded) You feel a surge of power! You feel ready to blink again. The orb of destruction hits Polyphemus!!! Polyphemus is almost dead. Polyphemus throws a large rock. The large rock closely misses you. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Polyphemus Aim: Polyphemus, quivering large rocks (magical condensation, almost dead, chance to affect: 58%) Polyphemus's mind is blasted!! You blow up Polyphemus! You hear a splash. x3 You now have 2687 gold pieces (gained 9). You now have 2696 gold pieces (gained 9). There is a stone staircase leading down here. You start resting. HP restored. Your magical contamination has completely faded away. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. You now have 2709 gold pieces (gained 13). You now have 2710 gold pieces (gained 1). Found a short sword. You now have 2713 gold pieces (gained 3). You now have 2714 gold pieces (gained 1). You see here a +0 short sword. H - a potion of curing You see here a +4 scale mail. Found a stone staircase leading up. You now have 2715 gold pieces (gained 1). A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits you. You see here a gold piece. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs You feel a surge of power! The orb of destruction hits the merfolk!!! You blow up the merfolk! You hear a splash. x4 HP restored. Magic restored. You now have 2716 gold pieces (gained 1). A water elemental comes into view. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental You feel a surge of power! The orb of destruction hits the water elemental!!! You blow up the water elemental! You hear a splash. x5 You now have 2718 gold pieces (gained 2). You now have 2720 gold pieces (gained 2). You now have 2722 gold pieces (gained 2). Found a stone staircase leading down. A manticore comes into view. Found a potion of curing. Found a stone staircase leading up. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore You feel a surge of power! The manticore flicks its tail. You block the volley of spikes. The orb of destruction hits the manticore!!!! You blow up the manticore! You hear a splash. Your lightning rod (1/4) has regained one charge. You now have 2724 gold pieces (gained 2). Found a book of Minor Magic. You now have 2732 gold pieces (gained 8). H - 2 potions of curing (gained 1) Found a book of Displacement. A sea snake comes into view. The sea snake hisses angrily. You see here a potion of haste. A sea snake is nearby! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake You feel a surge of power! The orb of destruction hits the sea snake!!! You blow up the sea snake! You hear a splash. You now have 2734 gold pieces (gained 2). There is a stone staircase leading up here. You now have 2736 gold pieces (gained 2). You now have 2738 gold pieces (gained 2). c - 8 potions of haste (gained 1) There is a stone staircase leading up here. You now have 2740 gold pieces (gained 2). You now have 2742 gold pieces (gained 2). There is a stone staircase leading down here. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! You hear a shout! The merfolk siren chants a haunting song. You easily resist. A merfolk javelineer comes into view. It is wielding a +0 spear and quivering silver javelins. There are monsters nearby! Ilsuiw and a merfolk come into view. Ilsuiw is wielding a +2 trident of freezing and wearing a +2 robe of positive energy. The merfolk is wielding a +0 trident and quivering 2 throwing nets. The merfolk shouts! The merfolk javelineer shouts! You hear a shout! The merfolk javelineer throws a silver javelin. The silver javelin pierces through you but does no damage. The silver sears you! A merfolk siren comes into view. It is wielding a +0 spear. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear Okay, then. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You resist with almost no effort. Ilsuiw casts a spell. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You cannot move away from the merfolk siren! Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 spear (mesmerising) Some shallow water. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, 70% to hit) The puff of flame misses the merfolk siren. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! The silver sears you! Ilsuiw casts a spell. Ilsuiw blinks! The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants its luring song. Unknown command. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy You feel a surge of power! You are no longer entranced. Ilsuiw casts a spell. Ilsuiw sings a water chant to call the tide! The orb of destruction hits Ilsuiw!!! Ilsuiw is heavily wounded. Ilsuiw points at you and mumbles some strange words. You block the shard of ice. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You resist. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk siren chants a haunting song. You resist. The water elemental hits you. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk is engulfed in a cloud of scalding steam. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy (heavily wounded) Okay, then. You tear a large gash into the net. The water elemental barely misses you. Ilsuiw mumbles some strange words. Ilsuiw flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You struggle against the net. The merfolk javelineer hits you but does no damage. The water elemental hits you! The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk hits you from afar with a +0 trident! You shred the net and break free! The merfolk javelineer closely misses you. The water elemental hits you. The water elemental engulfs you in water! The merfolk siren chants a haunting song. You resist with almost no effort. You block the merfolk's attack. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Your surroundings suddenly seem different. You start resting. HP restored. Magic restored. A sea snake comes into view. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, wandering, hasn't noticed you) You feel a surge of power! The sea snake hisses angrily. The orb of destruction hits the sea snake!!!! You blow up the sea snake! You now have 2748 gold pieces (gained 6). A water elemental comes into view. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental You feel a surge of power! The orb of destruction hits the water elemental!!! You blow up the water elemental! You now have 2767 gold pieces (gained 19). You hear a shout! A merfolk aquamancer comes into view. It is wielding a +2 rapier of draining. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +2 rapier of draining and wearing a +0 robe You feel a surge of power! The orb of destruction hits the merfolk aquamancer!!!! You blow up the merfolk aquamancer! You now have 2772 gold pieces (gained 5). You hear a splash. x2 The tide is released from Ilsuiw's call. A water elemental comes into view. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (wandering, hasn't noticed you) You feel a surge of power! The orb of destruction hits the water elemental!!!! You blow up the water elemental! You hear a splash. x4 A merfolk comes into view. It is wielding a +0 trident. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (wandering, hasn't noticed you) You feel a surge of power! The merfolk shouts! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (ally target) You feel a surge of power! The orb of destruction hits the merfolk!!!! You blow up the merfolk! You hear a splash. x2 2 fauns come into view. The faun shouts! The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! A merfolk siren comes into view. It is wielding a +0 spear. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (wandering, hasn't noticed you) You feel a surge of power! The merfolk siren shouts! The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. The sling bullet closely misses you. The merfolk siren chants a haunting song. You resist with almost no effort. You hear a shout! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun, p - merfolk siren Aim: a faun, wielding a +0 sling You feel a surge of power! A faun comes into view. It is wielding a +0 club. The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. The sling bullet hits you! The orb of destruction hits the merfolk siren!!! You blow up the merfolk siren! You hear a splash. x4 Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun, p - faun Aim: a faun, wielding a +0 sling You feel a surge of power! The faun shoots a sling bullet. The sling bullet hits you! The faun shoots a sling bullet. The sling bullet hits you! The faun is distracted by your dazzling golden aura. The faun shouts! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun, p - faun Aim: a faun, wielding a +0 club You feel a surge of power! The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. x2 The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. x3 The orb of destruction hits the faun!!! You blow up the faun! You hear a splash. x4 Ilsuiw is nearby! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy (wandering, hasn't noticed you) You feel a surge of power! You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Nothing appears to happen. Ilsuiw shouts! Ilsuiw runs her fingers through her long green hair. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy You feel a surge of power! Ilsuiw casts a spell. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy (ally target) You feel a surge of power! The orb of destruction hits Ilsuiw!!! Ilsuiw is moderately wounded. The merfolk siren shouts! You feel clever all of a sudden. The orb of destruction hits Ilsuiw!!! Ilsuiw is severely wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You hear a shout! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ilsuiw Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +2 robe of positive energy (magical condensation, water, severely wounded) You feel a strong surge of power! You miscast Orb of Destruction. Nothing appears to happen. The water elemental hits you! The water elemental engulfs you in water! Ilsuiw gestures wildly while chanting. Ilsuiw flickers and vanishes! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The merfolk siren shouts! The water elemental attacks as it pursues you! The water elemental hits you. The water elemental engulfs you in water! Something hits you but does no damage. The water elemental hits you. The water elemental barely misses you. You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising) The thunderbolt hits something! The thunderbolt hits the merfolk javelineer! The merfolk javelineer is lightly wounded. The thunderbolt hits the merfolk siren! The merfolk siren is moderately wounded. The lightning rod overheats! Your lungs strain for air! The merfolk siren chants a haunting song. The merfolk siren chants its luring song. The water elemental hits you! Okay, then. Okay, then. Okay, then. Aiming: Phantom Mirror Press: ? - help, Dir - move target, f - merfolk javelineer, p - merfolk siren Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering silver javelins (water, lightly wounded) You reflect the merfolk javelineer with the mirror! The mirror clouds! Your lungs strain for air! Your merfolk javelineer hits the merfolk javelineer with a +0 spear! The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. You block the water elemental's attack. You block the merfolk's attack. The merfolk siren chants its luring song. x2 The merfolk siren chants a haunting song. You resist with some effort. Something hits you. The water elemental hits you. The water elemental barely misses you. Press: ? - help, v - describe, . - travel Some deep water. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk javelineer Aim: a merfolk, wielding a +0 trident and quivering a throwing net (water, chance to affect: 74%) Nothing appears to happen. Your lungs strain for air! Your merfolk javelineer hits the merfolk javelineer with a +0 spear. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. The water elemental closely misses you. You block the merfolk's attack. The merfolk siren chants its luring song. The water elemental barely misses you. Something hits you but does no damage. The merfolk siren chants its luring song. You block the water elemental's attack. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (water, 70% to hit) The puff of flame hits the merfolk but does no damage. Your lungs strain for air! Your merfolk javelineer throws a silver javelin. The silver javelin barely misses the merfolk javelineer. The silver javelin pierces through the merfolk!! The merfolk javelineer barely misses you. The water elemental hits you! The merfolk is engulfed in a cloud of scalding steam. You block the merfolk's attack. The water elemental hits you. You block the water elemental's attack. The merfolk siren chants its luring song. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, p - merfolk The puff of flame hits something! Your lungs strain for air! Your merfolk javelineer throws a silver javelin. The silver javelin pierces through the merfolk javelineer. The silver javelin closely misses the merfolk. The merfolk siren chants its luring song. The merfolk javelineer barely misses you. The water elemental hits you. Something hits you but does no damage. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a throwing net. You block the throwing net. You hear a splash. The merfolk siren chants a haunting song. You resist with almost no effort. The water elemental hits you! The merfolk siren chants its luring song. You block the water elemental's attack. Okay, then. Unknown command. Okay, then. You feel yourself speed up. Your lungs strain for air! Your merfolk javelineer throws a silver javelin. The silver javelin pierces through the merfolk javelineer!! The silver javelin pierces through the merfolk! The merfolk siren chants its luring song. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The silver sears you! The water elemental hits you. Something hits you but does no damage. The merfolk is engulfed in a cloud of scalding steam. You kill the merfolk! You now have 2779 gold pieces (gained 7). You hear a splash. The water elemental completely misses you. The merfolk siren chants its luring song. You block the water elemental's attack. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You easily resist. Your condenser vane has recharged. Clouds condense from the air! The condenser dries out! Your lungs strain for air! Your merfolk javelineer throws a silver javelin. The silver javelin pierces through the merfolk javelineer!! The silver javelin pierces through the merfolk siren. The merfolk javelineer is engulfed in freezing vapours. You kill the merfolk javelineer! You now have 2784 gold pieces (gained 5). You hear a splash. x3 The merfolk siren is engulfed in poison gas. The merfolk siren is poisoned. The merfolk siren chants its luring song. Something hits you but does no damage. The water elemental barely misses you. The water elemental hits you! You feel much better. Your lungs strain for air! The water elemental is engulfed in acidic fog. The acid corrodes the water elemental! You block the water elemental's attack. The merfolk siren is engulfed in poison gas. The merfolk siren is poisoned. The merfolk siren hits your merfolk javelineer with a +0 trident! You block the merfolk siren's attack. Your merfolk javelineer hits the water elemental with a +0 spear! The merfolk siren is engulfed in poison gas. The merfolk siren looks even sicker. The merfolk siren is distracted by your dazzling golden aura. The water elemental is distracted by your dazzling golden aura. You now have 2790 gold pieces (gained 6). You hear a splash. x3 Reactivating autopickup. The water elemental disappears in a puff of smoke! x3 You feel a bit more experienced. You cannot cast spells while unable to breathe! Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The merfolk siren is engulfed in poison gas. The merfolk siren looks even sicker. x2 The merfolk siren chants its luring song. The merfolk siren chants a haunting song. You easily resist. Your merfolk javelineer throws a silver javelin. The silver javelin closely misses the merfolk siren. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (water, heavily wounded) You feel a strong surge of power! The merfolk siren is no longer distracted by gold. The merfolk siren is engulfed in poison gas. The merfolk siren looks as sick as possible! The merfolk siren chants its luring song. The wavering orb of destruction hits the merfolk siren!!! You blow up the merfolk siren! You now have 2796 gold pieces (gained 6). You hear a splash. x2 The merfolk siren is engulfed in poison gas. The merfolk siren looks even sicker. The merfolk siren chants its luring song. Your merfolk javelineer hits the merfolk siren with a +0 spear. The merfolk siren dies! You hear a splash. x2 The merfolk siren looks as sick as possible! The merfolk siren chants its luring song. Your merfolk javelineer throws a silver javelin. The silver javelin pierces through the merfolk siren! The merfolk siren is engulfed in poison gas. The merfolk siren looks as sick as possible! You are no longer entranced. You kill the merfolk siren! You hear a splash. x2 Your merfolk javelineer shimmers and vanishes! Your magical contamination has completely faded away. You start resting. Your extra speed is starting to run out. You start resting. You feel a little less clever now. You start resting. You feel yourself slow down. You start resting. HP restored. Magic restored. You now have 2804 gold pieces (gained 8). You now have 2808 gold pieces (gained 4). You now have 2815 gold pieces (gained 7). You see here a +0 trident. You now have 2822 gold pieces (gained 7). You see here a +0 spear. You now have 2824 gold pieces (gained 2). You now have 2827 gold pieces (gained 3). You now have 2829 gold pieces (gained 2). You now have 2832 gold pieces (gained 3). You now have 2836 gold pieces (gained 4). You now have 2840 gold pieces (gained 4). You now have 2843 gold pieces (gained 3). Found a scroll of identify. Found a quarterstaff. Found a stone staircase leading down. Found a club. You now have 2847 gold pieces (gained 4). You now have 2851 gold pieces (gained 4). You now have 2855 gold pieces (gained 4). You now have 2859 gold pieces (gained 4). You now have 2862 gold pieces (gained 3). You now have 2872 gold pieces (gained 10). You now have 2892 gold pieces (gained 20). A water elemental comes into view. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental You feel a surge of power! The orb of destruction hits the water elemental!!! You blow up the water elemental! You hear a splash. x2 You now have 2900 gold pieces (gained 8). You now have 2908 gold pieces (gained 8). Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found 7 stones and 15 gold pieces. There is a stone staircase leading up here. Found a robe. Found an escape hatch in the ceiling. A snapping turtle and a manticore come into view. Found a scroll of blinking. The snapping turtle hisses angrily. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore You feel a surge of power! The orb of destruction hits the manticore!!! You blow up the manticore! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle You feel a surge of power! The orb of destruction hits the plant!!! The plant begins to die. The plant is moderately damaged. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You feel a surge of power! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (magical condensation, ally target) You feel a surge of power! The orb of destruction hits the snapping turtle!!! The snapping turtle is almost dead. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A snapping turtle and a water elemental come into view. The snapping turtle hisses angrily. You block the snapping turtle's attack. The snapping turtle barely misses you. The snapping turtle barely misses you. The snapping turtle barely misses you. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. The water elemental hits you! The water elemental engulfs you in water! The snapping turtle bites you from afar!! The water elemental hits you. There is a stone staircase leading up, spattered with blood here. Your lungs strain for air! You block the water elemental's attack. You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! Your lungs strain for air! You block the snapping turtle's attack. The water elemental closely misses you. There is a stone staircase leading up, spattered with blood here. Your lungs strain for air! The snapping turtle bites you but does no damage. The water elemental hits you. You fly upwards. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. There is a stone staircase leading down here. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The water elemental is blasted with magical radiation!!! You destroy the water elemental! You are very lightly contaminated with residual magic. You now have 2922 gold pieces (gained 14). There is a stone staircase leading down here. You start resting. HP restored. Your magical contamination has completely faded away. You fly downwards. There is a stone staircase leading up, spattered with blood here. The snapping turtle bites you! The snapping turtle bites you! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The snapping turtle is blasted with magical radiation!!! The snapping turtle is severely wounded. The snapping turtle is blasted with magical radiation! The snapping turtle is moderately wounded. The snapping turtle twists and deforms. You are very lightly contaminated with residual magic. You block the snapping turtle's attack. The snapping turtle barely misses you. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The snapping turtle is blasted with magical radiation!!! You kill the snapping turtle! The snapping turtle is blasted with magical radiation!!! You kill the snapping turtle! There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. Your magical contamination has completely faded away. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. You now have 2931 gold pieces (gained 9). You now have 2937 gold pieces (gained 6). You now have 2941 gold pieces (gained 4). Found 4 stones. You now have 2945 gold pieces (gained 4). A manticore comes into view. You see here 4 gold pieces. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore You feel a surge of power! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (ally target) You feel a surge of power! The orb of destruction hits the manticore!!! You blow up the manticore! You hear a splash. x2 Magic restored. You now have 2949 gold pieces (gained 4). There is an escape hatch in the ceiling here. A merfolk siren comes into view. It is wielding a +0 spear. Found 5 gold pieces. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising) You feel a surge of power! A merfolk siren comes into view. It is wielding a +0 trident and carrying a wand of light. The merfolk siren chants its luring song. The merfolk siren chants a haunting song. The merfolk siren chants its luring song. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren, p - merfolk siren Aim: a merfolk siren, wielding a +0 trident and carrying a wand of light (mesmerising) You feel a surge of power! The orb of destruction hits the merfolk siren!!! You blow up the merfolk siren! You hear a splash. x3 The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The orb of destruction hits the merfolk siren!!! You are no longer entranced. You blow up the merfolk siren! You hear a splash. A water elemental comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (wandering, hasn't noticed you) You feel a surge of power! The orb of destruction hits the water elemental!!! You blow up the water elemental! There is a stone staircase leading up, spattered with blood here. You start resting. Magic restored. You see here 7 stones. You now have 2976 gold pieces (gained 27). You see here 7 stones. You now have 2991 gold pieces (gained 15). Found a maw talisman. Found a stone staircase leading up. You now have 2995 gold pieces (gained 4). l - 7 scrolls of blinking (gained 1) You now have enough gold to bribe branches to halt enemies' attacks and recruit allies. You now have 3000 gold pieces (gained 5). You now have 3005 gold pieces (gained 5). You now have 3009 gold pieces (gained 4). Found a robe. Your pack is full. Things that are here: a +0 trident; a wand of light (3) Your pack is full. Things that are here: a +0 trident; a wand of light (3) Could not pick up a wand of light (3) here; ([A]lways) ignore it? Okay, then. You drop a staff of earth. E - a wand of light (3) You see here a +0 trident. You now have 3023 gold pieces (gained 14). You see here a +0 trident. You see here a staff of earth. You now have 3027 gold pieces (gained 4). You see here a +0 spear. Found a stone staircase leading up. You now have 3032 gold pieces (gained 5). You now have 3051 gold pieces (gained 19). A manticore comes into view. A merfolk impaler comes into view. It is wielding a +5 trident of venom. The merfolk impaler shouts! You hear an angry hiss. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe You feel a surge of power! A wind drake comes into view. A satyr comes into view. It is wielding a +0 quarterstaff. The satyr shouts! The orb of destruction hits the merfolk impaler!!!! You blow up the merfolk impaler! You hear a splash. The wind drake flaps its wings at you. The air twists around and strikes you. The satyr unwields a +0 quarterstaff. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow barely misses you. You hear a shout! x3 You hear a shout! You hear an angry hiss. Found 4 boomerangs. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles) You feel a surge of power! The wavering orb of destruction hits the plant!!! The plant begins to die. The plant is moderately damaged. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (repelling missiles) You feel a surge of power! The orb of destruction hits the wind drake!!! You blow up the wind drake! You hear a splash. x5 A nearby plant withers and dies. A merfolk comes into view. It is wielding a +0 trident. There is a stone staircase leading up here. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (wandering, hasn't noticed you) You feel a surge of power! The merfolk shouts! The merfolk is distracted by your dazzling golden aura. The orb of destruction hits the merfolk!!!! You blow up the merfolk! You hear a splash. Your lightning rod (1/4) has regained one charge. You fly upwards. undefined item >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-418-g34023cf Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Wizard1ke] Species: Mountain Dwarf Job: Earth Elementalist HP: 147/147; mods: 0/0 MP: 10/32; mod: 0 Stats: 14 (14) 27 (27) 10 (10) Position: (34, 54), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 2333 | 0/505 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 10 | 2333 | 0/505 Dodging | X | 0 | 0 | 1 | 151 | 67/168 Stealth | X | 0 | 0 | 1 | 127 | 57/142 Shields | X | 0 | 0 | 5 | 630 | 0/252 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 10 | 4640 | 716/848 Conjurations | X | 1 | 100 | 18 | 12534 | 1029/1457 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 8 | 1513 | 0/379 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 18 | 8831 | 696/1030 Alchemy | X | 0 | 0 | 8 | 2545 | 0/636 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 7 | 1327 | 150/336 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 32 #126: 30 Attributes: #12: 11288 #13: 2292 #22: 1 #23: 57941 #24: -33142088 #49: 3728 #51: 2 #52: 2 #57: 5945 Mutations: hooves: 1 iridescent scales: 1 large bone plates: 1 inability to drink after injury: 1 runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #17: staff of conjuration eq slot #1, inv slot #24: +2 cloak of poison resistance eq slot #2, inv slot #27: +0 helmet eq slot #3, inv slot #40: +0 pair of gloves eq slot #5, inv slot #37: +0 buckler eq slot #6, inv slot #38: +5 scale mail "Gyhuwuh" {rC+ Regen+} eq slot #7, inv slot #26: ring of flight eq slot #8, inv slot #21: ring of Unibboxo {rF+ rN+ Int+6} eq slot #9, inv slot #45: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...PP...~≈≈≈~)~...##..~ ...PP..~~≈≈≈~~...###.... .PP ....<..~~≈≈≈~~..[.#....##..P .....~~~≈≈≈~~~.........P.P..PP~. .###.~~≈≈≈≈~~~....#....P(PP~~~~# .# ##.~≈≈≈≈≈~~.$..##......P~P..# P###..~≈≈≈≈~~~.........##.P~~~.# .....~~≈≈≈≈~~~............~~~~~# ....~~~≈≈≈≈≈~~~~@....○)..~~~~~~## ..P.~~≈≈≈≈≈≈~P~~~.....~..~~~~~~~# ..PP~≈≈≈≈≈≈≈≈P~~~~...~~..~~~~≈≈~~ P.P~~≈≈≈≈≈≈≈≈≈≈~~~~..~~.~~~≈≈≈≈~. .PPP≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~≈≈≈≈≈~~ .~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~$~~≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~..~~~≈≈≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~.~~≈≈≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈~≈~~~~~≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>