Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5764381709909236497 40 Wizard1ke the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Jan 22, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:39 (1043 turns). Wizard1ke the Conjurer (Demigod Conjurer) Turns: 1043, Time: 00:02:39 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 14% Magic: 0/9 EV: 12 Int: 24 God: Gold: 86 SH: 0 Dex: 18 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.24/turn h - ring of resist corrosion MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery e - a +6 ring of dexterity (left hand) h - a ring of resist corrosion (right hand) Scrolls f - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of haste {unknown} g - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 8, Int 20, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Okay, then. You aren't carrying any items that you can evoke. Unknown command. You have nothing you can fire or use right now. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) The searing ray misses the gnoll. (Press Numpad 5 to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You die... ####..#####.######### #####.................... #.....#.........#..###... #.#.......##............# #.#.###.#.##.####..##..)# #.#.# #.#.##.# #..#..... #.#.# #.#.##.# #)....... #.#.###.#.##.# #........ #.#.....@....####........ #.#####g#..........#..... #.# #.##............... #.# #........##..##.>.# ##.## ####.#.#.##........ #...##### #.#....#.###...# #.#.....# #.#............. #...###.# #.#......###..#. ##### #.# #.#.#.#..# #.... You could see a gnoll. Vanquished Creatures 2 gnolls 2 dart slugs 2 endoplasms (D:1) 2 giant cockroaches 3 hobgoblins A quokka (D:1) 3 bats (D:1) A goblin (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wizard1ke the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 401 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 799 | D:2 | Reached skill level 4 in Conjurations 854 | D:2 | Noticed Terence 933 | D:1 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached XP level 3. HP: 9/26 MP: 3/9 1043 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring D:2: layout_loops_ring, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 6