Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 827555883999084036 2 Wraiths the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Oct 30, 2024. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (119 turns). Wraiths the Grave Robber (Mummy Necromancer) Turns: 119, Time: 00:00:55 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 1/4 EV: 11 Int: 14 God: Gold: 16 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} Skills: + Level 0.1 Fighting + Level 1.6 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting * Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 12% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The bat is severely wounded. The bat hits you but does no damage. The bat completely misses you. The gnoll barely misses your soul wisp. Your soul wisp barely misses the bat. You hit the bat. You kill the bat! The gnoll barely misses your soul wisp. Your soul wisp touches the gnoll but does no damage. The gnoll closely misses your soul wisp. Your soul wisp closely misses the gnoll. The gnoll barely misses your soul wisp. Your soul wisp closely misses the gnoll. The gnoll barely misses your soul wisp. Your soul wisp touches the gnoll. The gnoll hits your soul wisp with a +0 whip. Your soul wisp is destroyed! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, chance to affect: 57%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. Your soul wisp barely misses the gnoll. The gnoll hits you with a +0 whip. Your soul wisp closely misses the gnoll. You see here a bat corpse. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. Your soul wisp barely misses the gnoll. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the gnoll. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. Your soul wisp barely misses the gnoll. You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #.......### #####.........# ..........###.# ..........###... ..........b.# ### .........##.## . .........##.g## .. .......†.###..######... ..........@g*........... #############.#....#.#.# #....###...# ######..#.#....# #....#.##...##.. #................ #.......###..#.## #.#.#.#.# .## .. #.......# ## You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wraiths the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 119 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_rooms, serial_glass, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, roderic_serpentine_path, hangedman_abyss_or_decor_stabs Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Soul Splinter || 7 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 21