Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 10966067596764341048 (custom seed) 2 Xerrl the Caller (level 1, 0/15 HPs) Began as a Coglin Wanderer on Nov 16, 2024. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (50 turns). Xerrl the Caller (Coglin Wanderer) Turns: 50, Time: 00:00:30 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 2/2 EV: 0 Int: 14 God: Gold: 17 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 dagger {Sebastián} rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: about to teleport, constricted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Sebastián} Armour c - a +0 robe (worn) d - a +0 buckler (worn) Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 2.2 Shields + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 3.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 36% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 43% 2 Summon Ice Beast Ice/Summ 4% N/A 52% 3 Martyr's Knell Necr/Summ 4% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The hobgoblin hits you but does no damage. You barely miss the hobgoblin. Your bat closely misses the hobgoblin. x2 An endoplasm comes into view. The hobgoblin closely misses you. The endoplasm quivers. You hit the hobgoblin. The hobgoblin is lightly wounded. Your bat disappears in a puff of smoke! A ball python comes into view. The hobgoblin barely misses you. The ball python hisses angrily. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. You block the hobgoblin's attack. The ball python closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. You block the ball python's attack. The ball python grabs you. The ball python constricts you. The endoplasm freezes you. You are frozen. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The ball python bites you but does no damage. The ball python constricts you. The endoplasm freezes you. You are frozen. The hobgoblin hits you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The endoplasm hits you but does no damage. The hobgoblin hits you. You die... ***** ************ *,,,* *****,,,,,,,,,,, *****,#.####* *,..,,,*,,,,,,,, ,,,,,,......* *..,,,,*,,,,,,,, *****.##..#!***###.,**,,*,,,,,,,, ,,,,*,......,,,...,,,,.,,,,****** ,**,*###.#..***#.#,,..#,,,,,,,,,, ,**,,.......####S##...#.,******** ,,,,............@J......,,,,,>*** ,,,............†g#...##!,,***,**, **,..........#####,.....,,* *,,,, ,**+....⌠......#**,,...#*,***,*,, ,*,*#.......##.#,*,*,#.#,,,,,,,,, .#..###.....##.#,*,*,**#*****,*,* ###...#.....##.#,,,*,,,,,,,,,,*,, ..###.##.......#,,,,,,,,,,,*,,*** #.#...##')...###,,,,,,,,,,,*,,* You could see an endoplasm, a hobgoblin and a ball python. Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xerrl the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Xerrl set off with the following items: a +0 dagger | {Sebastián}, a scroll of teleportation, a +0 robe, a +0 | buckler; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Jinxbite, Ensorcelled Hibernation, Summon Ice Beast, | Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 50 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Summon Small Mamm || 1 Use: Scroll || 2 Armour: Robe || 14 Dodge: Dodged || 4 Block: Buckler || 2