Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 18253074824858963551 14 Xerrl the Magician (level 2, -14/22 HPs) Began as a Coglin Wanderer on Nov 21, 2024. Demolished by a sleepcap (19 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:47 (63 turns). Xerrl the Magician (Coglin Wanderer) Turns: 63, Time: 00:00:48 Health: -14/22 AC: 3 Str: 11 XL: 2 Next: 41% Magic: 2/6 EV: 2 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . a - +3 sling {Io} rCold . . . d - -2 sling {Huemac} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no teleportation @: sleeping, very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +3 sling (weapon) {Io} d - a -2 sling (offhand) {Huemac} Armour c - a +0 leather armour (worn) Scrolls b - a scroll of teleportation j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: - Level 2.0 Fighting - Level 1.7 Ranged Weapons + Level 0.2 Armour * Level 2.6 Dodging - Level 1.0 Stealth + Level 3.2 Spellcasting + Level 1.5 Earth Magic - Level 1.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 4% 3d7 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) You miscast Sandblast. Nothing appears to happen. The sleepcap completely misses you. Unknown command. Casting: Sandblast (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. Fire: a) +3 sling {Io} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 98% to hit) You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is moderately damaged. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap closely misses you. The sleepcap releases spores at you. Fire: a) +3 sling {Io} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 98% to hit) You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is moderately damaged. You shoot a sling bullet. The sling bullet hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..Bhsf@...))...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a sleepcap, a scorpion, a bombardier beetle and a hound. Vanquished Creatures An adder (D) A giant cockroach (D) 2 goblins (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Xerrl the Coglin Wanderer began the quest for the Orb. 0 | D | Xerrl set off with the following items: a +3 sling {Io}, a | scroll of teleportation, a +0 leather armour, a -2 sling | {Huemac}, a potion of curing, a potion of heal wounds, a | potion of haste, 2 potions of magic, a potion of berserk | rage, a scroll of blinking; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Stone Arrow. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 6 | D | Reached skill level 2 in Spellcasting 53 | D | Noticed a bombardier beetle 53 | D | Noticed a hound 53 | D | Noticed a scorpion 53 | D | Noticed a sleepcap 57 | D | Reached skill level 3 in Spellcasting 57 | D | Reached XP level 2. HP: 15/22 MP: 6/6 63 | D | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.2 Dodging | 2 | 2.6 Fighting | | 2.0 Ranged Weapons | | 1.7 Armour | | 0.2 Stealth | | 1.0 Earth Magic | | 1.5 Shapeshifting | | 1.0 Action || total ---------------------------++------- Fire: Sling || 18 Cast: Sandblast || 5 Armour: Leather armour || 8 Dodge: Dodged || 5