Xerrl Level 1 of the Dungeon [Shop] Sovah's One-of-a-Kind Rings a +4 ring of dexterity (165 gold) a +10 ring of strength (1001 gold) a +8 ring of intelligence (605 gold) the ring of Attitude {Ice Fly rElec rN+ Dex+3} (567 gold) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. the ring "Luat" {rN++ MP+9 Clar} (566 gold) [ring of magical power] rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Clar: It protects you from confusion, rage, mesmerisation and fear. (0, 0, D:1) 6 stones (1, 4, D:1) a +0 dagger (4, 4, D:1) a +0 leather armour (14, -23, D:1) a +0 dagger a goblin skeleton (23, -22, D:1) a ball python skeleton (25, -3, D:1) a bat corpse (skeletalised by now) (28, -25, D:1) a hobgoblin skeleton (38, -15, D:1) a +0 club (40, 12, D:1) a +0 leather armour (41, 9, D:1) a +0 mace (42, -8, D:1) a quokka skeleton (57, -9, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (1, 17, D:2) a +0 short sword 3 stones (2, 18, D:2) a +0 spear (2, 24, D:2) a +0 club (5, -11, D:2) 6 stones (12, 10, D:2) a +0 hand axe (12, 34, D:2) a +0 club (17, 7, D:2) a +0 dagger (31, 23, D:2) a +0 robe Level 3 of the Dungeon (2, 6, D:3) a +0 club a +0 robe (10, -16, D:3) a +0 falchion a +0 scale mail (23, -12, D:3) 13 gold pieces a +0 flail (24, -13, D:3) 6 gold pieces a +0 whip a +0 robe (24, -10, D:3) a +0 mace a +0 ring mail