Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 1676059664591500319 4 Xerrl the Cudgeller (level 1, 0/16 HPs) Began as a Coglin Wanderer on Nov 27, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (203 turns). Xerrl the Cudgeller (Coglin Wanderer) Turns: 203, Time: 00:01:28 Health: 0/16 AC: 3 Str: 12 XL: 1 Next: 60% Magic: 0/2 EV: 0 Int: 9 God: Gold: 36 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +1 flail {Latda} rCold . . . e - +0 mace {Harkiran} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: constricted A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 flail (weapon) {Latda} d - a +0 dagger {Ishleen} e - a +0 mace (offhand) {Harkiran} Missiles g - 4 poisoned darts Armour c - a +0 leather armour (worn) Jewellery i - a +6 ring of intelligence Scrolls b - a scroll of teleportation h - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} Potions f - 2 potions of heal wounds {unknown} Skills: * Level 2.1 Fighting * Level 2.7 Maces & Flails * Level 0.2 Armour + Level 0.1 Dodging - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 1.0 Summonings - Level 1.0 Invocations - Level 1.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 8% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 1% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History j - a scroll labelled FILASO VUCO An endoplasm and 2 ball pythons come into view. The ball python hisses angrily. The endoplasm quivers. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! Found a scroll labelled SAOSAE DUICKEH. The endoplasm barely misses you. A hobgoblin comes into view. The hobgoblin shouts! You hit the endoplasm with your +1 flail. The endoplasm is moderately wounded. You barely miss the endoplasm with your +0 mace. The endoplasm hits you but does no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The hobgoblin hits you. The endoplasm freezes you. You are frozen. Casting: Summon Small Mammal (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ball python bites you but does no damage. The ball python constricts you. The endoplasm freezes you. You are frozen. The hobgoblin hits you. Casting: Summon Small Mammal (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the endoplasm. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The endoplasm freezes you. You are frozen. The hobgoblin hits you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The endoplasm freezes you. You are frozen. You die... ..##.. #.##.. #.##.. #.##.# #S##.# #.##.# #.##b######## ######.rJ@S......? ###.......Sgg..##### ##....######..#.# ###.##..######...#.# ........#.......###.# #.# ###.......####... .# #.# #.....###.....#. # #.# ##....# #.###.#.#.# #.# #...)###.###.# #.# #.# You could see an endoplasm (ally target), 2 hobgoblins, 2 ball pythons, a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A goblin (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xerrl the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Xerrl set off with the following items: a +1 flail {Latda}, | a scroll of teleportation, a +0 leather armour, a +0 dagger | {Ishleen}; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 203 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring Action || total ---------------------------++------- Melee: Flail || 7 Mace || 6 Dagger || 3 Cast: Summon Small Mamm || 2 Armour: Leather armour || 18 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 205 | 201 | 4 | 0 | 125 | 1 | 205.0 | Dungeon | 205 | 201 | 4 | 0 | 125 | 1 | 205.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 205 daAuts