Xerrl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +4 antimagic long sword (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a wand of mindburst (7) (60, 37, D) the +5 war axe of Lifuam {flame, Fly rPois} rPois: It protects you from poison. Fly: It grants you flight. (unseen) (61, 12, D) a +4 trident a +0 robe (61, 16, D) the +1 quarterstaff of Peodil {venom, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (61, 36, D) a +2 spear of freezing (unseen) (61, 37, D) a staff of air (unseen) (62, 0, D) the +1 robe "Hoxuow" {Str+2} Str+2: It affects your strength (+2). (62, 1, D) a ring of protection from cold (62, 9, D) a +0 heavy battleaxe (62, 19, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (62, 26, D) a +0 broad axe of draining (62, 27, D) a +4 quarterstaff of draining (62, 31, D) a +0 club a +0 robe (62, 32, D) a +1 short sword of protection a +0 ring mail (62, 36, D) the +3 morningstar of the Dungeon {protect, rElec Will+ Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (62, 37, D) the +5 sling of the Kidney {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (63, 4, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 17, D) a +2 orcbow of freezing (63, 20, D) a +0 battleaxe (63, 21, D) a water moccasin corpse (skeletalised by now) (63, 26, D) the +5 crystal plate armour of the Unbroken {-Tele +Inv rN++} rN++: It greatly protects you from negative energy. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (63, 31, D) a +3 quarterstaff of chaos a +0 cloak a +2 dire flail of holy wrath a +0 scale mail the human corpse of Edmund (skeletalised by now) (63, 32, D) a +0 dagger a +1 robe of cold resistance (63, 36, D) the ring "Serchiu" {Ice Will+ rCorr Str+3 Int-5} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 37, D) a +2 robe of willpower (unseen) (64, 18, D) a +0 mace (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a maw talisman (64, 27, D) the +0 trident of Riemoaso {freeze, rCorr Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 30, D) a +0 scythe a +0 robe (64, 31, D) a +0 scimitar a +1 robe of resistance a +0 scimitar of flaming a ring of resist corrosion the orc corpse of Blorkula the Orcula (skeletalised by now) (65, 20, D) an adder corpse (skeletalised by now) (67, 0, D) a ring of wizardry (69, 32, D) a +1 dagger of venom a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (69, 36, D) a +3 morningstar of draining (70, 31, D) a +0 shortbow a +0 short sword a +0 leather armour (70, 36, D) the ring "Syutigexysm" {rElec Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. (71, 16, D) a +5 ring of evasion (71, 31, D) a +0 rapier an elf corpse (skeletalised by now) (71, 32, D) a +0 long sword a +0 leather armour (71, 37, D) a +2 battleaxe of draining (71, 41, D) an ugly thing skeleton a shapeshifter skeleton a shapeshifter skeleton (71, 42, D) a shapeshifter skeleton (72, 8, D) a +5 sling of flaming (72, 36, D) a +6 ring of strength (72, 37, D) a +4 ring of protection (73, 1, D) a +0 morningstar of protection (73, 17, D) a +4 halberd of venom (73, 22, D) a jackal corpse (skeletalised by now) (73, 23, D) a wolf corpse (skeletalised by now) (73, 32, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (73, 36, D) the +2 morningstar of Lies {freeze, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (73, 37, D) the +1 flail of Conscience {freeze, ^Contam Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (74, 3, D) an iguana corpse (skeletalised by now) (75, 1, D) a +5 heavy arbalest (75, 22, D) a river rat corpse (skeletalised by now)