Xerrl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of alchemy (50, 25, D) a +0 short sword (50, 36, D) a +0 leather armour (50, 37, D) a +0 bardiche of freezing (50, 38, D) a water nymph corpse (50, 40, D) a +2 trident of freezing (unseen) (50, 41, D) a +4 mace of draining 2 javelins a +0 leather armour (51, 25, D) a +0 halberd the ring "Eruqol Fofy" {Will+ rCorr} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (51, 36, D) a +3 vampiric spear (51, 37, D) a +6 ring of strength (51, 38, D) a merfolk corpse (51, 41, D) a +1 heavy spear 3 silver javelins a +0 leather armour a sea snake corpse (52, 36, D) the +0 long sword "Xyich" {flame, rN+ Will- Str+2 SInv} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (52, 37, D) a wand of polymorph (4) (52, 40, D) a +0 trident a +3 scale mail of fire resistance (52, 41, D) a +0 trident a +0 leather armour a merfolk corpse (52, 42, D) a throwing net (53, 25, D) Jocif's Catalogue of Diablerie Spells Type Level a - Anguish Hexes/Necromancy 4 b - Haunt Necromancy/Summoning 7 c - Death's Door Necromancy 9 (unseen) (53, 36, D) an amulet of regeneration (53, 37, D) the ring of the Gloaming {rF+ rC- rCorr Str+3 Stlth+} [ring of protection from fire] Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (53, 41, D) a +1 trident of flaming a +1 leather armour of cold resistance (54, 25, D) a +3 ring mail of cold resistance (unseen) (54, 36, D) a +0 mace of draining (59, 37, D) a +0 long sword of electrocution (60, 36, D) +0 fire dragon scales (60, 37, D) a +2 great sword of draining (60, 42, D) a water moccasin corpse (skeletalised by now) (61, 10, D) a ball python corpse (skeletalised by now) (61, 11, D) an adder corpse (skeletalised by now) (61, 36, D) a staff of death (61, 37, D) a ball python corpse (skeletalised by now) (61, 38, D) the +3 arbalest of Precise Incision {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the +1 great sword of Sunlight {venom, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. the +5 short sword of the Warrior-Mage {flame, ^Fragile rPois Str+2 Int+4 Dex+2} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (61, 40, D) a +0 flail a +0 robe a +0 mace (61, 41, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (61, 43, D) a black mamba corpse (skeletalised by now) (62, 16, D) a +2 sling of draining (62, 17, D) a +5 dagger of venom (62, 22, D) an ugly thing corpse (skeletalised by now) (62, 26, D) a staff of earth (62, 27, D) a +4 arbalest of draining (62, 37, D) the ring "Roafol Caycs" {EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). (62, 41, D) a +0 battleaxe a +0 robe (62, 42, D) an adder corpse (skeletalised by now) (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) a +0 glaive of protection (63, 27, D) the staff of the Howling Bee {rElec Will+ Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (64, 16, D) a +0 mace of draining (64, 22, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) a +5 ring of evasion (66, 26, D) a +0 mace {Koruri} (68, 0, D) a flux talisman (69, 36, D) a storm talisman (70, 8, D) a staff of alchemy (70, 9, D) a +4 ring of protection (70, 36, D) an amulet of reflection (70, 37, D) a +2 plate armour of cold resistance (71, 8, D) a +2 hand axe of electrocution (71, 27, D) a ring of protection from cold (71, 37, D) a +3 great sword of freezing (72, 8, D) a +3 war axe of venom (72, 16, D) a +2 dagger of protection (72, 26, D) a ring of positive energy (72, 36, D) a ring of poison resistance (72, 37, D) a staff of death (73, 1, D) a +1 dagger of venom (73, 17, D) a +3 morningstar of freezing a +0 robe (73, 36, D) the +7 shortbow "Ecrovy" {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (73, 37, D) a +4 chain mail of cold resistance (74, 2, D) a ball python corpse (skeletalised by now)