Xerrl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) the +10 dagger of Untruth {venom, rC+ rCorr Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (35, 14, D) a staff of death (35, 15, D) an amulet of guardian spirit (35, 28, D) a wand of flame (10) (35, 29, D) a +2 great mace of protection (unseen) (36, 0, D) a staff of conjuration (36, 1, D) the +3 broad axe of the Shore {heavy, rC+ Will- Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will-: It decreases your willpower. (36, 15, D) a +2 ring mail of cold resistance (36, 28, D) a wand of roots (6) (36, 29, D) a +2 shortbow of flaming (unseen) (37, 0, D) a staff of air (37, 3, D) a +0 battleaxe a +0 halberd a purple draconian skeleton (37, 4, D) a +0 long sword a +0 dire flail a black draconian skeleton a purple draconian skeleton (37, 14, D) the +8 plate armour of Hairiness {rPois rC- rN+++ Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (37, 15, D) the staff "Erph" {rC+ rN+ SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (37, 28, D) the Catalogue of the Sympathetic Anticline Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Blazeheart Golem Fire/Summoning 4 c - Permafrost Eruption Ice/Earth 6 d - Dragon's Call Summoning 9 (unseen) (37, 29, D) a +1 antimagic demon blade (unseen) (38, 1, D) the +11 longbow "Ybaziumn" {heavy, rElec rN+ Int-4 Stlth+} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (38, 3, D) a +0 scimitar (38, 5, D) a +0 mace (38, 14, D) a ring of wizardry (38, 28, D) a staff of conjuration (unseen) (38, 29, D) a book of Beasts (39, 0, D) a +4 scale mail of fire resistance (39, 1, D) a staff of earth (unseen) (39, 3, D) a +0 long sword a white draconian skeleton (39, 4, D) a +0 long sword a +0 rapier a +0 cloak (39, 14, D) a ring of see invisible (39, 15, D) a +0 mace of draining (39, 28, D) a staff of air (unseen) (39, 29, D) a +8 shortbow (unseen) (40, 3, D) a +0 battleaxe (40, 4, D) a +3 great sword of flaming a red draconian skeleton (40, 15, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (40, 28, D) the +2 pair of gloves of Jawaypal {Harm Regen+} Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (40, 29, D) a wand of flame (5) (40, 33, D) a hornet corpse (40, 34, D) a redback corpse (41, 1, D) the +6 orcbow "Awkoczao" {speed, rElec rPois rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (41, 14, D) a +1 scale mail of willpower (unseen) (41, 28, D) a +6 ring of strength (41, 29, D) a staff of air (unseen) (42, 0, D) a +0 war axe (42, 14, D) a staff of cold (unseen) (42, 28, D) the +5 scimitar of Discord {freeze, +Blink Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (unseen) (42, 29, D) a +3 plate armour of poison resistance (unseen) (43, 14, D) a +2 shortbow of freezing (unseen) (43, 15, D) a +1 quarterstaff of draining (43, 28, D) the +11 shortbow "Saxzet" {flame, ^Contam Will++ Dex+2} Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (43, 29, D) a wand of quicksilver (5) (44, 28, D) the Atlas of the Barnacle Spells Type Level a - Teleport Other Translocation 3 b - Martyr's Knell Necromancy/Summoning 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (45, -1, D) a +1 helmet of intelligence the quicksilver dragon scales of Limited Liability {^Contam rN++ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (45, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (48, 12, D) a staff of alchemy the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (49, 1, D) a +1 short sword of electrocution (50, 1, D) a book of Spontaneous Combustion (50, 3, D) 4 large rocks (50, 4, D) a +0 shortbow a centaur corpse (skeletalised by now) (50, 5, D) 5 large rocks a stone giant corpse (skeletalised by now) (50, 24, D) a +2 spear of venom (50, 25, D) a manticore corpse (skeletalised by now) (50, 26, D) a +1 trident of venom a +0 robe a +6 ring of intelligence a merfolk corpse (skeletalised by now) (50, 37, D) a ring of fire (50, 40, D) a +3 flail a +0 robe (51, 0, D) the +8 hand axe "Plog" {pain, +Blink Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. (51, 1, D) a +6 ring of strength (51, 2, D) a +0 arbalest (51, 3, D) a +0 arbalest (51, 4, D) 4 large rocks a stone giant corpse (skeletalised by now) (51, 12, D) the +6 war axe "Izoinluh" {flame, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (51, 13, D) a +2 chain mail of cold resistance (51, 25, D) a +3 scale mail of poison resistance (51, 26, D) a +1 demon trident of venom a +2 robe of cold resistance a merfolk corpse (skeletalised by now) (51, 28, D) a +0 spear a merfolk corpse (skeletalised by now) (51, 36, D) a staff of cold (52, 1, D) 4 large rocks a cyclops corpse (skeletalised by now) (52, 2, D) a +0 orcbow (52, 3, D) a +6 spear of venom a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (52, 24, D) a +0 robe (52, 25, D) the +4 dagger of Kismet {pain, rF+ Will+ Int+2 Dex-2} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. Will+: It increases your willpower. (52, 26, D) a snapping turtle corpse (skeletalised by now) (52, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 28, D) a +0 trident a +0 robe (52, 36, D) a +3 war axe of flaming (52, 37, D) a +0 dagger a +0 robe a manual of Hexes (52, 39, D) a +0 robe the amulet "Sihit" {Faith Harm Str+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Harm: It increases damage dealt and taken. (53, 1, D) a +2 dagger of distortion (53, 2, D) 3 large rocks (53, 3, D) a +0 arbalest (53, 25, D) a +2 glaive of freezing (53, 26, D) a +3 heavy spear a javelin a +0 leather armour a ring of poison resistance a merfolk corpse (skeletalised by now) (53, 28, D) a +2 battleaxe of draining 3 silver javelins a +0 leather armour (53, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 36, D) a staff of earth (53, 37, D) a wand of roots (4) (54, 1, D) a +2 falchion of freezing (54, 2, D) a +5 heavy spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 3, D) a +0 arbalest (54, 12, D) a +5 ring of evasion (54, 13, D) a granite talisman (54, 24, D) a book of the Wilderness (54, 27, D) a wind drake corpse (skeletalised by now) (54, 28, D) a snapping turtle corpse (skeletalised by now) (54, 36, D) a +1 chain mail of cold resistance (54, 38, D) a +0 dagger a +0 robe (55, 1, D) a +0 orcbow a +3 battleaxe of venom a +2 chain mail of fire resistance (55, 13, D) the +3 spear of Vexkewe {speed, rElec rF+ rCorr Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (55, 24, D) a +5 giant spiked club (55, 25, D) a +0 plate armour of cold resistance (56, 0, D) the +2 battleaxe of Destiny {venom, rPois Will- Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will-: It decreases your willpower. a +3 heavy halberd a +0 hand axe {Khenut} (59, 37, D) a ring of wizardry (60, 36, D) a staff of conjuration (60, 37, D) a staff of air (61, 26, D) the +0 leather armour "Apiabit" {rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (61, 36, D) a staff of death (62, 16, D) the ring "Teriomumn" {rElec rPois SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (62, 17, D) the ring "Ifipuj" {rElec rN+ Will+} [ring of willpower] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 27, D) +0 shadow dragon scales (62, 30, D) a +0 dire flail a +0 animal skin (62, 31, D) a +0 great mace of protection a +0 chain mail (62, 32, D) a +2 hand cannon of freezing (unseen) (62, 36, D) a +2 broad axe of freezing (63, 8, D) a +3 scale mail of cold resistance (63, 17, D) a ring of resist corrosion (63, 27, D) a staff of air (63, 30, D) a +0 dire flail a +0 chain mail a human skeleton (64, 16, D) a +0 flail of venom (64, 26, D) the +6 hand axe of Disintegration {flame, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (64, 27, D) a +2 spear of pain (64, 31, D) a +0 great sword a +0 chain mail (64, 32, D) a +0 war axe a +0 chain mail (66, 26, D) the +2 flail "Gighar" {flame, rElec rF++ Dex+2} Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. a staff of fire a +2 heavy war axe a +3 mace of protection a staff of cold a +3 heavy arbalest an orb of light (67, 2, D) a +1 scimitar of flaming (70, 10, D) an ugly thing corpse (skeletalised by now) (70, 37, D) an amulet of the acrobat (71, 11, D) an ugly thing corpse (skeletalised by now) (71, 28, D) a yak corpse (skeletalised by now) (72, 9, D) a +0 halberd of pain (unseen) (72, 11, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 28, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 36, D) a +1 shortbow of flaming (72, 37, D) a +2 heavy shortbow (73, 28, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a +1 morningstar of holy wrath (73, 37, D) a staff of death (75, 1, D) a ring of see invisible