Xerrl Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 0, D:1) 2 stones a kobold corpse (skeletalised by now) (1, 1, D:1) a +0 spear a gnoll corpse (skeletalised by now) (10, -23, D:1) a frilled lizard skeleton (10, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (28, -30, D:1) a +0 club a bat skeleton (29, -17, D:1) a +0 club a goblin skeleton (34, -20, D:1) 5 stones (38, -13, D:1) a rat skeleton (40, -32, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, -10, D:1) 2 stones a kobold skeleton (41, -33, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 19, D:2) 6 stones (12, 23, D:2) a hobgoblin corpse (skeletalised by now) (14, 9, D:2) a frilled lizard skeleton (16, 12, D:2) a quokka skeleton (21, 15, D:2) a +0 short sword (24, 21, D:2) a +0 club (24, 22, D:2) a +0 dagger a +0 sling (27, 8, D:2) a +0 club a goblin skeleton (34, 11, D:2) a +0 robe (37, 14, D:2) a +0 short sword a kobold skeleton (38, 14, D:2) 4 stones (41, 35, D:2) an adder skeleton (46, 29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (7, -9, D:3) a +0 robe (11, -17, D:3) a scroll of vulnerability (12, -18, D:3) a potion of heal wounds (14, -18, D:3) a +0 spear (16, -22, D:3) an amulet of guardian spirit (16, -21, D:3) a manual of Air Magic (16, -17, D:3) a +0 club (19, -18, D:3) a +0 longbow a gnoll corpse (21, -24, D:3) a +0 robe (21, 11, D:3) an adder corpse (23, -12, D:3) a +0 robe (29, -12, D:3) a +0 dagger a goblin skeleton (33, -11, D:3) a +0 leather armour (35, -19, D:3) 7 stones